# HG changeset patch # User Simon Cross # Date 1301945861 -7200 # Node ID 394a032aeac7da8c2d78e11cb0b0dc716a33cd47 # Parent 601d2a500e4a7c6f6698aaecbe3353ee82150bf5 Reduce bouncing. diff -r 601d2a500e4a -r 394a032aeac7 skaapsteker/physics.py --- a/skaapsteker/physics.py Mon Apr 04 21:37:31 2011 +0200 +++ b/skaapsteker/physics.py Mon Apr 04 21:37:41 2011 +0200 @@ -18,7 +18,7 @@ mobile = True # whether the velocity may be non-zero gravitates = True # whether gravity applies to the sprite terminal_velocity = (300.0, 300.0) # maximum horizontal and vertial speeds (pixels / s) - bounce_factor = (0.98, 1.05) # bounce factor + bounce_factor = (0.95, 0.95) # bounce factor # collision attributes # Sprite X collides with Y iff (X.collision_layer in Y.collides_with) and X.check_collides(Y)