Fri, 08 Apr 2011 21:23:00 +0200 |
Simon Cross |
Combine 'fox' and 'player' sections in game.json.
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Fri, 08 Apr 2011 21:17:30 +0200 |
Simon Cross |
Add monk and kumiko missions to game.json and to monk and kumiko.
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Fri, 08 Apr 2011 20:41:05 +0200 |
Simon Cross |
Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
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Fri, 08 Apr 2011 19:12:44 +0200 |
Adrianna Pińska |
proper levels
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Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
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Thu, 07 Apr 2011 18:13:51 +0200 |
Neil Muller |
Add minimal support for player death
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Thu, 07 Apr 2011 14:39:50 +0200 |
Simon Cross |
Add vase to demonstrate item state testing in dialogues.
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Thu, 07 Apr 2011 01:35:03 +0200 |
Simon Cross |
Add back more NPCs.
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Thu, 07 Apr 2011 01:07:15 +0200 |
Adrianna Pińska |
screwed up merge fix
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Thu, 07 Apr 2011 00:59:08 +0200 |
Simon Cross |
Add explicit starting state to avoid it magically appearing later.
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Wed, 06 Apr 2011 23:19:08 +0200 |
Neil Muller |
Move fox properties to the world
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Wed, 06 Apr 2011 21:54:54 +0200 |
Adrianna Pińska |
more realistic level 1
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Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
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