log skaapsteker/sprites/player.py @ 435:b6fdaf8e453c

age author description
Sat, 09 Apr 2011 19:15:37 +0200 Simon Cross Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
Sat, 09 Apr 2011 19:00:43 +0200 Simon Cross Make recharge time depend on the number of tails.
Sat, 09 Apr 2011 18:46:28 +0200 Jeremy Thurgood Fix the bug Anna found.
Sat, 09 Apr 2011 18:40:25 +0200 Stefano Rivera Hook up flight and invisibility discharge
Sat, 09 Apr 2011 18:23:59 +0200 Neil Muller Bump the player back into the world.
Sat, 09 Apr 2011 18:22:27 +0200 Simon Cross More work on shield.
Sat, 09 Apr 2011 18:18:02 +0200 Simon Cross Start of shield for player.
Sat, 09 Apr 2011 17:35:11 +0200 Stefano Rivera Per weapon recharge
Sat, 09 Apr 2011 17:30:09 +0200 Simon Cross Become visible when attacking. Enemies shouldn't attack invisible foxes.
Sat, 09 Apr 2011 17:23:07 +0200 Simon Cross Add invisibility power.
Sat, 09 Apr 2011 16:40:01 +0200 Neil Muller Remove redundant check
Sat, 09 Apr 2011 16:41:41 +0200 Simon Cross Fix up various power activation checks.
Sat, 09 Apr 2011 16:41:44 +0200 Jeremy Thurgood Hook up fan.
Sat, 09 Apr 2011 16:21:16 +0200 Simon Cross Also set _max_sprint_time when sprinting left.
Sat, 09 Apr 2011 16:18:08 +0200 Stefano Rivera Initial fire rate-limiting
Sat, 09 Apr 2011 15:55:18 +0200 Simon Cross Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
Sat, 09 Apr 2011 14:46:23 +0200 Simon Cross Very, very frightening.
Sat, 09 Apr 2011 14:25:45 +0200 Simon Cross FIREBALLS!
Sat, 09 Apr 2011 14:14:53 +0200 Jeremy Thurgood Only drop items while standing on ground.
Sat, 09 Apr 2011 14:03:44 +0200 Stefano Rivera Centre small inventory items rather than resizing
Sat, 09 Apr 2011 14:02:13 +0200 Simon Cross Have fireballs appear in the right place.
Sat, 09 Apr 2011 13:56:48 +0200 Neil Muller Don't allow tranformations if they'll get us stuck
Sat, 09 Apr 2011 13:30:44 +0200 Neil Muller Hook up transformation
Sat, 09 Apr 2011 13:30:26 +0200 Simon Cross Hook up smaller fireball images. Set fireball facing.
Sat, 09 Apr 2011 13:04:25 +0200 Simon Cross Immolation fox.
Sat, 09 Apr 2011 12:55:38 +0200 Jeremy Thurgood Collect haiku scrolls.
Sat, 09 Apr 2011 12:53:49 +0200 Simon Cross Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Sat, 09 Apr 2011 12:29:34 +0200 Simon Cross Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
Sat, 09 Apr 2011 12:15:19 +0200 Jeremy Thurgood Added aburage.
Sat, 09 Apr 2011 02:16:03 +0200 Neil Muller don't set position and level when creating a sprite just for the inventory image