Sat, 09 Apr 2011 19:15:37 +0200 |
Simon Cross |
Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.
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Sat, 09 Apr 2011 19:00:43 +0200 |
Simon Cross |
Make recharge time depend on the number of tails.
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Sat, 09 Apr 2011 18:46:28 +0200 |
Jeremy Thurgood |
Fix the bug Anna found.
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Sat, 09 Apr 2011 18:40:25 +0200 |
Stefano Rivera |
Hook up flight and invisibility discharge
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Sat, 09 Apr 2011 18:23:59 +0200 |
Neil Muller |
Bump the player back into the world.
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Sat, 09 Apr 2011 18:22:27 +0200 |
Simon Cross |
More work on shield.
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Sat, 09 Apr 2011 18:18:02 +0200 |
Simon Cross |
Start of shield for player.
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Sat, 09 Apr 2011 17:35:11 +0200 |
Stefano Rivera |
Per weapon recharge
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Sat, 09 Apr 2011 17:30:09 +0200 |
Simon Cross |
Become visible when attacking. Enemies shouldn't attack invisible foxes.
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Sat, 09 Apr 2011 17:23:07 +0200 |
Simon Cross |
Add invisibility power.
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Sat, 09 Apr 2011 16:40:01 +0200 |
Neil Muller |
Remove redundant check
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Sat, 09 Apr 2011 16:41:41 +0200 |
Simon Cross |
Fix up various power activation checks.
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Sat, 09 Apr 2011 16:41:44 +0200 |
Jeremy Thurgood |
Hook up fan.
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Sat, 09 Apr 2011 16:21:16 +0200 |
Simon Cross |
Also set _max_sprint_time when sprinting left.
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Sat, 09 Apr 2011 16:18:08 +0200 |
Stefano Rivera |
Initial fire rate-limiting
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Sat, 09 Apr 2011 15:55:18 +0200 |
Simon Cross |
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.
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Sat, 09 Apr 2011 14:46:23 +0200 |
Simon Cross |
Very, very frightening.
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Sat, 09 Apr 2011 14:25:45 +0200 |
Simon Cross |
FIREBALLS!
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Sat, 09 Apr 2011 14:14:53 +0200 |
Jeremy Thurgood |
Only drop items while standing on ground.
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Sat, 09 Apr 2011 14:03:44 +0200 |
Stefano Rivera |
Centre small inventory items rather than resizing
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Sat, 09 Apr 2011 14:02:13 +0200 |
Simon Cross |
Have fireballs appear in the right place.
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Sat, 09 Apr 2011 13:56:48 +0200 |
Neil Muller |
Don't allow tranformations if they'll get us stuck
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Sat, 09 Apr 2011 13:30:44 +0200 |
Neil Muller |
Hook up transformation
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Sat, 09 Apr 2011 13:30:26 +0200 |
Simon Cross |
Hook up smaller fireball images. Set fireball facing.
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Sat, 09 Apr 2011 13:04:25 +0200 |
Simon Cross |
Immolation fox.
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Sat, 09 Apr 2011 12:55:38 +0200 |
Jeremy Thurgood |
Collect haiku scrolls.
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Sat, 09 Apr 2011 12:53:49 +0200 |
Simon Cross |
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
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Sat, 09 Apr 2011 12:29:34 +0200 |
Simon Cross |
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
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Sat, 09 Apr 2011 12:15:19 +0200 |
Jeremy Thurgood |
Added aburage.
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Sat, 09 Apr 2011 02:16:03 +0200 |
Neil Muller |
don't set position and level when creating a sprite just for the inventory image
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