log skaapsteker/engine.py @ 596:a1ca84c797fb

age author description
Sat, 09 Apr 2011 21:59:59 +0200 Stefano Rivera New Main Menu
Sat, 09 Apr 2011 20:47:35 +0200 Jeremy Thurgood More complete game load/save/restart.
Sat, 09 Apr 2011 20:03:18 +0200 Jeremy Thurgood Load and save.
Sat, 09 Apr 2011 16:02:51 +0200 Jeremy Thurgood Notification text.
Sat, 09 Apr 2011 12:53:49 +0200 Simon Cross Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.
Fri, 08 Apr 2011 21:58:48 +0200 Jeremy Thurgood Item dropping and swapping.
Fri, 08 Apr 2011 14:54:31 +0200 Jeremy Thurgood Move between doorways. (Still with hacky collision limiting.)
Fri, 08 Apr 2011 11:29:37 +0200 Neil Muller Factor out sound stuff
Thu, 07 Apr 2011 23:57:22 +0200 Simon Cross Start hooking up NPC interactions.
Thu, 07 Apr 2011 22:20:58 +0200 Jeremy Thurgood Doors and stuff.
Thu, 07 Apr 2011 19:44:04 +0200 Jeremy Thurgood Some light cleanup.
Thu, 07 Apr 2011 18:13:51 +0200 Neil Muller Add minimal support for player death
Wed, 06 Apr 2011 21:14:26 +0200 Simon Cross Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
Wed, 06 Apr 2011 00:09:56 +0200 Simon Cross Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
Tue, 05 Apr 2011 00:04:30 +0200 Stefano Rivera Pass engine to all Scene draw() methods
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 23:38:03 +0200 Simon Cross Fix bug in FPS calculation. Phew -- we're still fast.
Mon, 04 Apr 2011 23:07:37 +0200 Neil Muller Add fps to game
Mon, 04 Apr 2011 00:46:13 +0200 Stefano Rivera Simple menu screen and TextChoice widget
Sun, 03 Apr 2011 16:35:18 +0200 Simon Cross Add scene changing.
Sun, 03 Apr 2011 15:59:16 +0200 Simon Cross Create game engine. Enable quitting.