Sat, 09 Apr 2011 21:53:19 +0200 |
Neil Muller |
Add facing support to npcs
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Sat, 09 Apr 2011 20:43:29 +0200 |
Neil Muller |
Can talk your way past the guard
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Sat, 09 Apr 2011 20:09:58 +0200 |
Neil Muller |
Blocking NPC's block
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Sat, 09 Apr 2011 19:41:20 +0200 |
Simon Cross |
Add life stealing.
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Sat, 09 Apr 2011 19:14:19 +0200 |
Neil Muller |
Don't allow the cannon to be picked up
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Sat, 09 Apr 2011 17:36:04 +0200 |
Jeremy Thurgood |
Signal fire.
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Sat, 09 Apr 2011 17:30:09 +0200 |
Simon Cross |
Become visible when attacking. Enemies shouldn't attack invisible foxes.
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Sat, 09 Apr 2011 17:26:25 +0200 |
Neil Muller |
Add up-down 'Fying' Oni
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Sat, 09 Apr 2011 16:50:54 +0200 |
Neil Muller |
Don't allow patrolling monsters to walk off edges
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Sat, 09 Apr 2011 16:41:38 +0200 |
Neil Muller |
Collide with floors
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Sat, 09 Apr 2011 15:39:45 +0200 |
Neil Muller |
Force projectile image to have right facing
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Sat, 09 Apr 2011 15:06:49 +0200 |
Simon Cross |
Add projectile launching method to monsters.
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Sat, 09 Apr 2011 15:02:44 +0200 |
Neil Muller |
0 health is DEAD
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Sat, 09 Apr 2011 15:00:53 +0200 |
Neil Muller |
start of patrolling monsters
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Sat, 09 Apr 2011 14:53:33 +0200 |
Adrianna Pińska |
merge
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Sat, 09 Apr 2011 14:51:11 +0200 |
Adrianna Pińska |
crashing vase bugfix
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Sat, 09 Apr 2011 14:46:23 +0200 |
Simon Cross |
Very, very frightening.
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Sat, 09 Apr 2011 14:25:45 +0200 |
Simon Cross |
FIREBALLS!
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Sat, 09 Apr 2011 14:02:13 +0200 |
Simon Cross |
Have fireballs appear in the right place.
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Sat, 09 Apr 2011 13:47:21 +0200 |
Neil Muller |
Stop infinte attacks
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Sat, 09 Apr 2011 13:04:25 +0200 |
Simon Cross |
Immolation fox.
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Sat, 09 Apr 2011 12:29:34 +0200 |
Simon Cross |
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.
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Sat, 09 Apr 2011 12:15:19 +0200 |
Jeremy Thurgood |
Added aburage.
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Sat, 09 Apr 2011 12:06:19 +0200 |
Neil Muller |
Time based animation for npcs and monsters. Make oni attack faster
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Fri, 08 Apr 2011 23:27:43 +0200 |
Simon Cross |
Add supporting for flicking between speaking NPCs.
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Fri, 08 Apr 2011 22:29:49 +0200 |
Jeremy Thurgood |
Ancient and honorable tea ceremony.
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Fri, 08 Apr 2011 19:09:09 +0200 |
Jeremy Thurgood |
Hit "down" to interact with things.
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Fri, 08 Apr 2011 17:26:06 +0200 |
Neil Muller |
Only backout / move-off "solid" collisions
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Fri, 08 Apr 2011 14:54:31 +0200 |
Jeremy Thurgood |
Move between doorways. (Still with hacky collision limiting.)
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Fri, 08 Apr 2011 10:40:16 +0200 |
Simon Cross |
Trial patch for dealing with unicode dict key issue on Windows.
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Fri, 08 Apr 2011 00:45:33 +0200 |
Simon Cross |
Increase minimum time between interactions a bit.
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Fri, 08 Apr 2011 00:40:34 +0200 |
Simon Cross |
More hooking up of interacting with NPCs.
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Thu, 07 Apr 2011 23:57:22 +0200 |
Simon Cross |
Start hooking up NPC interactions.
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Thu, 07 Apr 2011 22:20:58 +0200 |
Jeremy Thurgood |
Doors and stuff.
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Thu, 07 Apr 2011 19:44:04 +0200 |
Jeremy Thurgood |
Some light cleanup.
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Thu, 07 Apr 2011 15:01:23 +0200 |
Neil Muller |
Add update force parameter, so we can transition out of attacking animations even if it introduce a new collision
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Thu, 07 Apr 2011 14:58:16 +0200 |
Neil Muller |
Fix off-by-one errors in attack animation sequence
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Thu, 07 Apr 2011 14:51:05 +0200 |
Neil Muller |
Add facing support for attack animations
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Thu, 07 Apr 2011 12:38:45 +0200 |
Neil Muller |
Hook up attack anaimation (needs facing support still)
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Thu, 07 Apr 2011 01:39:05 +0200 |
Simon Cross |
Remove debugging print.
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Thu, 07 Apr 2011 00:59:08 +0200 |
Simon Cross |
Add explicit starting state to avoid it magically appearing later.
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Thu, 07 Apr 2011 00:36:29 +0200 |
Simon Cross |
Remove debugging pdb.
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Thu, 07 Apr 2011 00:32:25 +0200 |
Simon Cross |
Attempt to animate NPCs a bit.
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Wed, 06 Apr 2011 23:48:09 +0200 |
Neil Muller |
KILLhg statushg status
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Wed, 06 Apr 2011 23:41:53 +0200 |
Jeremy Thurgood |
Basic item interaction.
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Wed, 06 Apr 2011 23:23:48 +0200 |
Neil Muller |
Add start of player damage
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Wed, 06 Apr 2011 23:19:08 +0200 |
Neil Muller |
Move fox properties to the world
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Wed, 06 Apr 2011 22:30:38 +0200 |
Neil Muller |
Add default health values
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Wed, 06 Apr 2011 22:42:35 +0200 |
Jeremy Thurgood |
Sprite refactoring stuff.
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Wed, 06 Apr 2011 21:44:54 +0200 |
Simon Cross |
Fix state checks for hattori, ichiro, kaneda and kumiko. In the process provide easier access to other npcs.
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Wed, 06 Apr 2011 21:35:30 +0200 |
Jeremy Thurgood |
Minor item changes.
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Wed, 06 Apr 2011 21:14:26 +0200 |
Simon Cross |
Add npcs to gamestate. Update gamestate. Pass world around a bit. Some other stuff.
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Wed, 06 Apr 2011 20:49:47 +0200 |
Neil Muller |
Use layers for floor check
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Wed, 06 Apr 2011 12:28:06 +0200 |
Jeremy Thurgood |
Slightly better enemy handling.
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Wed, 06 Apr 2011 00:02:41 +0200 |
Jeremy Thurgood |
Better Item placement.
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Tue, 05 Apr 2011 23:35:55 +0200 |
Jeremy Thurgood |
Fix items, and stop the tea from looking like a monk.
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Tue, 05 Apr 2011 21:25:44 +0200 |
Neil Muller |
Make enemies block by default, so we can jump off them
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Tue, 05 Apr 2011 15:46:13 +0200 |
Neil Muller |
Buggy ground implementation. Make the world less bouncy
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Tue, 05 Apr 2011 00:03:33 +0200 |
Jeremy Thurgood |
Initial game state stuff.
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Mon, 04 Apr 2011 22:39:42 +0200 |
Neil Muller |
Saner, buggier collision rectangles
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