Sat, 09 Apr 2011 19:00:43 +0200 |
Simon Cross |
Make recharge time depend on the number of tails.
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Sat, 09 Apr 2011 17:35:11 +0200 |
Stefano Rivera |
Per weapon recharge
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Sat, 09 Apr 2011 17:09:42 +0200 |
Stefano Rivera |
Tail images
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Sat, 09 Apr 2011 16:18:08 +0200 |
Stefano Rivera |
Initial fire rate-limiting
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Sat, 09 Apr 2011 13:42:50 +0200 |
Stefano Rivera |
Backgrounds for HUD
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Sat, 09 Apr 2011 00:29:03 +0200 |
Neil Muller |
Draw tails
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Fri, 08 Apr 2011 23:29:24 +0200 |
Neil Muller |
Add inventory drawing
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Fri, 08 Apr 2011 23:02:50 +0200 |
Neil Muller |
Add health bar
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Fri, 08 Apr 2011 15:06:24 +0200 |
Neil Muller |
Add double-key tap support
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Wed, 06 Apr 2011 00:41:19 +0200 |
Simon Cross |
Replace key repeating with custom tracking of fast keys.
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Wed, 06 Apr 2011 00:19:33 +0200 |
Simon Cross |
Set key repeating.
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Sun, 03 Apr 2011 22:56:47 +0200 |
Simon Cross |
Bouncing.
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Sun, 03 Apr 2011 22:02:19 +0200 |
Neil Muller |
Add Layers constants. Set Monsters to player's layer by default
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Sun, 03 Apr 2011 20:22:56 +0200 |
Simon Cross |
Enable setting the opening scene when launching.
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Sun, 03 Apr 2011 15:30:22 +0200 |
Simon Cross |
Create a pygame window.
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