log skaapsteker/sprites/player.py @ 296:15b2be883a40

age author description
Fri, 08 Apr 2011 22:29:49 +0200 Jeremy Thurgood Ancient and honorable tea ceremony.
Fri, 08 Apr 2011 21:58:48 +0200 Jeremy Thurgood Item dropping and swapping.
Fri, 08 Apr 2011 20:41:05 +0200 Simon Cross Rename the void level to _limbo. Add teacupfull to _limbo. Change monk state change check to world.fox.item == 'teacupfull'.
Fri, 08 Apr 2011 19:09:09 +0200 Jeremy Thurgood Hit "down" to interact with things.
Fri, 08 Apr 2011 17:32:50 +0200 Neil Muller Remove debugging print
Fri, 08 Apr 2011 17:26:06 +0200 Neil Muller Only backout / move-off "solid" collisions
Fri, 08 Apr 2011 15:56:37 +0200 Neil Muller Make sprinting single use after double tap
Fri, 08 Apr 2011 15:34:02 +0200 Neil Muller Add sprinting
Fri, 08 Apr 2011 11:47:33 +0200 Neil Muller Yelp when hit
Fri, 08 Apr 2011 00:43:35 +0200 Neil Muller Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
Thu, 07 Apr 2011 19:44:04 +0200 Jeremy Thurgood Some light cleanup.
Thu, 07 Apr 2011 18:13:51 +0200 Neil Muller Add minimal support for player death
Thu, 07 Apr 2011 00:31:53 +0200 Simon Cross Remove setting of unused starting_tile_pos.
Wed, 06 Apr 2011 23:48:09 +0200 Neil Muller KILLhg statushg status
Wed, 06 Apr 2011 23:41:53 +0200 Jeremy Thurgood Basic item interaction.
Wed, 06 Apr 2011 23:23:48 +0200 Neil Muller Add start of player damage
Wed, 06 Apr 2011 23:19:08 +0200 Neil Muller Move fox properties to the world
Wed, 06 Apr 2011 22:49:25 +0200 Neil Muller Make fire 1 do the attacking animation
Wed, 06 Apr 2011 22:30:38 +0200 Neil Muller Add default health values
Wed, 06 Apr 2011 22:42:35 +0200 Jeremy Thurgood Sprite refactoring stuff.
Wed, 06 Apr 2011 22:26:17 +0200 Neil Muller Fix bug in jump to tile top logic
Wed, 06 Apr 2011 21:39:30 +0200 Neil Muller Remove debugging prints
Wed, 06 Apr 2011 21:02:38 +0200 Neil Muller Hack'ish logic to move out of colliding with floors better
Wed, 06 Apr 2011 20:50:00 +0200 Neil Muller Repel fx from longstanding collisions
Wed, 06 Apr 2011 19:33:04 +0200 Jeremy Thurgood Tweak some constants to make player motion more comfortable.
Wed, 06 Apr 2011 19:24:09 +0200 Neil Muller Hack player.py to have platformer physics
Wed, 06 Apr 2011 01:35:20 +0200 Simon Cross if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?
Wed, 06 Apr 2011 00:03:03 +0200 Neil Muller Twiddle player animation behaviour
Tue, 05 Apr 2011 23:18:54 +0200 Simon Cross Don't stand in the air.
Tue, 05 Apr 2011 23:14:48 +0200 Neil Muller Load attacking images