Sat, 09 Apr 2011 20:48:52 +0200 |
Adrianna Pińska |
level editor update
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Fri, 08 Apr 2011 19:59:05 +0200 |
Adrianna Pińska |
fixed level editor
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Thu, 07 Apr 2011 01:24:54 +0200 |
Adrianna Pińska |
player needs a world argument
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Mon, 04 Apr 2011 19:34:20 +0200 |
Stefano Rivera |
Add ? object-placement-help tiles
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Mon, 04 Apr 2011 17:17:07 +0200 |
Stefano Rivera |
Add Player to level-editor, so it can use Level again
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Mon, 04 Apr 2011 00:46:13 +0200 |
Stefano Rivera |
Simple menu screen and TextChoice widget
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Sun, 03 Apr 2011 23:51:09 +0200 |
Jeremy Thurgood |
Enemies in level editor, tile layers.
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Sun, 03 Apr 2011 23:25:48 +0200 |
Jeremy Thurgood |
FPS counter and tile sprite layering.
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Sun, 03 Apr 2011 21:33:32 +0200 |
Stefano Rivera |
FPS
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Sun, 03 Apr 2011 21:18:31 +0200 |
Simon Cross |
Initial stab at detecting collisions.
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Sun, 03 Apr 2011 20:59:05 +0200 |
Stefano Rivera |
Multi-line text
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Sun, 03 Apr 2011 20:48:26 +0200 |
Stefano Rivera |
Trivial text rendering widget
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Sun, 03 Apr 2011 20:33:43 +0200 |
Neil Muller |
Remove area keyword for pygame 1.8 compatability
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Sun, 03 Apr 2011 20:24:47 +0200 |
Simon Cross |
Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.
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Sun, 03 Apr 2011 19:15:51 +0200 |
Jeremy Thurgood |
Sprite-based tiles. \o/
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