log skaapsteker/menuscene.py @ 632:0675f390653c

age author description
Fri, 20 Jan 2023 20:01:06 +0100 Simon Cross Initial port to Python 3 and Pygame 2.
Sat, 09 Apr 2011 22:42:55 +0200 Jeremy Thurgood Allow K_SPACE wherever we allow K_RETURN.
Sat, 09 Apr 2011 21:59:59 +0200 Stefano Rivera New Main Menu
Sat, 09 Apr 2011 20:47:35 +0200 Jeremy Thurgood More complete game load/save/restart.
Sat, 09 Apr 2011 20:09:58 +0200 Stefano Rivera Credits Cutscene
Sat, 09 Apr 2011 15:05:36 +0200 Stefano Rivera Usage cutscene (with minor CutScene refactoring)
Fri, 08 Apr 2011 19:12:44 +0200 Adrianna Pińska proper levels
Fri, 08 Apr 2011 14:54:31 +0200 Jeremy Thurgood Move between doorways. (Still with hacky collision limiting.)
Fri, 08 Apr 2011 11:29:37 +0200 Neil Muller Factor out sound stuff
Thu, 07 Apr 2011 19:44:04 +0200 Jeremy Thurgood Some light cleanup.
Thu, 07 Apr 2011 01:02:36 +0200 Adrianna Pińska renamed first proper level
Wed, 06 Apr 2011 00:49:16 +0200 Simon Cross Replace scene .freeze and .thaw methods with .enter and .leave.
Wed, 06 Apr 2011 00:09:56 +0200 Simon Cross Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)
Tue, 05 Apr 2011 00:06:07 +0200 Stefano Rivera Initial cutscene screen
Tue, 05 Apr 2011 00:04:30 +0200 Stefano Rivera Pass engine to all Scene draw() methods
Tue, 05 Apr 2011 00:03:33 +0200 Jeremy Thurgood Initial game state stuff.
Mon, 04 Apr 2011 23:37:02 +0200 Adrianna Pińska somewhat more playable level 3 and a level 5
Mon, 04 Apr 2011 23:07:37 +0200 Neil Muller Add fps to game
Mon, 04 Apr 2011 22:07:01 +0200 Stefano Rivera Display level3 and 4 on main menu
Mon, 04 Apr 2011 21:34:04 +0200 Stefano Rivera Use TextChoice data in menu screen (it's no longer hacked to death)
Mon, 04 Apr 2011 21:30:39 +0200 Stefano Rivera Add optional data to identify TextChoice options
Mon, 04 Apr 2011 20:53:45 +0200 Neil Muller Hack in resume game option
Mon, 04 Apr 2011 00:46:13 +0200 Stefano Rivera Simple menu screen and TextChoice widget