Mercurial > skaapsteker
graph
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Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.Sun, 03 Apr 2011 20:24:47 +0200, by Simon Cross
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Very basic world physics.Sun, 03 Apr 2011 20:24:17 +0200, by Simon Cross
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Enable setting the opening scene when launching.Sun, 03 Apr 2011 20:22:56 +0200, by Simon Cross
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kitsune sprites running and jumping 0-4 tailsSun, 03 Apr 2011 19:34:26 +0200, by anna
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Wavy level and add ^.*~$ to .hgignoreSun, 03 Apr 2011 19:19:50 +0200, by Adrianna Pińska
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Sprite-based tiles. \o/Sun, 03 Apr 2011 19:15:51 +0200, by Jeremy Thurgood
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added new propertySun, 03 Apr 2011 19:05:56 +0200, by Adrianna Pińska
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silly ladder level plus typo correctionSun, 03 Apr 2011 19:02:44 +0200, by Adrianna Pińska
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Quit level editorSun, 03 Apr 2011 18:49:44 +0200, by Stefano Rivera
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Gaar. That's not what I meantSun, 03 Apr 2011 18:49:36 +0200, by Stefano Rivera
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We can do that more cleanly :PSun, 03 Apr 2011 18:45:10 +0200, by Stefano Rivera
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Patch sys.pathSun, 03 Apr 2011 18:42:32 +0200, by Stefano Rivera
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Example for global sprite importing.Sun, 03 Apr 2011 18:41:52 +0200, by Simon Cross
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Add simple fox spriteSun, 03 Apr 2011 18:16:03 +0200, by anna
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Slightly more useful levelSun, 03 Apr 2011 18:22:21 +0200, by Stefano Rivera