Mercurial > skaapsteker
graph
-
Signal fire, Skulls, cloudSat, 09 Apr 2011 17:40:21 +0200, by Stefano Rivera
-
mergeSat, 09 Apr 2011 17:36:48 +0200, by Adrianna Pińska
-
Geisha's roomsSat, 09 Apr 2011 17:36:31 +0200, by Adrianna Pińska
-
Signal fire.Sat, 09 Apr 2011 17:36:04 +0200, by Jeremy Thurgood
-
Per weapon rechargeSat, 09 Apr 2011 17:35:11 +0200, by Stefano Rivera
-
Become visible when attacking. Enemies shouldn't attack invisible foxes.Sat, 09 Apr 2011 17:30:09 +0200, by Simon Cross
-
Add up-down 'Fying' OniSat, 09 Apr 2011 17:26:25 +0200, by Neil Muller
-
Add invisibility power.Sat, 09 Apr 2011 17:23:07 +0200, by Simon Cross
-
graphicsmagicked grayscale tailsSat, 09 Apr 2011 17:18:11 +0200, by Stefano Rivera
-
stuff in the teahouseSat, 09 Apr 2011 17:14:28 +0200, by Adrianna Pińska
-
Tail imagesSat, 09 Apr 2011 17:09:42 +0200, by Stefano Rivera
-
Rename tail images to tail names in codeSat, 09 Apr 2011 16:41:27 +0200, by Stefano Rivera
-
edited items textSat, 09 Apr 2011 17:05:32 +0200, by anna
-
stuff in the roadSat, 09 Apr 2011 16:56:23 +0200, by Adrianna Pińska
-
imported patch floor_checksSat, 09 Apr 2011 16:53:38 +0200, by Neil Muller
-
Don't allow patrolling monsters to walk off edgesSat, 09 Apr 2011 16:50:54 +0200, by Neil Muller
-
Collide with floorsSat, 09 Apr 2011 16:41:38 +0200, by Neil Muller
-
Remove redundant checkSat, 09 Apr 2011 16:40:01 +0200, by Neil Muller
-
Some item maintenance.Sat, 09 Apr 2011 16:54:11 +0200, by Jeremy Thurgood
-
Fix up various power activation checks.Sat, 09 Apr 2011 16:41:41 +0200, by Simon Cross
-
Hook up fan.Sat, 09 Apr 2011 16:41:44 +0200, by Jeremy Thurgood
-
fixed guard pos and put fan in templeSat, 09 Apr 2011 16:34:47 +0200, by Adrianna Pińska
-
Move tail icons to iconsSat, 09 Apr 2011 16:25:34 +0200, by Stefano Rivera
-
Another .DS_StoreSat, 09 Apr 2011 16:24:07 +0200, by Stefano Rivera
-
Also set _max_sprint_time when sprinting left.Sat, 09 Apr 2011 16:21:16 +0200, by Simon Cross
-
Initial fire rate-limitingSat, 09 Apr 2011 16:18:08 +0200, by Stefano Rivera
-
Hook up images for lightning and energy drain. Given lightning negative friction.Sat, 09 Apr 2011 16:10:39 +0200, by Simon Cross
-
Tea notification stuff.Sat, 09 Apr 2011 16:09:32 +0200, by Jeremy Thurgood
-
screw stairs; we can fly!Sat, 09 Apr 2011 16:07:19 +0200, by Adrianna Pińska
-
Remove DS StoresSat, 09 Apr 2011 16:06:04 +0200, by Stefano Rivera
-
Ignore .DS_StoreSat, 09 Apr 2011 16:05:35 +0200, by Stefano Rivera
-
Resized imagesSat, 09 Apr 2011 16:04:33 +0200, by Stefano Rivera
-
Notification text.Sat, 09 Apr 2011 16:02:51 +0200, by Jeremy Thurgood
-
celestial planeSat, 09 Apr 2011 15:57:47 +0200, by Adrianna Pińska
-
Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.Sat, 09 Apr 2011 15:55:18 +0200, by Simon Cross
-
Force projectile image to have right facingSat, 09 Apr 2011 15:39:45 +0200, by Neil Muller
-
list updatedSat, 09 Apr 2011 15:20:10 +0200, by Adrianna Pińska
-
tea house plus geisha room tweaksSat, 09 Apr 2011 15:18:14 +0200, by Adrianna Pińska
-
Fix standing imagesSat, 09 Apr 2011 15:10:36 +0200, by Neil Muller
-
Add projectile launching method to monsters.Sat, 09 Apr 2011 15:06:49 +0200, by Simon Cross
-
Usage cutscene (with minor CutScene refactoring)Sat, 09 Apr 2011 15:05:36 +0200, by Stefano Rivera
-
0 health is DEADSat, 09 Apr 2011 15:02:44 +0200, by Neil Muller
-
start of patrolling monstersSat, 09 Apr 2011 15:00:53 +0200, by Neil Muller
-
Delete more stuffSat, 09 Apr 2011 14:47:27 +0200, by Neil Muller
-
Delete resource forks. Move images into the right placeSat, 09 Apr 2011 14:46:50 +0200, by Neil Muller
-
mergeSat, 09 Apr 2011 14:53:33 +0200, by Adrianna Pińska
-
updated level listSat, 09 Apr 2011 14:52:51 +0200, by Adrianna Pińska
-
Geisha's roomSat, 09 Apr 2011 14:51:42 +0200, by Adrianna Pińska
-
crashing vase bugfixSat, 09 Apr 2011 14:51:11 +0200, by Adrianna Pińska
-
Very, very frightening.Sat, 09 Apr 2011 14:46:23 +0200, by Simon Cross
-
Dim cutscene backgroundSat, 09 Apr 2011 14:39:18 +0200, by Stefano Rivera
-
Bring fireball closer to sprite initially.Sat, 09 Apr 2011 14:30:36 +0200, by Simon Cross
-
the theatreSat, 09 Apr 2011 14:28:12 +0200, by Adrianna Pińska
-
FIREBALLS!Sat, 09 Apr 2011 14:25:45 +0200, by Simon Cross
-
Haiku data.Sat, 09 Apr 2011 14:22:04 +0200, by Jeremy Thurgood
-
maneki and more kitsuneSat, 09 Apr 2011 14:18:55 +0200, by anna
-
Only drop items while standing on ground.Sat, 09 Apr 2011 14:14:53 +0200, by Jeremy Thurgood
-
Oops; that's not the right lantern sizeSat, 09 Apr 2011 14:03:49 +0200, by Adrianna Pińska
-
Centre small inventory items rather than resizingSat, 09 Apr 2011 14:03:44 +0200, by Stefano Rivera
-
Backgrounds for HUDSat, 09 Apr 2011 13:42:50 +0200, by Stefano Rivera
-
Have fireballs appear in the right place.Sat, 09 Apr 2011 14:02:13 +0200, by Simon Cross
-
Stub classes for all items.Sat, 09 Apr 2011 14:01:32 +0200, by Jeremy Thurgood
-
Don't allow tranformations if they'll get us stuckSat, 09 Apr 2011 13:56:48 +0200, by Neil Muller
-
Stop infinte attacksSat, 09 Apr 2011 13:47:21 +0200, by Neil Muller
-
make corners less rounded in plain tileset shapeSat, 09 Apr 2011 13:56:48 +0200, by Adrianna Pińska
-
updated kitsune - 61pixelsSat, 09 Apr 2011 13:44:53 +0200, by anna
-
Fix negative health barSat, 09 Apr 2011 13:31:57 +0200, by Neil Muller
-
Hook up transformationSat, 09 Apr 2011 13:30:44 +0200, by Neil Muller
-
Add had_fan flag to game.jsonSat, 09 Apr 2011 13:28:24 +0200, by Neil Muller
-
Hook up smaller fireball images. Set fireball facing.Sat, 09 Apr 2011 13:30:26 +0200, by Simon Cross
-
Smaller versions of fireball images.Sat, 09 Apr 2011 13:19:57 +0200, by Simon Cross
-
moar decorative tilesSat, 09 Apr 2011 13:19:38 +0200, by Adrianna Pińska
-
Cache get_files() stuff to avoid unnecessary filesystem operations.Sat, 09 Apr 2011 13:08:08 +0200, by Jeremy Thurgood
-
Immolation fox.Sat, 09 Apr 2011 13:04:25 +0200, by Simon Cross
-
removed per-set decor tiles; created common set of decorative tiles; added some bamboo to roadSat, 09 Apr 2011 12:56:52 +0200, by Adrianna Pińska
-
Collect haiku scrolls.Sat, 09 Apr 2011 12:55:38 +0200, by Jeremy Thurgood
-
Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.Sat, 09 Apr 2011 12:53:49 +0200, by Simon Cross
-
Translucent dialogs.Sat, 09 Apr 2011 12:47:09 +0200, by Simon Cross
-
Full set of tails for testing.Sat, 09 Apr 2011 12:33:11 +0200, by Simon Cross
-
Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.Sat, 09 Apr 2011 12:29:34 +0200, by Simon Cross
-
Added aburage.Sat, 09 Apr 2011 12:15:19 +0200, by Jeremy Thurgood
-
areas to find the oil and kindlingSat, 09 Apr 2011 12:13:53 +0200, by Adrianna Pińska
-
Time based animation for npcs and monsters. Make oni attack fasterSat, 09 Apr 2011 12:06:19 +0200, by Neil Muller
-
don't set position and level when creating a sprite just for the inventory imageSat, 09 Apr 2011 02:16:03 +0200, by Neil Muller
-
Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).Sat, 09 Apr 2011 01:48:45 +0200, by Simon Cross
-
more about tea bugSat, 09 Apr 2011 01:38:20 +0200, by Adrianna Pińska
-
updated level status, plus tea-related bugsSat, 09 Apr 2011 01:34:26 +0200, by Adrianna Pińska
-
Reset animation clock when starting attack animationSat, 09 Apr 2011 01:29:25 +0200, by Neil Muller
-
Oni in fishmonger's houseSat, 09 Apr 2011 01:26:17 +0200, by Adrianna Pińska
-
Add daily screenshot.Sat, 09 Apr 2011 01:24:16 +0200, by Simon Cross
-
Streamline initial conversation with monk.Sat, 09 Apr 2011 01:10:26 +0200, by Simon Cross
-
Hook up drawing tofu and scroll countsSat, 09 Apr 2011 01:08:55 +0200, by Neil Muller
-
Mark conversation switching TODOs as done.Sat, 09 Apr 2011 01:03:37 +0200, by Simon Cross
-
Add fox powers to TODO list.Sat, 09 Apr 2011 00:50:44 +0200, by Simon Cross
-
Hook up kaneda and kumiko.Sat, 09 Apr 2011 00:49:54 +0200, by Simon Cross
-
Refresh inventory image on all inventory changesSat, 09 Apr 2011 00:56:34 +0200, by Neil Muller
-
Count scrolls as wellSat, 09 Apr 2011 00:30:18 +0200, by Neil Muller
-
Draw tailsSat, 09 Apr 2011 00:29:03 +0200, by Neil Muller
-
Make icon dir and small images for HUDSat, 09 Apr 2011 00:20:37 +0200, by Neil Muller
-
Add placeholder tail imageSat, 09 Apr 2011 00:11:47 +0200, by Neil Muller
-
Recreate inventory image on scene changesSat, 09 Apr 2011 00:04:35 +0200, by Neil Muller
-
Add inventory drawingFri, 08 Apr 2011 23:29:24 +0200, by Neil Muller
-
Add health barFri, 08 Apr 2011 23:02:50 +0200, by Neil Muller
-
Add tofu colleced count to fox stateFri, 08 Apr 2011 22:36:12 +0200, by Neil Muller
-
Hook up kaneda2 and tetsuo converstaion.Sat, 09 Apr 2011 00:38:53 +0200, by Simon Cross
-
Conversations needs dummy start states for the responding party so that things can be kicked off directly.Sat, 09 Apr 2011 00:26:24 +0200, by Simon Cross
-
Check whether the new state has text after a state change. If not, close the dialogue.Sat, 09 Apr 2011 00:20:11 +0200, by Simon Cross
-
swapped misnamed mask and vase picturesSat, 09 Apr 2011 00:05:35 +0200, by Adrianna Pińska
-
road with two convenient bottlenecksFri, 08 Apr 2011 23:56:23 +0200, by Adrianna Pińska
-
Rename no-maks-broken.png (during the creation of the pyweek entry).Fri, 08 Apr 2011 23:58:02 +0200, by Simon Cross
-
Link up hattori's and ichiro's conversation.Fri, 08 Apr 2011 23:51:20 +0200, by Simon Cross
-
Start adding switch_to to ichiro.Fri, 08 Apr 2011 23:29:55 +0200, by Simon Cross
-
Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).Fri, 08 Apr 2011 23:29:37 +0200, by Simon Cross
-
Add supporting for flicking between speaking NPCs.Fri, 08 Apr 2011 23:27:43 +0200, by Simon Cross
-
Moar images!Fri, 08 Apr 2011 23:16:11 +0200, by anna
-
Town now traversable in all directions. Let's not do that again. D:Fri, 08 Apr 2011 22:53:19 +0200, by Adrianna Pińska
-
Fix fox-has-tea-for-monk state check.Fri, 08 Apr 2011 22:48:16 +0200, by Simon Cross
-
Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.Fri, 08 Apr 2011 22:36:48 +0200, by Simon Cross
-
Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).Fri, 08 Apr 2011 22:36:03 +0200, by Simon Cross
-
Ancient and honorable tea ceremony.Fri, 08 Apr 2011 22:29:49 +0200, by Jeremy Thurgood