Mercurial > skaapsteker
graph
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Backgrounds addedSun, 03 Apr 2011 22:10:22 +0200, by anna
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Add Layers constants. Set Monsters to player's layer by defaultSun, 03 Apr 2011 22:02:19 +0200, by Neil Muller
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Add convert_alpha to load_imageSun, 03 Apr 2011 21:41:43 +0200, by Neil Muller
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Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.Sun, 03 Apr 2011 21:40:30 +0200, by Simon Cross
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Rename scene option to level.Sun, 03 Apr 2011 21:33:34 +0200, by Simon Cross
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some betterer tiles, plus no blank tileSun, 03 Apr 2011 21:34:56 +0200, by Adrianna PiĆska
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FPSSun, 03 Apr 2011 21:33:32 +0200, by Stefano Rivera
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Add debugging rectangles.Sun, 03 Apr 2011 21:32:04 +0200, by Simon Cross
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Multiple layered backgrounds.Sun, 03 Apr 2011 21:25:43 +0200, by Jeremy Thurgood
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Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.Sun, 03 Apr 2011 21:25:34 +0200, by Simon Cross
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Initial stab at detecting collisions.Sun, 03 Apr 2011 21:18:31 +0200, by Simon Cross
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Front dummy backgroundSun, 03 Apr 2011 21:12:34 +0200, by Stefano Rivera
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Actually add dummy sprite image.Sun, 03 Apr 2011 21:02:16 +0200, by Jeremy Thurgood
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Better dummy monster.Sun, 03 Apr 2011 21:01:45 +0200, by Jeremy Thurgood
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Multi-line textSun, 03 Apr 2011 20:59:05 +0200, by Stefano Rivera