Mercurial > skaapsteker
graph
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Fix facing on NPCs and clean up debug prints.Sat, 09 Apr 2011 22:12:31 +0200, by Jeremy Thurgood
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Some haiku and encoding fixes.Sat, 09 Apr 2011 22:05:27 +0200, by Jeremy Thurgood
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mergeSat, 09 Apr 2011 22:03:42 +0200, by Adrianna Pińska
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tofu tweakSat, 09 Apr 2011 22:03:23 +0200, by Adrianna Pińska
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put tofu all over townSat, 09 Apr 2011 21:58:09 +0200, by Adrianna Pińska
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New Main MenuSat, 09 Apr 2011 21:59:59 +0200, by Stefano Rivera
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Have monk drop shapeshifting tail (or at least call the function that should do that).Sat, 09 Apr 2011 21:56:57 +0200, by Simon Cross
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Add tails to game.Sat, 09 Apr 2011 21:56:09 +0200, by Simon Cross
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Start of drop item support.Sat, 09 Apr 2011 21:55:45 +0200, by Simon Cross
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Add facing support to npcsSat, 09 Apr 2011 21:53:19 +0200, by Neil Muller
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Animate signal fireSat, 09 Apr 2011 21:35:28 +0200, by Neil Muller
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More tails.Sat, 09 Apr 2011 21:29:13 +0200, by Simon Cross
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more tofuSat, 09 Apr 2011 21:12:36 +0200, by Adrianna Pińska
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Make text bubbles less transparent.Sat, 09 Apr 2011 21:12:02 +0200, by Simon Cross
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Start of tails.Sat, 09 Apr 2011 21:10:16 +0200, by Simon Cross
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Remove click at start of file.Sat, 09 Apr 2011 21:10:04 +0200, by Simon Cross
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Make road Samuri blockingSat, 09 Apr 2011 21:08:21 +0200, by Neil Muller
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Set program iconSat, 09 Apr 2011 21:05:22 +0200, by Stefano Rivera
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Fixed signal fire.Sat, 09 Apr 2011 21:04:39 +0200, by Jeremy Thurgood
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final battle misuc - in sounds folderSat, 09 Apr 2011 21:02:54 +0200, by anna
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skaapsteker tile and fixed battle 1 musicSat, 09 Apr 2011 20:58:39 +0200, by anna
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Better background clipping.Sat, 09 Apr 2011 20:56:59 +0200, by Jeremy Thurgood
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Land art: main menu, victory menu, icons, logoSat, 09 Apr 2011 20:47:19 +0200, by Stefano Rivera
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Can talk your way past the guardSat, 09 Apr 2011 20:43:29 +0200, by Neil Muller
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Blocking NPC's blockSat, 09 Apr 2011 20:09:58 +0200, by Neil Muller
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Background music everywhere.Sat, 09 Apr 2011 20:50:01 +0200, by Simon Cross
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Fix npc-test to track changes to GameState.Sat, 09 Apr 2011 20:49:52 +0200, by Simon Cross
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mergeSat, 09 Apr 2011 20:49:53 +0200, by Adrianna Pińska
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began to place tofuSat, 09 Apr 2011 20:49:20 +0200, by Adrianna Pińska
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level editor updateSat, 09 Apr 2011 20:48:52 +0200, by Adrianna Pińska
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More complete game load/save/restart.Sat, 09 Apr 2011 20:47:35 +0200, by Jeremy Thurgood
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Add support for choosing a volume. A music to temple.Sat, 09 Apr 2011 20:42:48 +0200, by Simon Cross
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Sound creditsSat, 09 Apr 2011 20:24:49 +0200, by Stefano Rivera
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boss kitsuneSat, 09 Apr 2011 20:25:37 +0200, by Adrianna Pińska
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Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.Sat, 09 Apr 2011 20:14:19 +0200, by Simon Cross
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added music sourcesSat, 09 Apr 2011 20:11:56 +0200, by anna
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Credits CutsceneSat, 09 Apr 2011 20:09:58 +0200, by Stefano Rivera
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Load and save.Sat, 09 Apr 2011 20:03:18 +0200, by Jeremy Thurgood
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Better death screenSat, 09 Apr 2011 19:58:06 +0200, by Stefano Rivera
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added backgrounds and tweaked some oniSat, 09 Apr 2011 19:52:44 +0200, by Adrianna Pińska
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celestial plane bgSat, 09 Apr 2011 19:25:31 +0200, by Adrianna Pińska
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whoopsSat, 09 Apr 2011 19:25:15 +0200, by Adrianna Pińska
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Make breakable items breakSat, 09 Apr 2011 19:41:20 +0200, by Neil Muller
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Add life stealing.Sat, 09 Apr 2011 19:41:20 +0200, by Simon Cross
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Stop flying by hitting down when on the ground.Sat, 09 Apr 2011 19:30:52 +0200, by Simon Cross
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Become uninvisible when interacting when actionables.Sat, 09 Apr 2011 19:28:50 +0200, by Simon Cross
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Add check for whether we're still flying or invisible to recharge meters.Sat, 09 Apr 2011 19:24:40 +0200, by Simon Cross
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moar backgroundsSat, 09 Apr 2011 19:20:14 +0200, by Adrianna Pińska
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maneki neko and fisherman's houseSat, 09 Apr 2011 19:16:09 +0200, by Adrianna Pińska
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Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.Sat, 09 Apr 2011 19:15:37 +0200, by Simon Cross
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Don't allow the cannon to be picked upSat, 09 Apr 2011 19:14:19 +0200, by Neil Muller
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Make recharge time depend on the number of tails.Sat, 09 Apr 2011 19:00:43 +0200, by Simon Cross
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placed fire on the road; animation not yet hooked upSat, 09 Apr 2011 18:51:11 +0200, by Adrianna Pińska
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Fix the bug Anna found.Sat, 09 Apr 2011 18:46:28 +0200, by Jeremy Thurgood
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Hook up flight and invisibility dischargeSat, 09 Apr 2011 18:40:25 +0200, by Stefano Rivera
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Bump the player back into the world.Sat, 09 Apr 2011 18:23:59 +0200, by Neil Muller
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Crop background image if necessary.Sat, 09 Apr 2011 18:23:59 +0200, by Jeremy Thurgood
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More work on shield.Sat, 09 Apr 2011 18:22:27 +0200, by Simon Cross
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Start of shield for player.Sat, 09 Apr 2011 18:18:02 +0200, by Simon Cross
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WTF. Redid change which got eaten.Sat, 09 Apr 2011 18:21:37 +0200, by Adrianna Pińska
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multicoloured oniSat, 09 Apr 2011 18:19:48 +0200, by Adrianna Pińska
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music and sound effectsSat, 09 Apr 2011 18:15:19 +0200, by anna
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Pass bounds to sprite.fix_boundsSat, 09 Apr 2011 18:11:56 +0200, by Neil Muller
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Remove pyc filesSat, 09 Apr 2011 18:11:32 +0200, by Neil Muller
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Add music dirSat, 09 Apr 2011 18:07:45 +0200, by Neil Muller
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Show recharge in tailsSat, 09 Apr 2011 17:54:52 +0200, by Stefano Rivera
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stuff in theatreSat, 09 Apr 2011 17:51:36 +0200, by Adrianna Pińska
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edited item textSat, 09 Apr 2011 17:43:39 +0200, by anna
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Kill sprites that leave the level area.Sat, 09 Apr 2011 17:42:20 +0200, by Simon Cross
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Signal fire, Skulls, cloudSat, 09 Apr 2011 17:40:21 +0200, by Stefano Rivera
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mergeSat, 09 Apr 2011 17:36:48 +0200, by Adrianna Pińska
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Geisha's roomsSat, 09 Apr 2011 17:36:31 +0200, by Adrianna Pińska
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Signal fire.Sat, 09 Apr 2011 17:36:04 +0200, by Jeremy Thurgood
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Per weapon rechargeSat, 09 Apr 2011 17:35:11 +0200, by Stefano Rivera
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Become visible when attacking. Enemies shouldn't attack invisible foxes.Sat, 09 Apr 2011 17:30:09 +0200, by Simon Cross
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Add up-down 'Fying' OniSat, 09 Apr 2011 17:26:25 +0200, by Neil Muller
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Add invisibility power.Sat, 09 Apr 2011 17:23:07 +0200, by Simon Cross
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graphicsmagicked grayscale tailsSat, 09 Apr 2011 17:18:11 +0200, by Stefano Rivera
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stuff in the teahouseSat, 09 Apr 2011 17:14:28 +0200, by Adrianna Pińska
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Tail imagesSat, 09 Apr 2011 17:09:42 +0200, by Stefano Rivera
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Rename tail images to tail names in codeSat, 09 Apr 2011 16:41:27 +0200, by Stefano Rivera
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edited items textSat, 09 Apr 2011 17:05:32 +0200, by anna
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stuff in the roadSat, 09 Apr 2011 16:56:23 +0200, by Adrianna Pińska
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imported patch floor_checksSat, 09 Apr 2011 16:53:38 +0200, by Neil Muller
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Don't allow patrolling monsters to walk off edgesSat, 09 Apr 2011 16:50:54 +0200, by Neil Muller
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Collide with floorsSat, 09 Apr 2011 16:41:38 +0200, by Neil Muller
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Remove redundant checkSat, 09 Apr 2011 16:40:01 +0200, by Neil Muller
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Some item maintenance.Sat, 09 Apr 2011 16:54:11 +0200, by Jeremy Thurgood
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Fix up various power activation checks.Sat, 09 Apr 2011 16:41:41 +0200, by Simon Cross
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Hook up fan.Sat, 09 Apr 2011 16:41:44 +0200, by Jeremy Thurgood
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fixed guard pos and put fan in templeSat, 09 Apr 2011 16:34:47 +0200, by Adrianna Pińska
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Move tail icons to iconsSat, 09 Apr 2011 16:25:34 +0200, by Stefano Rivera
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Another .DS_StoreSat, 09 Apr 2011 16:24:07 +0200, by Stefano Rivera
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Also set _max_sprint_time when sprinting left.Sat, 09 Apr 2011 16:21:16 +0200, by Simon Cross
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Initial fire rate-limitingSat, 09 Apr 2011 16:18:08 +0200, by Stefano Rivera
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Hook up images for lightning and energy drain. Given lightning negative friction.Sat, 09 Apr 2011 16:10:39 +0200, by Simon Cross
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Tea notification stuff.Sat, 09 Apr 2011 16:09:32 +0200, by Jeremy Thurgood
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screw stairs; we can fly!Sat, 09 Apr 2011 16:07:19 +0200, by Adrianna Pińska
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Remove DS StoresSat, 09 Apr 2011 16:06:04 +0200, by Stefano Rivera
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Ignore .DS_StoreSat, 09 Apr 2011 16:05:35 +0200, by Stefano Rivera
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Resized imagesSat, 09 Apr 2011 16:04:33 +0200, by Stefano Rivera
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Notification text.Sat, 09 Apr 2011 16:02:51 +0200, by Jeremy Thurgood
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celestial planeSat, 09 Apr 2011 15:57:47 +0200, by Adrianna Pińska
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Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.Sat, 09 Apr 2011 15:55:18 +0200, by Simon Cross
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Force projectile image to have right facingSat, 09 Apr 2011 15:39:45 +0200, by Neil Muller
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list updatedSat, 09 Apr 2011 15:20:10 +0200, by Adrianna Pińska
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tea house plus geisha room tweaksSat, 09 Apr 2011 15:18:14 +0200, by Adrianna Pińska
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Fix standing imagesSat, 09 Apr 2011 15:10:36 +0200, by Neil Muller
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Add projectile launching method to monsters.Sat, 09 Apr 2011 15:06:49 +0200, by Simon Cross
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Usage cutscene (with minor CutScene refactoring)Sat, 09 Apr 2011 15:05:36 +0200, by Stefano Rivera
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0 health is DEADSat, 09 Apr 2011 15:02:44 +0200, by Neil Muller
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start of patrolling monstersSat, 09 Apr 2011 15:00:53 +0200, by Neil Muller
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Delete more stuffSat, 09 Apr 2011 14:47:27 +0200, by Neil Muller
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Delete resource forks. Move images into the right placeSat, 09 Apr 2011 14:46:50 +0200, by Neil Muller
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mergeSat, 09 Apr 2011 14:53:33 +0200, by Adrianna Pińska
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updated level listSat, 09 Apr 2011 14:52:51 +0200, by Adrianna Pińska
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Geisha's roomSat, 09 Apr 2011 14:51:42 +0200, by Adrianna Pińska
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crashing vase bugfixSat, 09 Apr 2011 14:51:11 +0200, by Adrianna Pińska
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Very, very frightening.Sat, 09 Apr 2011 14:46:23 +0200, by Simon Cross
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Dim cutscene backgroundSat, 09 Apr 2011 14:39:18 +0200, by Stefano Rivera