Mercurial > skaapsteker
graph
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Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.Sat, 09 Apr 2011 12:53:49 +0200, by Simon Cross
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Translucent dialogs.Sat, 09 Apr 2011 12:47:09 +0200, by Simon Cross
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Full set of tails for testing.Sat, 09 Apr 2011 12:33:11 +0200, by Simon Cross
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Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.Sat, 09 Apr 2011 12:29:34 +0200, by Simon Cross
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Added aburage.Sat, 09 Apr 2011 12:15:19 +0200, by Jeremy Thurgood
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areas to find the oil and kindlingSat, 09 Apr 2011 12:13:53 +0200, by Adrianna Pińska
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Time based animation for npcs and monsters. Make oni attack fasterSat, 09 Apr 2011 12:06:19 +0200, by Neil Muller
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don't set position and level when creating a sprite just for the inventory imageSat, 09 Apr 2011 02:16:03 +0200, by Neil Muller
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Save npc state to world when a state transition occurs (fixes monk dialogue tree resetting bug).Sat, 09 Apr 2011 01:48:45 +0200, by Simon Cross
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more about tea bugSat, 09 Apr 2011 01:38:20 +0200, by Adrianna Pińska
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updated level status, plus tea-related bugsSat, 09 Apr 2011 01:34:26 +0200, by Adrianna Pińska
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Reset animation clock when starting attack animationSat, 09 Apr 2011 01:29:25 +0200, by Neil Muller
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Oni in fishmonger's houseSat, 09 Apr 2011 01:26:17 +0200, by Adrianna Pińska
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Add daily screenshot.Sat, 09 Apr 2011 01:24:16 +0200, by Simon Cross
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Streamline initial conversation with monk.Sat, 09 Apr 2011 01:10:26 +0200, by Simon Cross