Mercurial > skaapsteker
graph
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Quit level editorSun, 03 Apr 2011 18:49:44 +0200, by Stefano Rivera
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Gaar. That's not what I meantSun, 03 Apr 2011 18:49:36 +0200, by Stefano Rivera
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We can do that more cleanly :PSun, 03 Apr 2011 18:45:10 +0200, by Stefano Rivera
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Patch sys.pathSun, 03 Apr 2011 18:42:32 +0200, by Stefano Rivera
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Example for global sprite importing.Sun, 03 Apr 2011 18:41:52 +0200, by Simon Cross
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Add simple fox spriteSun, 03 Apr 2011 18:16:03 +0200, by anna
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Slightly more useful levelSun, 03 Apr 2011 18:22:21 +0200, by Stefano Rivera
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Very basic enemy support.Sun, 03 Apr 2011 18:04:36 +0200, by Jeremy Thurgood
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Bump tile size to 64Sun, 03 Apr 2011 18:03:03 +0200, by Stefano Rivera
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Very start of world / physics engine.Sun, 03 Apr 2011 18:02:41 +0200, by Simon Cross
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Move sprite base class into physics since they're tightly coupled.Sun, 03 Apr 2011 17:55:07 +0200, by Simon Cross
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typo fixSun, 03 Apr 2011 17:38:36 +0200, by Adrianna PiĆska
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Remove .json suffix from level defs.Sun, 03 Apr 2011 17:35:32 +0200, by Jeremy Thurgood
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Add simple level browserSun, 03 Apr 2011 17:23:43 +0200, by Stefano Rivera
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Add skeleton for physics and sprites.Sun, 03 Apr 2011 17:20:07 +0200, by Simon Cross