Mercurial > skaapsteker
graph
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Add DejaVu copyright noticeTue, 05 Apr 2011 09:58:06 +0200, by Stefano Rivera
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Simplistic text wrappingTue, 05 Apr 2011 00:50:42 +0200, by Stefano Rivera
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Ignore libreoffice lock filesTue, 05 Apr 2011 00:18:56 +0200, by Stefano Rivera
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Initial cutscene screenTue, 05 Apr 2011 00:06:07 +0200, by Stefano Rivera
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Pass engine to all Scene draw() methodsTue, 05 Apr 2011 00:04:30 +0200, by Stefano Rivera
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Add small copy of screenshot.Tue, 05 Apr 2011 00:43:16 +0200, by Simon Cross
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Fix game state-related level load crash.Tue, 05 Apr 2011 00:36:36 +0200, by Jeremy Thurgood
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Alternate tile shapes with embellishments; applied to red and blue; composer can generate only some setsTue, 05 Apr 2011 00:26:28 +0200, by Adrianna Pińska
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Daily screenshot (level one, commit 128).Tue, 05 Apr 2011 00:15:15 +0200, by Simon Cross
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Add friction. Remove old dirty sprite attributes.Tue, 05 Apr 2011 00:06:13 +0200, by Simon Cross
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Initial game state stuff.Tue, 05 Apr 2011 00:03:33 +0200, by Jeremy Thurgood
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Fix bug in FPS calculation. Phew -- we're still fast.Mon, 04 Apr 2011 23:38:03 +0200, by Simon Cross
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somewhat more playable level 3 and a level 5Mon, 04 Apr 2011 23:37:02 +0200, by Adrianna Pińska
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Replace custom clamping code with a call to .clamp_ip.Mon, 04 Apr 2011 23:19:34 +0200, by Simon Cross
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Add fps to gameMon, 04 Apr 2011 23:07:37 +0200, by Neil Muller
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Saner, buggier collision rectanglesMon, 04 Apr 2011 22:39:42 +0200, by Neil Muller
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Ramming speed, Mr Sulu\!Mon, 04 Apr 2011 22:37:59 +0200, by Simon Cross
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Animated running.Mon, 04 Apr 2011 22:11:33 +0200, by Simon Cross
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Display level3 and 4 on main menuMon, 04 Apr 2011 22:07:01 +0200, by Stefano Rivera
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Fix misclassified tiles.Mon, 04 Apr 2011 22:05:16 +0200, by Jeremy Thurgood
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Angry fruit salad debug boxes.Mon, 04 Apr 2011 22:02:52 +0200, by Jeremy Thurgood
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Hook up per-tick sprite animations.Mon, 04 Apr 2011 21:54:42 +0200, by Simon Cross
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Fix fox facingMon, 04 Apr 2011 21:45:59 +0200, by Neil Muller
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Remove debugging print.Mon, 04 Apr 2011 21:42:06 +0200, by Simon Cross
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Make fox rect a bit smaller as an experiment.Mon, 04 Apr 2011 21:37:57 +0200, by Simon Cross
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Reduce bouncing.Mon, 04 Apr 2011 21:37:41 +0200, by Simon Cross
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Hook up scrolling.Mon, 04 Apr 2011 21:37:31 +0200, by Simon Cross
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Use TextChoice data in menu screen (it's no longer hacked to death)Mon, 04 Apr 2011 21:34:04 +0200, by Stefano Rivera
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Add optional data to identify TextChoice optionsMon, 04 Apr 2011 21:30:39 +0200, by Stefano Rivera
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Geishas, oni, monk and kitsune attackingMon, 04 Apr 2011 21:31:53 +0200, by anna