Mercurial > skaapsteker
graph
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Initial stab at detecting collisions.Sun, 03 Apr 2011 21:18:31 +0200, by Simon Cross
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Front dummy backgroundSun, 03 Apr 2011 21:12:34 +0200, by Stefano Rivera
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Actually add dummy sprite image.Sun, 03 Apr 2011 21:02:16 +0200, by Jeremy Thurgood
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Better dummy monster.Sun, 03 Apr 2011 21:01:45 +0200, by Jeremy Thurgood
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Multi-line textSun, 03 Apr 2011 20:59:05 +0200, by Stefano Rivera
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Trivial text rendering widgetSun, 03 Apr 2011 20:48:26 +0200, by Stefano Rivera
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Ignore vim swapfilesSun, 03 Apr 2011 20:48:11 +0200, by Stefano Rivera
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Enemies must fallSun, 03 Apr 2011 20:42:55 +0200, by Simon Cross
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Remove area keyword for pygame 1.8 compatabilitySun, 03 Apr 2011 20:33:43 +0200, by Neil Muller
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little maze levelSun, 03 Apr 2011 20:26:22 +0200, by Adrianna Pińska
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Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.Sun, 03 Apr 2011 20:24:47 +0200, by Simon Cross
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Very basic world physics.Sun, 03 Apr 2011 20:24:17 +0200, by Simon Cross
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Enable setting the opening scene when launching.Sun, 03 Apr 2011 20:22:56 +0200, by Simon Cross
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kitsune sprites running and jumping 0-4 tailsSun, 03 Apr 2011 19:34:26 +0200, by anna
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Wavy level and add ^.*~$ to .hgignoreSun, 03 Apr 2011 19:19:50 +0200, by Adrianna Pińska