Mercurial > skaapsteker
graph
-
Add text shadowWed, 06 Apr 2011 20:20:21 +0200, by Stefano Rivera
-
Text: Actually unwrap in unwrappedWed, 06 Apr 2011 16:38:26 +0200, by Stefano Rivera
-
kumiko and kanedaWed, 06 Apr 2011 20:22:28 +0200, by Adrianna Pińska
-
SasukeWed, 06 Apr 2011 19:52:50 +0200, by Adrianna Pińska
-
ichiro and hattori, plus stuff for querying npc state from the worldWed, 06 Apr 2011 19:39:46 +0200, by Adrianna Pińska
-
Moving some (probably) misplaced sprites out of the way.Wed, 06 Apr 2011 19:47:12 +0200, by Jeremy Thurgood
-
Tweak some constants to make player motion more comfortable.Wed, 06 Apr 2011 19:33:04 +0200, by Jeremy Thurgood
-
Hack player.py to have platformer physicsWed, 06 Apr 2011 19:24:09 +0200, by Neil Muller
-
Full game script and additional infoWed, 06 Apr 2011 17:33:02 +0200, by anna
-
Slightly better enemy handling.Wed, 06 Apr 2011 12:28:06 +0200, by Jeremy Thurgood
-
Press p to pause.Wed, 06 Apr 2011 11:52:03 +0200, by Simon Cross
-
if year in range(1980, 1990): continue # how can we sleep while the kitsune is stuck to the floor?Wed, 06 Apr 2011 01:35:20 +0200, by Simon Cross
-
dialogue tree for temple guardWed, 06 Apr 2011 01:04:43 +0200, by Adrianna Pińska
-
Replace scene .freeze and .thaw methods with .enter and .leave.Wed, 06 Apr 2011 00:49:16 +0200, by Simon Cross
-
Replace key repeating with custom tracking of fast keys.Wed, 06 Apr 2011 00:41:19 +0200, by Simon Cross
-
Screenshot for day 3Wed, 06 Apr 2011 00:41:50 +0200, by Stefano Rivera
-
Twiddle player animation behaviourWed, 06 Apr 2011 00:03:03 +0200, by Neil Muller
-
Set key repeating.Wed, 06 Apr 2011 00:19:33 +0200, by Simon Cross
-
Rename ._game_state to game_state for consistency with engine and since everyone and their dog has access to it. :)Wed, 06 Apr 2011 00:09:56 +0200, by Simon Cross
-
Remove unnecessary setting of _game_state in sub-class of Scene.Wed, 06 Apr 2011 00:01:59 +0200, by Simon Cross
-
Better Item placement.Wed, 06 Apr 2011 00:02:41 +0200, by Jeremy Thurgood
-
Fix items, and stop the tea from looking like a monk.Tue, 05 Apr 2011 23:35:55 +0200, by Jeremy Thurgood
-
Neatean _check_mask a bit.Tue, 05 Apr 2011 23:29:26 +0200, by Simon Cross
-
Don't stand in the air.Tue, 05 Apr 2011 23:18:54 +0200, by Simon Cross
-
Fix typo in comment.Tue, 05 Apr 2011 23:18:02 +0200, by Simon Cross
-
Load attacking imagesTue, 05 Apr 2011 23:14:48 +0200, by Neil Muller
-
Move attacking image into directory structure for player loadingTue, 05 Apr 2011 23:12:04 +0200, by Neil Muller
-
Neaten identationTue, 05 Apr 2011 22:51:06 +0200, by Neil Muller
-
Hook up bitmasked based collisions (mask caching may be unnecessary, please comment on whether this effects performance for you).Tue, 05 Apr 2011 22:51:14 +0200, by Simon Cross
-
many more sprites - characters and plot itemsTue, 05 Apr 2011 22:43:09 +0200, by anna