Mercurial > skaapsteker
graph
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Very start of world / physics engine.Sun, 03 Apr 2011 18:02:41 +0200, by Simon Cross
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Move sprite base class into physics since they're tightly coupled.Sun, 03 Apr 2011 17:55:07 +0200, by Simon Cross
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typo fixSun, 03 Apr 2011 17:38:36 +0200, by Adrianna PiĆska
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Remove .json suffix from level defs.Sun, 03 Apr 2011 17:35:32 +0200, by Jeremy Thurgood
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Add simple level browserSun, 03 Apr 2011 17:23:43 +0200, by Stefano Rivera
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Add skeleton for physics and sprites.Sun, 03 Apr 2011 17:20:07 +0200, by Simon Cross
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Update license file (license is MIT).Sun, 03 Apr 2011 16:53:45 +0200, by Simon Cross
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Show how to use dispatch on levelscene.Sun, 03 Apr 2011 16:48:00 +0200, by Simon Cross
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Add level scenesSun, 03 Apr 2011 16:44:57 +0200, by Simon Cross
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Add scene changing.Sun, 03 Apr 2011 16:35:18 +0200, by Simon Cross
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Draw level background with scaled offset.Sun, 03 Apr 2011 16:33:27 +0200, by Jeremy Thurgood
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Add dummy backgroundSun, 03 Apr 2011 16:01:30 +0200, by Stefano Rivera
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Create game engine. Enable quitting.Sun, 03 Apr 2011 15:59:16 +0200, by Simon Cross
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Really use 32px tiles, with RGBA imagesSun, 03 Apr 2011 15:55:52 +0200, by Stefano Rivera
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Bump tilesize to 32Sun, 03 Apr 2011 15:48:13 +0200, by Stefano Rivera