Mercurial > skaapsteker
graph
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moar tileSun, 03 Apr 2011 22:33:22 +0200, by Adrianna Pińska
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Actually link bg 1 & 2 to level1 and level2Sun, 03 Apr 2011 22:32:04 +0200, by Stefano Rivera
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Resize backgrounds, link to level1Sun, 03 Apr 2011 22:29:12 +0200, by Stefano Rivera
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Backgrounds addedSun, 03 Apr 2011 22:10:22 +0200, by anna
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Add Layers constants. Set Monsters to player's layer by defaultSun, 03 Apr 2011 22:02:19 +0200, by Neil Muller
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Add convert_alpha to load_imageSun, 03 Apr 2011 21:41:43 +0200, by Neil Muller
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Change back to plain layered updater since everything is dirty all the time. Remove collision print since collisions appear to work.Sun, 03 Apr 2011 21:40:30 +0200, by Simon Cross
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Rename scene option to level.Sun, 03 Apr 2011 21:33:34 +0200, by Simon Cross
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some betterer tiles, plus no blank tileSun, 03 Apr 2011 21:34:56 +0200, by Adrianna Pińska
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FPSSun, 03 Apr 2011 21:33:32 +0200, by Stefano Rivera
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Add debugging rectangles.Sun, 03 Apr 2011 21:32:04 +0200, by Simon Cross
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Multiple layered backgrounds.Sun, 03 Apr 2011 21:25:43 +0200, by Jeremy Thurgood
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Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.Sun, 03 Apr 2011 21:25:34 +0200, by Simon Cross
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Initial stab at detecting collisions.Sun, 03 Apr 2011 21:18:31 +0200, by Simon Cross
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Front dummy backgroundSun, 03 Apr 2011 21:12:34 +0200, by Stefano Rivera
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Actually add dummy sprite image.Sun, 03 Apr 2011 21:02:16 +0200, by Jeremy Thurgood
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Better dummy monster.Sun, 03 Apr 2011 21:01:45 +0200, by Jeremy Thurgood
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Multi-line textSun, 03 Apr 2011 20:59:05 +0200, by Stefano Rivera
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Trivial text rendering widgetSun, 03 Apr 2011 20:48:26 +0200, by Stefano Rivera
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Ignore vim swapfilesSun, 03 Apr 2011 20:48:11 +0200, by Stefano Rivera
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Enemies must fallSun, 03 Apr 2011 20:42:55 +0200, by Simon Cross
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Remove area keyword for pygame 1.8 compatabilitySun, 03 Apr 2011 20:33:43 +0200, by Neil Muller
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little maze levelSun, 03 Apr 2011 20:26:22 +0200, by Adrianna Pińska
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Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.Sun, 03 Apr 2011 20:24:47 +0200, by Simon Cross
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Very basic world physics.Sun, 03 Apr 2011 20:24:17 +0200, by Simon Cross
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Enable setting the opening scene when launching.Sun, 03 Apr 2011 20:22:56 +0200, by Simon Cross
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kitsune sprites running and jumping 0-4 tailsSun, 03 Apr 2011 19:34:26 +0200, by anna
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Wavy level and add ^.*~$ to .hgignoreSun, 03 Apr 2011 19:19:50 +0200, by Adrianna Pińska
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Sprite-based tiles. \o/Sun, 03 Apr 2011 19:15:51 +0200, by Jeremy Thurgood
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added new propertySun, 03 Apr 2011 19:05:56 +0200, by Adrianna Pińska