Mercurial > skaapsteker
graph
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Conversations needs dummy start states for the responding party so that things can be kicked off directly.Sat, 09 Apr 2011 00:26:24 +0200, by Simon Cross
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Check whether the new state has text after a state change. If not, close the dialogue.Sat, 09 Apr 2011 00:20:11 +0200, by Simon Cross
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swapped misnamed mask and vase picturesSat, 09 Apr 2011 00:05:35 +0200, by Adrianna Pińska
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road with two convenient bottlenecksFri, 08 Apr 2011 23:56:23 +0200, by Adrianna Pińska
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Rename no-maks-broken.png (during the creation of the pyweek entry).Fri, 08 Apr 2011 23:58:02 +0200, by Simon Cross
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Link up hattori's and ichiro's conversation.Fri, 08 Apr 2011 23:51:20 +0200, by Simon Cross
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Start adding switch_to to ichiro.Fri, 08 Apr 2011 23:29:55 +0200, by Simon Cross
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Add TODO about having items fall to ground when dropped (or otherwise not end up in the air).Fri, 08 Apr 2011 23:29:37 +0200, by Simon Cross
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Add supporting for flicking between speaking NPCs.Fri, 08 Apr 2011 23:27:43 +0200, by Simon Cross
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Moar images!Fri, 08 Apr 2011 23:16:11 +0200, by anna
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Town now traversable in all directions. Let's not do that again. D:Fri, 08 Apr 2011 22:53:19 +0200, by Adrianna Pińska
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Fix fox-has-tea-for-monk state check.Fri, 08 Apr 2011 22:48:16 +0200, by Simon Cross
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Note which npcs need dialogue bouncing and add TODO for adding NPC name to text bubbles.Fri, 08 Apr 2011 22:36:48 +0200, by Simon Cross
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Hook up maneki, kaneda2 and the fishmonger who were hiding in limbo (i.e. not in game.json).Fri, 08 Apr 2011 22:36:03 +0200, by Simon Cross
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Ancient and honorable tea ceremony.Fri, 08 Apr 2011 22:29:49 +0200, by Jeremy Thurgood