Mercurial > skaapsteker
graph
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Move tail icons to iconsSat, 09 Apr 2011 16:25:34 +0200, by Stefano Rivera
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Another .DS_StoreSat, 09 Apr 2011 16:24:07 +0200, by Stefano Rivera
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Also set _max_sprint_time when sprinting left.Sat, 09 Apr 2011 16:21:16 +0200, by Simon Cross
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Initial fire rate-limitingSat, 09 Apr 2011 16:18:08 +0200, by Stefano Rivera
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Hook up images for lightning and energy drain. Given lightning negative friction.Sat, 09 Apr 2011 16:10:39 +0200, by Simon Cross
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Tea notification stuff.Sat, 09 Apr 2011 16:09:32 +0200, by Jeremy Thurgood
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screw stairs; we can fly!Sat, 09 Apr 2011 16:07:19 +0200, by Adrianna Pińska
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Remove DS StoresSat, 09 Apr 2011 16:06:04 +0200, by Stefano Rivera
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Ignore .DS_StoreSat, 09 Apr 2011 16:05:35 +0200, by Stefano Rivera
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Resized imagesSat, 09 Apr 2011 16:04:33 +0200, by Stefano Rivera
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Notification text.Sat, 09 Apr 2011 16:02:51 +0200, by Jeremy Thurgood
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celestial planeSat, 09 Apr 2011 15:57:47 +0200, by Adrianna Pińska
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Add flying (max flight time is number of tails in seconds). Set max sprint time to number of tails over 4.0 is seconds.Sat, 09 Apr 2011 15:55:18 +0200, by Simon Cross
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Force projectile image to have right facingSat, 09 Apr 2011 15:39:45 +0200, by Neil Muller
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list updatedSat, 09 Apr 2011 15:20:10 +0200, by Adrianna Pińska
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tea house plus geisha room tweaksSat, 09 Apr 2011 15:18:14 +0200, by Adrianna Pińska
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Fix standing imagesSat, 09 Apr 2011 15:10:36 +0200, by Neil Muller
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Add projectile launching method to monsters.Sat, 09 Apr 2011 15:06:49 +0200, by Simon Cross
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Usage cutscene (with minor CutScene refactoring)Sat, 09 Apr 2011 15:05:36 +0200, by Stefano Rivera
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0 health is DEADSat, 09 Apr 2011 15:02:44 +0200, by Neil Muller
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start of patrolling monstersSat, 09 Apr 2011 15:00:53 +0200, by Neil Muller
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Delete more stuffSat, 09 Apr 2011 14:47:27 +0200, by Neil Muller
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Delete resource forks. Move images into the right placeSat, 09 Apr 2011 14:46:50 +0200, by Neil Muller
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mergeSat, 09 Apr 2011 14:53:33 +0200, by Adrianna Pińska
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updated level listSat, 09 Apr 2011 14:52:51 +0200, by Adrianna Pińska
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Geisha's roomSat, 09 Apr 2011 14:51:42 +0200, by Adrianna Pińska
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crashing vase bugfixSat, 09 Apr 2011 14:51:11 +0200, by Adrianna Pińska
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Very, very frightening.Sat, 09 Apr 2011 14:46:23 +0200, by Simon Cross
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Dim cutscene backgroundSat, 09 Apr 2011 14:39:18 +0200, by Stefano Rivera
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Bring fireball closer to sprite initially.Sat, 09 Apr 2011 14:30:36 +0200, by Simon Cross
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the theatreSat, 09 Apr 2011 14:28:12 +0200, by Adrianna Pińska
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FIREBALLS!Sat, 09 Apr 2011 14:25:45 +0200, by Simon Cross
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Haiku data.Sat, 09 Apr 2011 14:22:04 +0200, by Jeremy Thurgood
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maneki and more kitsuneSat, 09 Apr 2011 14:18:55 +0200, by anna
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Only drop items while standing on ground.Sat, 09 Apr 2011 14:14:53 +0200, by Jeremy Thurgood
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Oops; that's not the right lantern sizeSat, 09 Apr 2011 14:03:49 +0200, by Adrianna Pińska
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Centre small inventory items rather than resizingSat, 09 Apr 2011 14:03:44 +0200, by Stefano Rivera
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Backgrounds for HUDSat, 09 Apr 2011 13:42:50 +0200, by Stefano Rivera
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Have fireballs appear in the right place.Sat, 09 Apr 2011 14:02:13 +0200, by Simon Cross
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Stub classes for all items.Sat, 09 Apr 2011 14:01:32 +0200, by Jeremy Thurgood
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Don't allow tranformations if they'll get us stuckSat, 09 Apr 2011 13:56:48 +0200, by Neil Muller
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Stop infinte attacksSat, 09 Apr 2011 13:47:21 +0200, by Neil Muller
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make corners less rounded in plain tileset shapeSat, 09 Apr 2011 13:56:48 +0200, by Adrianna Pińska
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updated kitsune - 61pixelsSat, 09 Apr 2011 13:44:53 +0200, by anna
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Fix negative health barSat, 09 Apr 2011 13:31:57 +0200, by Neil Muller
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Hook up transformationSat, 09 Apr 2011 13:30:44 +0200, by Neil Muller
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Add had_fan flag to game.jsonSat, 09 Apr 2011 13:28:24 +0200, by Neil Muller
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Hook up smaller fireball images. Set fireball facing.Sat, 09 Apr 2011 13:30:26 +0200, by Simon Cross
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Smaller versions of fireball images.Sat, 09 Apr 2011 13:19:57 +0200, by Simon Cross
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moar decorative tilesSat, 09 Apr 2011 13:19:38 +0200, by Adrianna Pińska
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Cache get_files() stuff to avoid unnecessary filesystem operations.Sat, 09 Apr 2011 13:08:08 +0200, by Jeremy Thurgood
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Immolation fox.Sat, 09 Apr 2011 13:04:25 +0200, by Simon Cross
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removed per-set decor tiles; created common set of decorative tiles; added some bamboo to roadSat, 09 Apr 2011 12:56:52 +0200, by Adrianna Pińska
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Collect haiku scrolls.Sat, 09 Apr 2011 12:55:38 +0200, by Jeremy Thurgood
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Rename ItemRepopulationEvent to AddSprite before repurposing it for fireballs.Sat, 09 Apr 2011 12:53:49 +0200, by Simon Cross
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Translucent dialogs.Sat, 09 Apr 2011 12:47:09 +0200, by Simon Cross
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Full set of tails for testing.Sat, 09 Apr 2011 12:33:11 +0200, by Simon Cross
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Hook up fire buttons to attack functions. Use correct check for tails. Add skeleton for projectiles.Sat, 09 Apr 2011 12:29:34 +0200, by Simon Cross
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Added aburage.Sat, 09 Apr 2011 12:15:19 +0200, by Jeremy Thurgood
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areas to find the oil and kindlingSat, 09 Apr 2011 12:13:53 +0200, by Adrianna Pińska