Mercurial > skaapsteker
graph
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Add default facing to blocking NPCsSat, 09 Apr 2011 22:18:20 +0200, by Neil Muller
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Start new game when using --levelSat, 09 Apr 2011 22:22:06 +0200, by Stefano Rivera
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graaaaaaargh, facingSat, 09 Apr 2011 22:13:03 +0200, by Adrianna Pińska
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Fix facing on NPCs and clean up debug prints.Sat, 09 Apr 2011 22:12:31 +0200, by Jeremy Thurgood
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Some haiku and encoding fixes.Sat, 09 Apr 2011 22:05:27 +0200, by Jeremy Thurgood
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mergeSat, 09 Apr 2011 22:03:42 +0200, by Adrianna Pińska
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tofu tweakSat, 09 Apr 2011 22:03:23 +0200, by Adrianna Pińska
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put tofu all over townSat, 09 Apr 2011 21:58:09 +0200, by Adrianna Pińska
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New Main MenuSat, 09 Apr 2011 21:59:59 +0200, by Stefano Rivera
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Have monk drop shapeshifting tail (or at least call the function that should do that).Sat, 09 Apr 2011 21:56:57 +0200, by Simon Cross
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Add tails to game.Sat, 09 Apr 2011 21:56:09 +0200, by Simon Cross
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Start of drop item support.Sat, 09 Apr 2011 21:55:45 +0200, by Simon Cross
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Add facing support to npcsSat, 09 Apr 2011 21:53:19 +0200, by Neil Muller
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Animate signal fireSat, 09 Apr 2011 21:35:28 +0200, by Neil Muller
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More tails.Sat, 09 Apr 2011 21:29:13 +0200, by Simon Cross
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more tofuSat, 09 Apr 2011 21:12:36 +0200, by Adrianna Pińska
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Make text bubbles less transparent.Sat, 09 Apr 2011 21:12:02 +0200, by Simon Cross
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Start of tails.Sat, 09 Apr 2011 21:10:16 +0200, by Simon Cross
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Remove click at start of file.Sat, 09 Apr 2011 21:10:04 +0200, by Simon Cross
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Make road Samuri blockingSat, 09 Apr 2011 21:08:21 +0200, by Neil Muller
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Set program iconSat, 09 Apr 2011 21:05:22 +0200, by Stefano Rivera
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Fixed signal fire.Sat, 09 Apr 2011 21:04:39 +0200, by Jeremy Thurgood
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final battle misuc - in sounds folderSat, 09 Apr 2011 21:02:54 +0200, by anna
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skaapsteker tile and fixed battle 1 musicSat, 09 Apr 2011 20:58:39 +0200, by anna
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Better background clipping.Sat, 09 Apr 2011 20:56:59 +0200, by Jeremy Thurgood
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Land art: main menu, victory menu, icons, logoSat, 09 Apr 2011 20:47:19 +0200, by Stefano Rivera
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Can talk your way past the guardSat, 09 Apr 2011 20:43:29 +0200, by Neil Muller
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Blocking NPC's blockSat, 09 Apr 2011 20:09:58 +0200, by Neil Muller
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Background music everywhere.Sat, 09 Apr 2011 20:50:01 +0200, by Simon Cross
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Fix npc-test to track changes to GameState.Sat, 09 Apr 2011 20:49:52 +0200, by Simon Cross
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mergeSat, 09 Apr 2011 20:49:53 +0200, by Adrianna Pińska
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began to place tofuSat, 09 Apr 2011 20:49:20 +0200, by Adrianna Pińska
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level editor updateSat, 09 Apr 2011 20:48:52 +0200, by Adrianna Pińska
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More complete game load/save/restart.Sat, 09 Apr 2011 20:47:35 +0200, by Jeremy Thurgood
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Add support for choosing a volume. A music to temple.Sat, 09 Apr 2011 20:42:48 +0200, by Simon Cross
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Sound creditsSat, 09 Apr 2011 20:24:49 +0200, by Stefano Rivera
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boss kitsuneSat, 09 Apr 2011 20:25:37 +0200, by Adrianna Pińska
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Sort actionables with items first, then npcs then doorways. Fix flight prep_time bug.Sat, 09 Apr 2011 20:14:19 +0200, by Simon Cross
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added music sourcesSat, 09 Apr 2011 20:11:56 +0200, by anna
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Credits CutsceneSat, 09 Apr 2011 20:09:58 +0200, by Stefano Rivera
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Load and save.Sat, 09 Apr 2011 20:03:18 +0200, by Jeremy Thurgood
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Better death screenSat, 09 Apr 2011 19:58:06 +0200, by Stefano Rivera
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added backgrounds and tweaked some oniSat, 09 Apr 2011 19:52:44 +0200, by Adrianna Pińska
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celestial plane bgSat, 09 Apr 2011 19:25:31 +0200, by Adrianna Pińska
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whoopsSat, 09 Apr 2011 19:25:15 +0200, by Adrianna Pińska
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Make breakable items breakSat, 09 Apr 2011 19:41:20 +0200, by Neil Muller
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Add life stealing.Sat, 09 Apr 2011 19:41:20 +0200, by Simon Cross
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Stop flying by hitting down when on the ground.Sat, 09 Apr 2011 19:30:52 +0200, by Simon Cross
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Become uninvisible when interacting when actionables.Sat, 09 Apr 2011 19:28:50 +0200, by Simon Cross
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Add check for whether we're still flying or invisible to recharge meters.Sat, 09 Apr 2011 19:24:40 +0200, by Simon Cross
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moar backgroundsSat, 09 Apr 2011 19:20:14 +0200, by Adrianna Pińska
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maneki neko and fisherman's houseSat, 09 Apr 2011 19:16:09 +0200, by Adrianna Pińska
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Make shield last for one second. Separate out recharge times to allow the shield to take longer to recharge.Sat, 09 Apr 2011 19:15:37 +0200, by Simon Cross
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Don't allow the cannon to be picked upSat, 09 Apr 2011 19:14:19 +0200, by Neil Muller
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Make recharge time depend on the number of tails.Sat, 09 Apr 2011 19:00:43 +0200, by Simon Cross
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placed fire on the road; animation not yet hooked upSat, 09 Apr 2011 18:51:11 +0200, by Adrianna Pińska
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Fix the bug Anna found.Sat, 09 Apr 2011 18:46:28 +0200, by Jeremy Thurgood
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Hook up flight and invisibility dischargeSat, 09 Apr 2011 18:40:25 +0200, by Stefano Rivera
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Bump the player back into the world.Sat, 09 Apr 2011 18:23:59 +0200, by Neil Muller
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Crop background image if necessary.Sat, 09 Apr 2011 18:23:59 +0200, by Jeremy Thurgood