Mercurial > skaapsteker
graph
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Hack in resume game optionMon, 04 Apr 2011 20:53:45 +0200, by Neil Muller
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Run kitsune, run! And by the running of the kitsune gravity is restored to normal.Mon, 04 Apr 2011 20:46:44 +0200, by Simon Cross
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Link up key presses to calls to action functions on player and to quitting level.Mon, 04 Apr 2011 20:23:14 +0200, by Simon Cross
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Add ? object-placement-help tilesMon, 04 Apr 2011 19:34:20 +0200, by Stefano Rivera
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Have monsters also collide with players as an interim solution while I relax, eat dinner and think about the best way to use the new collision layers.Mon, 04 Apr 2011 19:20:05 +0200, by Simon Cross
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Move sprite one-level up so that it is standing on the floor rather than in the floor.Mon, 04 Apr 2011 19:05:12 +0200, by Simon Cross
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Remove a debugging print.Mon, 04 Apr 2011 19:04:37 +0200, by Simon Cross
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Shiny new collision detection. Read code for usage information.Mon, 04 Apr 2011 18:45:48 +0200, by Simon Cross
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Add ignore for mac resource fork filesMon, 04 Apr 2011 17:38:48 +0200, by Neil Muller
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Remove apple resource files.Mon, 04 Apr 2011 17:34:00 +0200, by Neil Muller
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Add defaults for player info in level loadMon, 04 Apr 2011 17:22:47 +0200, by Neil Muller
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Add player dict to remaining levelsMon, 04 Apr 2011 17:22:31 +0200, by Neil Muller
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Add Player to level-editor, so it can use Level againMon, 04 Apr 2011 17:17:07 +0200, by Stefano Rivera
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Tweak to demonstrate right facingMon, 04 Apr 2011 17:12:30 +0200, by Neil Muller
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Add forgetten player.pyMon, 04 Apr 2011 17:12:15 +0200, by Neil Muller