Mercurial > skaapsteker
graph
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Add support for auto_next_text to give the auto_next effect but with a different prompt.Fri, 08 Apr 2011 21:58:35 +0200, by Simon Cross
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Item dropping and swapping.Fri, 08 Apr 2011 21:58:48 +0200, by Jeremy Thurgood
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Add fox.shape (which can be 'fox', 'human' or 'human_with_fan') to game.json. Use fox.shape in state checks in guard.json.Fri, 08 Apr 2011 21:44:39 +0200, by Simon Cross
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Combine 'fox' and 'player' sections in game.json.Fri, 08 Apr 2011 21:23:00 +0200, by Simon Cross
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Add monk and kumiko missions to game.json and to monk and kumiko.Fri, 08 Apr 2011 21:17:30 +0200, by Simon Cross
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Poke the current state before checking to see if there is text in case the world has changed and it is time for the state machine to move on.Fri, 08 Apr 2011 20:58:12 +0200, by Simon Cross
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Hook up auto_next dialogue events.Fri, 08 Apr 2011 20:52:47 +0200, by Simon Cross