Mercurial > skaapsteker
graph
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Add background to make dialogue more readable.Fri, 08 Apr 2011 01:51:42 +0200, by Simon Cross
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Link up choices to dsm events.Fri, 08 Apr 2011 01:38:41 +0200, by Simon Cross
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Add support for selecting dialogue choices (and for moving TextChoice around the screen).Fri, 08 Apr 2011 01:36:44 +0200, by Simon Cross
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Remove debugging prints.Fri, 08 Apr 2011 00:59:35 +0200, by Simon Cross
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Render dialog on screen instead of printing to console.Fri, 08 Apr 2011 00:57:06 +0200, by Simon Cross
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Increase minimum time between interactions a bit.Fri, 08 Apr 2011 00:45:33 +0200, by Simon Cross
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Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' optionsFri, 08 Apr 2011 00:43:35 +0200, by Neil Muller
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Add missing file from previous commit.Fri, 08 Apr 2011 00:43:33 +0200, by Simon Cross
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More hooking up of interacting with NPCs.Fri, 08 Apr 2011 00:40:34 +0200, by Simon Cross
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Start hooking up NPC interactions.Thu, 07 Apr 2011 23:57:22 +0200, by Simon Cross
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Doors and stuff.Thu, 07 Apr 2011 22:20:58 +0200, by Jeremy Thurgood
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Some light cleanup.Thu, 07 Apr 2011 19:44:04 +0200, by Jeremy Thurgood
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Button widget for cutsceneThu, 07 Apr 2011 19:25:48 +0200, by Stefano Rivera
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Fix some npc-test and dialogue bugs.Thu, 07 Apr 2011 19:11:08 +0200, by Simon Cross
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tweakThu, 07 Apr 2011 18:51:59 +0200, by Adrianna Pińska
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Add minimal support for player deathThu, 07 Apr 2011 18:13:51 +0200, by Neil Muller
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Add support for background music tracksThu, 07 Apr 2011 16:42:54 +0200, by Neil Muller
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Add update force parameter, so we can transition out of attacking animations even if it introduce a new collisionThu, 07 Apr 2011 15:01:23 +0200, by Neil Muller
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Fix off-by-one errors in attack animation sequenceThu, 07 Apr 2011 14:58:16 +0200, by Neil Muller
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Rename dummy monsterThu, 07 Apr 2011 14:55:29 +0200, by Neil Muller
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Add facing support for attack animationsThu, 07 Apr 2011 14:51:05 +0200, by Neil Muller
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you only get one fishThu, 07 Apr 2011 14:50:17 +0200, by Adrianna Pińska
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Add vase to demonstrate item state testing in dialogues.Thu, 07 Apr 2011 14:39:50 +0200, by Simon Cross
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Hook up attack anaimation (needs facing support still)Thu, 07 Apr 2011 12:38:45 +0200, by Neil Muller
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Rename oni sprites to match loading codeThu, 07 Apr 2011 12:38:22 +0200, by Neil Muller
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Add testing of triggers and entry / exit functions.Thu, 07 Apr 2011 11:05:54 +0200, by Simon Cross
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Fix on_entry and on_exit handling.Thu, 07 Apr 2011 11:05:31 +0200, by Simon Cross
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proposed list of levelsThu, 07 Apr 2011 01:53:27 +0200, by Adrianna Pińska
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temple grounds levelThu, 07 Apr 2011 01:53:15 +0200, by Adrianna Pińska
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you can get several fish from the fishmongerThu, 07 Apr 2011 01:53:02 +0200, by Adrianna Pińska
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Add more screenshotsThu, 07 Apr 2011 01:35:36 +0200, by Neil Muller
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Remove debugging print.Thu, 07 Apr 2011 01:39:05 +0200, by Simon Cross
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Add --all option for testing NPCs and sprite creation.Thu, 07 Apr 2011 01:35:26 +0200, by Simon Cross
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Add back more NPCs.Thu, 07 Apr 2011 01:35:03 +0200, by Simon Cross
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Fix __iter__ for StateProxy.Thu, 07 Apr 2011 01:34:47 +0200, by Simon Cross
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Fix actor sprite a bit. Add evil kitsune sprite.Thu, 07 Apr 2011 01:34:26 +0200, by Simon Cross
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player needs a world argumentThu, 07 Apr 2011 01:24:54 +0200, by Adrianna Pińska
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Fix npc tester (again).Thu, 07 Apr 2011 01:15:47 +0200, by Simon Cross
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Fix merge.Thu, 07 Apr 2011 01:14:42 +0200, by Simon Cross
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Fix kitsune JSON.Thu, 07 Apr 2011 01:11:50 +0200, by Simon Cross
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screwed up merge fixThu, 07 Apr 2011 01:07:15 +0200, by Adrianna Pińska
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renamed first proper levelThu, 07 Apr 2011 01:02:36 +0200, by Adrianna Pińska
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Add explicit starting state to avoid it magically appearing later.Thu, 07 Apr 2011 00:59:08 +0200, by Simon Cross
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Add support for trigger world changes when entering and exiting dialog states.Thu, 07 Apr 2011 00:47:02 +0200, by Simon Cross
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boss fight dialogThu, 07 Apr 2011 00:38:47 +0200, by Adrianna Pińska
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Remove debugging pdb.Thu, 07 Apr 2011 00:36:29 +0200, by Simon Cross
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Attempt to animate NPCs a bit.Thu, 07 Apr 2011 00:32:25 +0200, by Simon Cross
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Remove setting of unused starting_tile_pos.Thu, 07 Apr 2011 00:31:53 +0200, by Simon Cross
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Remove old double debugging rect.Thu, 07 Apr 2011 00:31:25 +0200, by Simon Cross
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KILLhg statushg statusWed, 06 Apr 2011 23:48:09 +0200, by Neil Muller
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Basic item interaction.Wed, 06 Apr 2011 23:41:53 +0200, by Jeremy Thurgood
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Add start of player damageWed, 06 Apr 2011 23:23:48 +0200, by Neil Muller
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TETSUUUUUOOOOOOOOOOOOOOWed, 06 Apr 2011 23:21:29 +0200, by Adrianna Pińska
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Move fox properties to the worldWed, 06 Apr 2011 23:19:08 +0200, by Neil Muller
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Add support for Windows in data loading.Wed, 06 Apr 2011 23:03:34 +0200, by Simon Cross
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Make fire 1 do the attacking animationWed, 06 Apr 2011 22:49:25 +0200, by Neil Muller
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Add default health valuesWed, 06 Apr 2011 22:30:38 +0200, by Neil Muller
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Sprite refactoring stuff.Wed, 06 Apr 2011 22:42:35 +0200, by Jeremy Thurgood
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maneki and fishmongerWed, 06 Apr 2011 22:32:58 +0200, by Adrianna Pińska
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Fix bug in jump to tile top logicWed, 06 Apr 2011 22:26:17 +0200, by Neil Muller