Mercurial > skaapsteker
graph
-
Add debugging rectangles.Sun, 03 Apr 2011 21:32:04 +0200, by Simon Cross
-
Multiple layered backgrounds.Sun, 03 Apr 2011 21:25:43 +0200, by Jeremy Thurgood
-
Switch to dirty sprites and layered dirty rendering groups in the hopes that it will provide access to speed-ups later on.Sun, 03 Apr 2011 21:25:34 +0200, by Simon Cross
-
Initial stab at detecting collisions.Sun, 03 Apr 2011 21:18:31 +0200, by Simon Cross
-
Front dummy backgroundSun, 03 Apr 2011 21:12:34 +0200, by Stefano Rivera
-
Actually add dummy sprite image.Sun, 03 Apr 2011 21:02:16 +0200, by Jeremy Thurgood
-
Better dummy monster.Sun, 03 Apr 2011 21:01:45 +0200, by Jeremy Thurgood
-
Multi-line textSun, 03 Apr 2011 20:59:05 +0200, by Stefano Rivera
-
Trivial text rendering widgetSun, 03 Apr 2011 20:48:26 +0200, by Stefano Rivera
-
Ignore vim swapfilesSun, 03 Apr 2011 20:48:11 +0200, by Stefano Rivera
-
Enemies must fallSun, 03 Apr 2011 20:42:55 +0200, by Simon Cross
-
Remove area keyword for pygame 1.8 compatabilitySun, 03 Apr 2011 20:33:43 +0200, by Neil Muller
-
little maze levelSun, 03 Apr 2011 20:26:22 +0200, by Adrianna Pińska
-
Re-factor drawing to blit to a clip rect in the One True Level Surface before blitting that to the screen.Sun, 03 Apr 2011 20:24:47 +0200, by Simon Cross
-
Very basic world physics.Sun, 03 Apr 2011 20:24:17 +0200, by Simon Cross
-
Enable setting the opening scene when launching.Sun, 03 Apr 2011 20:22:56 +0200, by Simon Cross
-
kitsune sprites running and jumping 0-4 tailsSun, 03 Apr 2011 19:34:26 +0200, by anna
-
Wavy level and add ^.*~$ to .hgignoreSun, 03 Apr 2011 19:19:50 +0200, by Adrianna Pińska
-
Sprite-based tiles. \o/Sun, 03 Apr 2011 19:15:51 +0200, by Jeremy Thurgood
-
added new propertySun, 03 Apr 2011 19:05:56 +0200, by Adrianna Pińska
-
silly ladder level plus typo correctionSun, 03 Apr 2011 19:02:44 +0200, by Adrianna Pińska
-
Quit level editorSun, 03 Apr 2011 18:49:44 +0200, by Stefano Rivera
-
Gaar. That's not what I meantSun, 03 Apr 2011 18:49:36 +0200, by Stefano Rivera
-
We can do that more cleanly :PSun, 03 Apr 2011 18:45:10 +0200, by Stefano Rivera
-
Patch sys.pathSun, 03 Apr 2011 18:42:32 +0200, by Stefano Rivera
-
Example for global sprite importing.Sun, 03 Apr 2011 18:41:52 +0200, by Simon Cross
-
Add simple fox spriteSun, 03 Apr 2011 18:16:03 +0200, by anna
-
Slightly more useful levelSun, 03 Apr 2011 18:22:21 +0200, by Stefano Rivera
-
Very basic enemy support.Sun, 03 Apr 2011 18:04:36 +0200, by Jeremy Thurgood
-
Bump tile size to 64Sun, 03 Apr 2011 18:03:03 +0200, by Stefano Rivera
-
Very start of world / physics engine.Sun, 03 Apr 2011 18:02:41 +0200, by Simon Cross
-
Move sprite base class into physics since they're tightly coupled.Sun, 03 Apr 2011 17:55:07 +0200, by Simon Cross
-
typo fixSun, 03 Apr 2011 17:38:36 +0200, by Adrianna Pińska
-
Remove .json suffix from level defs.Sun, 03 Apr 2011 17:35:32 +0200, by Jeremy Thurgood
-
Add simple level browserSun, 03 Apr 2011 17:23:43 +0200, by Stefano Rivera
-
Add skeleton for physics and sprites.Sun, 03 Apr 2011 17:20:07 +0200, by Simon Cross
-
Update license file (license is MIT).Sun, 03 Apr 2011 16:53:45 +0200, by Simon Cross
-
Show how to use dispatch on levelscene.Sun, 03 Apr 2011 16:48:00 +0200, by Simon Cross
-
Add level scenesSun, 03 Apr 2011 16:44:57 +0200, by Simon Cross
-
Add scene changing.Sun, 03 Apr 2011 16:35:18 +0200, by Simon Cross
-
Draw level background with scaled offset.Sun, 03 Apr 2011 16:33:27 +0200, by Jeremy Thurgood
-
Add dummy backgroundSun, 03 Apr 2011 16:01:30 +0200, by Stefano Rivera
-
Create game engine. Enable quitting.Sun, 03 Apr 2011 15:59:16 +0200, by Simon Cross
-
Really use 32px tiles, with RGBA imagesSun, 03 Apr 2011 15:55:52 +0200, by Stefano Rivera
-
Bump tilesize to 32Sun, 03 Apr 2011 15:48:13 +0200, by Stefano Rivera
-
Some level display things.Sun, 03 Apr 2011 15:46:19 +0200, by Jeremy Thurgood
-
support python -m skaapstekerSun, 03 Apr 2011 15:40:25 +0200, by Stefano Rivera
-
Create a pygame window.Sun, 03 Apr 2011 15:30:22 +0200, by Simon Cross
-
Add dummy tilesSun, 03 Apr 2011 15:24:23 +0200, by Stefano Rivera
-
Ignore .pyc files.Sun, 03 Apr 2011 15:14:42 +0200, by Simon Cross
-
Supporting Python 2.[67]Sun, 03 Apr 2011 15:09:32 +0200, by Stefano Rivera
-
Sychronise .py -> .pywSun, 03 Apr 2011 13:47:22 +0200, by Stefano Rivera
-
Small change to test CIA.Sun, 03 Apr 2011 11:09:12 +0200, by Simon Cross
-
Commit skellington.Sun, 03 Apr 2011 11:02:46 +0200, by Simon Cross