view data/levels/temple_grounds.json @ 253:dff6287b55b7

Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
author Neil Muller <drnlmuller@gmail.com>
date Fri, 08 Apr 2011 00:43:35 +0200
parents 30ae3c681507
children afd9256ad682
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{
    "description": "The temple grounds",
    "backgrounds": [
        "background_01_back.png"
    ],
    "tileset": "blue",
    "tiles": [
        "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
        "X{..........................................}X",
        "Xq.?...............?.........................X",
        "XXXd=--+bXXXd=--+bXXXd=--+bXXXd=--+bXXXd=>...X",
        "X{...........................................X",
        "X..................................?........pX",
        "X...<+bXXXd=--+bXXXd=--+bXXXd=--+bXXXd=--+bXXX",
        "X...........................................}X",
        "Xq........?..................................X",
        "XXXd=--+bXXXd=--+bXXXd=--+bXXXd=--+bXXXd=>...X",
        "X{...........................................X",
        "X.........................?.................pX",
        "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
    ],
    "enemies": [
        {"type": "RedOni", "pos": [19, 2], "direction": "left" },
        {"type": "RedOni", "pos": [35, 5], "direction": "right" },
        {"type": "RedOni", "pos": [10, 8], "direction": "left" },
        {"type": "RedOni", "pos": [26, 11], "direction": "right" }
    ],
    "doorways": [],
    "player": {"pos": [3, 2], "direction": "right"}
}