Mercurial > skaapsteker
view data/levels/temple_grounds.json @ 253:dff6287b55b7
Prefer downward moves if all things are equal to reduce 'holding oneself against the wall in mid-air' options
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Fri, 08 Apr 2011 00:43:35 +0200 |
parents | 30ae3c681507 |
children | afd9256ad682 |
line wrap: on
line source
{ "description": "The temple grounds", "backgrounds": [ "background_01_back.png" ], "tileset": "blue", "tiles": [ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", "X{..........................................}X", "Xq.?...............?.........................X", "XXXd=--+bXXXd=--+bXXXd=--+bXXXd=--+bXXXd=>...X", "X{...........................................X", "X..................................?........pX", "X...<+bXXXd=--+bXXXd=--+bXXXd=--+bXXXd=--+bXXX", "X...........................................}X", "Xq........?..................................X", "XXXd=--+bXXXd=--+bXXXd=--+bXXXd=--+bXXXd=>...X", "X{...........................................X", "X.........................?.................pX", "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ], "enemies": [ {"type": "RedOni", "pos": [19, 2], "direction": "left" }, {"type": "RedOni", "pos": [35, 5], "direction": "right" }, {"type": "RedOni", "pos": [10, 8], "direction": "left" }, {"type": "RedOni", "pos": [26, 11], "direction": "right" } ], "doorways": [], "player": {"pos": [3, 2], "direction": "right"} }