view data/levels/level3.json @ 264:afd9256ad682

Move between doorways. (Still with hacky collision limiting.)
author Jeremy Thurgood <firxen@gmail.com>
date Fri, 08 Apr 2011 14:54:31 +0200
parents 30ae3c681507
children
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{
    "backgrounds": [
        "dummy.png",
        "dummy-fg.png"
    ],
    "tileset": "flower_dark",
    "tiles": [
        "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX",
        "X{..}bd{............}bXXd{.................}bXXXXXXXXd{........}bXXXXXXXXX",
        "X....................}bd{.....................}bXXd{...............}bXXXXX",
        "X.........<-+bXXXXq........pXXXd=+bXXXXd=->....}bd{...................}bXX",
        "X...............}Xd......(Xd{..........................................}bX",
        "XXXq.................()..............................pXXXXXXXq..........}X",
        "XXXXXXXq...................................pXXXXXXXXXXd{...}bXd=+bXXq....X",
        "X{...}bXXXd=>..<+bXq.............pXXXd=+bXXXd{...................}bXXXXXXX",
        "X.................}bXXXd=>..<+bXXXd{....................................}X",
        "X............pq........................................pXq...............X",
        "X...........pXXq..........pq..................pXXXXXXXXXXXXXq............X",
        "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX"
    ],
    "enemies": [],
    "sprites": [],
    "doorways": {
        "starting": {"type": "StartingDoorway", "pos": [2, 1], "facing": "right"}
    }
}