Mercurial > skaapsteker
view data/levels/level2.json @ 264:afd9256ad682
Move between doorways. (Still with hacky collision limiting.)
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Fri, 08 Apr 2011 14:54:31 +0200 |
parents | 30ae3c681507 |
children |
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{ "backgrounds": [ "background_02_back.png", "background_02_front.png" ], "tileset": "red", "tiles": [ "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX", "X{..........}XX{...........................}XX{...........}XX{..........}X", "X............XX..........pq......pq.........XX.............XX........<+bXX", "X.........<+bXXd=>....<+bXXXXXXXXXXd=>...<+bXXd=>..........XX...........}X", "X...........................}XX{...........}bd{...<+bd=>...XXd=>.........X", "X........pq..?...pq..........XX............................XX{........<+bX", "X.....<+bXXXXXXXXXXd=>...<+bXXX.........pq......pq......<+bXX...........}X", "X...........}XX{............}XX......<+bXXXXXXXXXXd=>.....}XXd=----->....X", "X..?.........XX..............XXd=>.........}XX{............XX{...........X", "XXXXd=>......XX......<---+bXXXX{.........<+bXX..........<+bXX............X", "X{...........XX.............}XX............}XX............}XXd=--->......X", "X............XXd=-->.........XXd=->.........XX.............XX{...........X", "X.....<+bXXXXXX{.......<-+bXXXX{........<+bXXX).........<+bXX............X", "X...........}XX.............}XX............}XX{............}bd=>.........X", "X............XXd=---->.......XXd=>..........XX.........pq................X", "XXXXd=>......XX{.........<+bXXd{........<+bXXX).....<+bXXXXXXXXXXd=>.....X", "X{...........XX............................}XX{..........................X", "X............XXd=-->........................XX...........................X", "X.....<+bXXXXXX{.............pq..........<+bXX)..........<+bd=>....<+bXXXX", "X...........}XX..............XX............}XX{.........................}X", "X............XXX=>........<+XXXq...........pXXq..........................X", "XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX" ], "enemies": [], "sprites": [], "doorways": { "starting": {"type": "StartingDoorway", "pos": [5, 5], "facing": "right"}, "to_temple": {"type": "Doorway", "pos": [29, 2], "facing": "right", "leadsto": "temple.to_level2"} } }