Mercurial > skaapsteker
view data/npcs/tetsuo.json @ 569:8f7bd983e394
Fix dialogue tree bug.
author | Simon Cross <hodgestar@gmail.com> |
---|---|
date | Sun, 10 Apr 2011 02:32:42 +0200 |
parents | 354f84b945f8 |
children | 75e955c11154 |
line wrap: on
line source
{ "start" : { "events" : [ { "matches" : "True", "next": "state.joy" } ], "on_exit": "if npcs.kaneda2.state == 'start': switch_to('kaneda2')" }, "joy" : { "text" : "Kaneda-san, nothing would bring me more joy.", "auto_next" : "state.inspect", "on_exit" : "switch_to('kaneda2')" }, "inspect" : { "text" : "Naturally, as soon as I inspect the goods.", "auto_next" : "state.inspecting", "on_exit" : "switch_to('kaneda2')" }, "inspecting" : { "events" : [ { "matches" : "npcs.kaneda2.state != 'inspecting'", "next": "state.shoddy" } ] }, "shoddy" : { "text" : "You should speak! The shoddy nature of your goods is simply unacceptable.", "auto_next" : "state.cheat", "on_exit" : "switch_to('kaneda2')" }, "cheat" : { "text" : "At least we don’t cheat our buyers with damaged goods like you city folk!", "auto_next" : "state.riddance", "on_exit" : "switch_to('kaneda2')" }, "riddance" : { "text" : "Good riddance.", "auto_next": "state.done" }, "done" : { "on_entry": "drop_item('tail_steal')" } }