view skaapsteker/data.py @ 134:4713a2a3b0be

Initial cutscene screen
author Stefano Rivera <stefano@rivera.za.net>
date Tue, 05 Apr 2011 00:06:07 +0200
parents bf4adb40ca3c
children 466147799786
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'''Simple data loader module.

Loads data files from the "data" directory shipped with a game.

Enhancing this to handle caching etc. is left as an exercise for the reader.

Note that pyglet users should probably just add the data directory to the
pyglet.resource search path.
'''

import os

import pygame.image
import pygame.display


data_py = os.path.abspath(os.path.dirname(__file__))
data_dir = os.path.normpath(os.path.join(data_py, '..', 'data'))


def filepath(filename):
    '''Determine the path to a file in the data directory.
    '''
    return os.path.join(data_dir, filename)


def load(filename, mode='rb'):
    '''Open a file in the data directory.

    "mode" is passed as the second arg to open().
    '''
    return open(os.path.join(data_dir, filename), mode)


def get_files(filepath):
    """Return a sorted list of files in the given directory, with the directory stripped"""
    return sorted(os.listdir(os.path.join(data_dir, filepath)))


IMAGES = {}

def load_image(filename):
    if filename not in IMAGES:
        IMAGES[filename] = pygame.image.load(load(filename))
        if pygame.display.get_init():
            IMAGES[filename] = IMAGES[filename].convert_alpha(pygame.display.get_surface())
    return IMAGES[filename]