Mercurial > skaapsteker
view skaapsteker/sprites/npcs.py @ 546:05d93c10e5ae
Remove Kaneda after the deal is off
author | Neil Muller <drnlmuller@gmail.com> |
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date | Sun, 10 Apr 2011 00:44:04 +0200 |
parents | badc218d1eba |
children | b7f912705adb |
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from .base import NPC, BlockingNPC from pygame import transform class Monk(NPC): image_dir = 'sprites/monk' animation_regexes = [ ("meditating", "monk.png"), ] class Guard(BlockingNPC): image_dir = 'sprites/guard' def update(self): if not self._me.block and self.block: self.collides_with = set([]) self.block = False super(Guard, self).update() class Hattori(BlockingNPC): image_dir = 'sprites/hattori' facings = { 'running' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), 'standing' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), } def update(self): if not self._me.block: self.remove() class Ichiro(BlockingNPC): image_dir = 'sprites/ichiro' facings = { 'running' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), 'standing' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), } def update(self): if not self._me.block: self.remove() class Kaneda(NPC): image_dir = 'sprites/kaneda' animation_regexes = [ ("standing", r"^.*_standing.png$"), ] facings = { 'standing' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), } def setup(self, name, world, dsm, state, present, facing=None): super(Kaneda, self).setup(name, world, dsm, state, facing) def update(self): if not self._me.present: self.remove() super(Kaneda, self).update() class Tetsuo(NPC): image_dir = 'sprites/tetsuo' animation_regexes = [ ("standing", r"^.*_standing.png$"), ] facings = { 'standing' : (('left', None), ('right', lambda x: transform.flip(x, True, False))), } class Kumiko(NPC): image_dir = 'sprites/geisha' class FishMonger(NPC): image_dir = 'sprites/fishmonger' animation_regexes = [ ("standing", r"^.*_standing.png$"), ] class Maneki(NPC): image_dir = 'sprites/maneki neko' animation_regexes = [ ("standing", r"^.*_standing.png$"), ] class Actor(NPC): image_dir = 'sprites/fishmonger' animation_regexes = [ ("standing", r"^.*_standing.png$"), ] class Sasuke(NPC): image_dir = 'sprites/sasuke' def setup(self, name, world, dsm, state, present, facing=None): self._animation = 'standing' super(Sasuke, self).setup(name, world, dsm, state, facing) def update(self): if not self._me.present: self.remove() super(Sasuke, self).update() class Kitsune(NPC): image_dir = 'sprites' animation_regexes = [ ("being_evil", "boss_kitsune.png"), ]