diff skaapsteker/engine.py @ 126:9cae256b91d7

Fix bug in FPS calculation. Phew -- we're still fast.
author Simon Cross <hodgestar@gmail.com>
date Mon, 04 Apr 2011 23:38:03 +0200
parents 592477d8b09b
children e1dd3b785269
line wrap: on
line diff
--- a/skaapsteker/engine.py	Mon Apr 04 23:37:02 2011 +0200
+++ b/skaapsteker/engine.py	Mon Apr 04 23:38:03 2011 +0200
@@ -35,7 +35,7 @@
                 self._current_scene.dispatch(ev)
             self._current_scene.draw(surface, self)
             pygame.display.flip()
-            self._fpss[self._cur_frame] = clock.tick(self._framerate)
+            self._fpss[self._cur_frame] = 1000.0 / clock.tick(self._framerate)
             self._cur_frame = self._cur_frame + 1 if self._cur_frame < 99 else 0
 
     def get_fps(self):