Mercurial > skaapsteker
diff scripts/level-editor @ 75:95cb0b575e05
Enemies in level editor, tile layers.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sun, 03 Apr 2011 23:51:09 +0200 |
parents | e4089417766e |
children | fe8652a060df |
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--- a/scripts/level-editor Sun Apr 03 23:45:16 2011 +0200 +++ b/scripts/level-editor Sun Apr 03 23:51:09 2011 +0200 @@ -55,7 +55,7 @@ clip_rect = pygame.Rect(position, screen_surface.get_size()) level_surface.set_clip(clip_rect) level.draw(level_surface) - level.draw_tiles(level_surface) + level.sprites.draw(level_surface) screen_surface.blit(level_surface, (0, 0), clip_rect) tilepos = (position[0] // 64, position[1] // 64)