Mercurial > skaapsteker
diff scripts/level-editor @ 45:7f7b4bfbaf0e
Trivial text rendering widget
author | Stefano Rivera <stefano@rivera.za.net> |
---|---|
date | Sun, 03 Apr 2011 20:48:26 +0200 |
parents | 4a9e26f1f35a |
children | 416e40b77924 |
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--- a/scripts/level-editor Sun Apr 03 20:48:11 2011 +0200 +++ b/scripts/level-editor Sun Apr 03 20:48:26 2011 +0200 @@ -10,10 +10,11 @@ import pygame import pygame.key from pygame.locals import (SWSURFACE, QUIT, KEYDOWN, K_UP, K_DOWN, K_LEFT, - K_RIGHT, KMOD_SHIFT, K_q) + K_RIGHT, KMOD_SHIFT, K_q, K_ESCAPE) from skaapsteker.constants import SCREEN from skaapsteker.level import Level +import skaapsteker.widgets.text FRAMERATE = 60 @@ -40,7 +41,7 @@ position[0] -= distance elif ev.key == K_RIGHT: position[0] += distance - elif ev.key == K_q: + elif ev.key in (K_q, K_ESCAPE): return position[0] = max(position[0], 0) @@ -53,6 +54,11 @@ level.draw(level_surface) screen_surface.blit(level_surface, (0, 0), clip_rect) + text = skaapsteker.widgets.text.Text("Level: %s. Offset: %r" + % (levelname, position), + colour='white') + text.draw(screen_surface, (10, 10)) + pygame.display.flip() clock.tick(FRAMERATE)