Mercurial > skaapsteker
diff skaapsteker/physics.py @ 623:65881746dc20
More Sprite hierarchy work.
author | Jeremy Thurgood <firxen@gmail.com> |
---|---|
date | Sat, 07 May 2011 13:59:00 +0200 |
parents | da331c80ec08 |
children | 83569a6b3ad8 |
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--- a/skaapsteker/physics.py Sat May 07 13:42:27 2011 +0200 +++ b/skaapsteker/physics.py Sat May 07 13:59:00 2011 +0200 @@ -34,8 +34,6 @@ # set to True to have .update() called once per tick (and have .collision_group set) wants_updates = False - debug_color = (240, 0, 0) - floor = False # We special case collisions with ground objects block = False @@ -54,12 +52,6 @@ def init_pos(self): self._float_pos = self.rect.center - def get_debug_color(self): - return self.debug_color - - def draw_debug(self, surface): - pygame.draw.rect(surface, self.get_debug_color(), self.collide_rect, 1) - def deltav(self, dv): velocity = cadd(self.velocity, dv)