Mercurial > skaapsteker
diff skaapsteker/engine.py @ 123:592477d8b09b
Add fps to game
author | Neil Muller <drnlmuller@gmail.com> |
---|---|
date | Mon, 04 Apr 2011 23:07:37 +0200 |
parents | fe8652a060df |
children | 9cae256b91d7 |
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--- a/skaapsteker/engine.py Mon Apr 04 22:39:42 2011 +0200 +++ b/skaapsteker/engine.py Mon Apr 04 23:07:37 2011 +0200 @@ -10,6 +10,8 @@ def __init__(self): self._framerate = 60 self._current_scene = None + self._fpss = [self._framerate] * 100 + self._cur_frame = 0 def change_scene(self, next_scene): if self._current_scene is not None: @@ -31,9 +33,13 @@ self.change_scene(ev.next_scene) break self._current_scene.dispatch(ev) - self._current_scene.draw(surface) + self._current_scene.draw(surface, self) pygame.display.flip() - clock.tick(self._framerate) + self._fpss[self._cur_frame] = clock.tick(self._framerate) + self._cur_frame = self._cur_frame + 1 if self._cur_frame < 99 else 0 + + def get_fps(self): + return sum(self._fpss) / 100 class Scene(object):