Mercurial > skaapsteker
diff skaapsteker/engine.py @ 447:4bec05fed6c7
Load and save.
author | Jeremy Thurgood <firxen@gmail.com> |
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date | Sat, 09 Apr 2011 20:03:18 +0200 |
parents | 87246b84a851 |
children | 95527fd29872 |
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--- a/skaapsteker/engine.py Sat Apr 09 19:58:06 2011 +0200 +++ b/skaapsteker/engine.py Sat Apr 09 20:03:18 2011 +0200 @@ -1,10 +1,14 @@ """Top-level engine for switching scenes.""" +import os + import pygame.display import pygame.time import pygame.event from pygame.locals import QUIT, USEREVENT +from . import options + class Engine(object): @@ -15,10 +19,15 @@ self._current_scene = None self._fpss = [self._framerate] * 100 self._cur_frame = 0 - self.game_state = GameState("game.json") + self.game_state = GameState(os.path.join(options['save_location'], 'savegame.json')) + if self.game_state.can_resume(): + self.game_state.load_game() + else: + self.game_state.new_game() self.soundsystem = soundsystem def change_scene(self, next_scene): + self.game_state.save_game() self.soundsystem.stop_music() if self._current_scene is not None: self._current_scene.leave()