Mercurial > skaapsteker
diff skaapsteker/physics.py @ 83:07a2ae603bdd
Correct physics comments - units are now pixel based, not metres
author | Neil Muller <drnlmuller@gmail.com> |
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date | Mon, 04 Apr 2011 13:27:09 +0200 |
parents | 54141a2c46f9 |
children | 6de531d648c3 |
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--- a/skaapsteker/physics.py Mon Apr 04 12:10:05 2011 +0200 +++ b/skaapsteker/physics.py Mon Apr 04 13:27:09 2011 +0200 @@ -14,7 +14,7 @@ mobile = True # whether the velocity may be non-zero gravitates = True # whether gravity applies to the sprite - terminal_velocity = (300.0, 300.0) # maximum horizontal and vertial speeds + terminal_velocity = (300.0, 300.0) # maximum horizontal and vertial speeds (pixels / s) bounce_factor = (0.98, 1.05) # bounce factor def __init__(self, *args, **kwargs): @@ -84,7 +84,7 @@ class World(object): - GRAVITY = 9.8 * 20.0 # m/s^2 + GRAVITY = 9.8 * 20.0 # pixels / s^2 def __init__(self): self._all = pygame.sprite.LayeredUpdates()