comparison scripts/level-editor @ 101:b502e732f821

Add ? object-placement-help tiles
author Stefano Rivera <stefano@rivera.za.net>
date Mon, 04 Apr 2011 19:34:20 +0200
parents f065109d80ae
children f675abd90529
comparison
equal deleted inserted replaced
100:3eafceff6293 101:b502e732f821
13 import pygame.key 13 import pygame.key
14 from pygame.locals import (SWSURFACE, QUIT, KEYDOWN, K_UP, K_DOWN, K_LEFT, 14 from pygame.locals import (SWSURFACE, QUIT, KEYDOWN, K_UP, K_DOWN, K_LEFT,
15 K_RIGHT, KMOD_SHIFT, K_q, K_ESCAPE) 15 K_RIGHT, KMOD_SHIFT, K_q, K_ESCAPE)
16 16
17 from skaapsteker.constants import SCREEN 17 from skaapsteker.constants import SCREEN
18 from skaapsteker.level import Level 18 from skaapsteker.level import DebugLevel
19 from skaapsteker.sprites.player import Player 19 from skaapsteker.sprites.player import Player
20 from skaapsteker.widgets.text import Text 20 from skaapsteker.widgets.text import Text
21 21
22 FRAMERATE = 60 22 FRAMERATE = 60
23 23
24 def run(levelname): 24 def run(levelname):
25 clock = pygame.time.Clock() 25 clock = pygame.time.Clock()
26 screen_surface = pygame.display.get_surface() 26 screen_surface = pygame.display.get_surface()
27 player = Player() 27 player = Player()
28 level = Level(levelname, player) 28 level = DebugLevel(levelname, player)
29 level_surface = level.get_surface() 29 level_surface = level.get_surface()
30 position = [0, 0] 30 position = [0, 0]
31 fpss = [FRAMERATE] 31 fpss = [FRAMERATE]
32 while True: 32 while True:
33 events = pygame.event.get() 33 events = pygame.event.get()