log

age author description
Fri, 04 Sep 2009 19:27:26 +0000 Jeremy Thurgood If the closest chicken is gone, clear it.
Fri, 04 Sep 2009 19:26:02 +0000 Adrianna Pińska refactor of layers drawn on chicken, to allow for extended functionality
Fri, 04 Sep 2009 18:45:45 +0000 Neil Muller Selling eggs at the right price
Fri, 04 Sep 2009 18:45:06 +0000 Neil Muller Selling eggs now works
Fri, 04 Sep 2009 18:17:55 +0000 Neil Muller Allow selling of chickens in henhouses
Fri, 04 Sep 2009 18:17:17 +0000 Simon Cross Don't allow buildings and fences to be built on top of chickens.
Fri, 04 Sep 2009 18:09:37 +0000 Simon Cross Commit regenerated splash images.
Fri, 04 Sep 2009 18:00:59 +0000 Jeremy Thurgood Use tool with left button, cancel tool with right button.
Fri, 04 Sep 2009 17:55:16 +0000 Adrianna Pińska better henhouse
Fri, 04 Sep 2009 17:53:21 +0000 Neil Muller Remove hatched eggs
Fri, 04 Sep 2009 17:49:37 +0000 Simon Cross Add sprite cursors for building placement.
Fri, 04 Sep 2009 17:39:29 +0000 Adrianna Pińska hopefully more obvious building boundaries; fixed building selection sprites
Fri, 04 Sep 2009 17:17:17 +0000 Adrianna Pińska better nest
Fri, 04 Sep 2009 17:12:12 +0000 Simon Cross Move cursor reset to start of night so it also triggers on using 'n' to finish day.
Fri, 04 Sep 2009 16:49:38 +0000 Simon Cross Make 'i' take you from the main menu to the instructions.
Fri, 04 Sep 2009 16:48:01 +0000 Simon Cross Lighten help screen. Fix some oddities in darken modifier.
Fri, 04 Sep 2009 16:35:00 +0000 Simon Cross Fix typo in reference to MainMenuState.
Fri, 04 Sep 2009 15:00:54 +0000 Neil Muller Add basic help screen
Fri, 04 Sep 2009 07:19:58 +0000 Neil Muller Some updated notes
Thu, 03 Sep 2009 23:23:45 +0000 Adrianna Pińska pedantic building renaming
Thu, 03 Sep 2009 23:15:08 +0000 Simon Cross End of day screenshots.
Thu, 03 Sep 2009 23:12:54 +0000 Simon Cross Fix tile image for guardtower.
Thu, 03 Sep 2009 23:11:11 +0000 Adrianna Pińska armour gets damaged
Thu, 03 Sep 2009 23:05:36 +0000 Simon Cross Remove some completed TODO items.
Thu, 03 Sep 2009 23:03:39 +0000 Simon Cross Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Thu, 03 Sep 2009 23:00:29 +0000 Neil Muller Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Thu, 03 Sep 2009 22:59:30 +0000 Simon Cross Switch building to selected image when building is selected.
Thu, 03 Sep 2009 22:44:20 +0000 Simon Cross Make equipment dialog close after selecting an item to sell.
Thu, 03 Sep 2009 22:42:22 +0000 Jeremy Thurgood Fixed label alignment.
Thu, 03 Sep 2009 22:40:20 +0000 Adrianna Pińska one helmet and vest per chicken
Thu, 03 Sep 2009 22:38:18 +0000 Simon Cross Rename get_chicken to get_outside_chicken.
Thu, 03 Sep 2009 22:35:22 +0000 Neil Muller Minor cursor bugfixes
Thu, 03 Sep 2009 22:34:26 +0000 Simon Cross Implement equipment selling.
Thu, 03 Sep 2009 22:22:57 +0000 Adrianna Pińska fixed redrawing
Thu, 03 Sep 2009 22:19:34 +0000 Neil Muller Basic cursor support
Thu, 03 Sep 2009 22:16:09 +0000 Adrianna Pińska improved equipment layers; unequip method on animal
Thu, 03 Sep 2009 22:15:35 +0000 Neil Muller Add support for creting xbm cursors
Thu, 03 Sep 2009 22:00:28 +0000 Simon Cross Darken center of game over splash screen to make text legible.
Thu, 03 Sep 2009 21:50:49 +0000 Adrianna Pińska armour works now
Thu, 03 Sep 2009 21:45:57 +0000 Simon Cross Add splash images to game over screen.
Thu, 03 Sep 2009 21:23:34 +0000 Simon Cross Stop background music whenever state changes.
Thu, 03 Sep 2009 21:15:04 +0000 Adrianna Pińska game over splash screens
Thu, 03 Sep 2009 21:09:49 +0000 Simon Cross Neaten up toolbar.
Thu, 03 Sep 2009 20:58:34 +0000 Simon Cross Damn you invisible chickens\!
Thu, 03 Sep 2009 20:55:12 +0000 Simon Cross Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Thu, 03 Sep 2009 20:32:56 +0000 Simon Cross Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Thu, 03 Sep 2009 20:24:37 +0000 Adrianna Pińska select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flash
Thu, 03 Sep 2009 20:12:54 +0000 Neil Muller More memory for the foxes, to ensure we avoid short loops
Thu, 03 Sep 2009 20:00:10 +0000 Neil Muller Reduce gui glitch effect
Thu, 03 Sep 2009 18:56:40 +0000 Jeremy Thurgood Took equipment display off the TODO list.
Thu, 03 Sep 2009 18:46:38 +0000 Jeremy Thurgood Equipment images.
Thu, 03 Sep 2009 15:14:13 +0000 Neil Muller Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Thu, 03 Sep 2009 14:59:13 +0000 Neil Muller Add define for henhouses & egg laying.
Thu, 03 Sep 2009 10:56:38 +0000 Simon Cross Couple more items for the TODO list from this mornings IRC chatting.
Wed, 02 Sep 2009 23:08:29 +0000 Neil Muller Disable timer when game is over
Wed, 02 Sep 2009 23:01:50 +0000 Neil Muller Fix crash.
Wed, 02 Sep 2009 22:57:26 +0000 Simon Cross The elusive ninja fox in action.
Wed, 02 Sep 2009 22:48:39 +0000 Neil Muller Add basic game over screen
Wed, 02 Sep 2009 22:45:58 +0000 Simon Cross Splash screen screenshot.
Wed, 02 Sep 2009 22:38:27 +0000 Simon Cross TODO loosely based on IRC discussion at end of 2 September.