log

age author description
Fri, 04 Sep 2009 16:49:38 +0000 Simon Cross Make 'i' take you from the main menu to the instructions.
Fri, 04 Sep 2009 16:48:01 +0000 Simon Cross Lighten help screen. Fix some oddities in darken modifier.
Fri, 04 Sep 2009 16:35:00 +0000 Simon Cross Fix typo in reference to MainMenuState.
Fri, 04 Sep 2009 15:00:54 +0000 Neil Muller Add basic help screen
Fri, 04 Sep 2009 07:19:58 +0000 Neil Muller Some updated notes
Thu, 03 Sep 2009 23:23:45 +0000 Adrianna Pińska pedantic building renaming
Thu, 03 Sep 2009 23:15:08 +0000 Simon Cross End of day screenshots.
Thu, 03 Sep 2009 23:12:54 +0000 Simon Cross Fix tile image for guardtower.
Thu, 03 Sep 2009 23:11:11 +0000 Adrianna Pińska armour gets damaged
Thu, 03 Sep 2009 23:05:36 +0000 Simon Cross Remove some completed TODO items.
Thu, 03 Sep 2009 23:03:39 +0000 Simon Cross Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
Thu, 03 Sep 2009 23:00:29 +0000 Neil Muller Make Animals accept Positions when created. move hatch watching from Chicken to Egg
Thu, 03 Sep 2009 22:59:30 +0000 Simon Cross Switch building to selected image when building is selected.
Thu, 03 Sep 2009 22:44:20 +0000 Simon Cross Make equipment dialog close after selecting an item to sell.
Thu, 03 Sep 2009 22:42:22 +0000 Jeremy Thurgood Fixed label alignment.
Thu, 03 Sep 2009 22:40:20 +0000 Adrianna Pińska one helmet and vest per chicken
Thu, 03 Sep 2009 22:38:18 +0000 Simon Cross Rename get_chicken to get_outside_chicken.
Thu, 03 Sep 2009 22:35:22 +0000 Neil Muller Minor cursor bugfixes
Thu, 03 Sep 2009 22:34:26 +0000 Simon Cross Implement equipment selling.
Thu, 03 Sep 2009 22:22:57 +0000 Adrianna Pińska fixed redrawing
Thu, 03 Sep 2009 22:19:34 +0000 Neil Muller Basic cursor support
Thu, 03 Sep 2009 22:16:09 +0000 Adrianna Pińska improved equipment layers; unequip method on animal
Thu, 03 Sep 2009 22:15:35 +0000 Neil Muller Add support for creting xbm cursors
Thu, 03 Sep 2009 22:00:28 +0000 Simon Cross Darken center of game over splash screen to make text legible.
Thu, 03 Sep 2009 21:50:49 +0000 Adrianna Pińska armour works now
Thu, 03 Sep 2009 21:45:57 +0000 Simon Cross Add splash images to game over screen.
Thu, 03 Sep 2009 21:23:34 +0000 Simon Cross Stop background music whenever state changes.
Thu, 03 Sep 2009 21:15:04 +0000 Adrianna Pińska game over splash screens
Thu, 03 Sep 2009 21:09:49 +0000 Simon Cross Neaten up toolbar.
Thu, 03 Sep 2009 20:58:34 +0000 Simon Cross Damn you invisible chickens\!
Thu, 03 Sep 2009 20:55:12 +0000 Simon Cross Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
Thu, 03 Sep 2009 20:32:56 +0000 Simon Cross Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
Thu, 03 Sep 2009 20:24:37 +0000 Adrianna Pińska select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flash
Thu, 03 Sep 2009 20:12:54 +0000 Neil Muller More memory for the foxes, to ensure we avoid short loops
Thu, 03 Sep 2009 20:00:10 +0000 Neil Muller Reduce gui glitch effect
Thu, 03 Sep 2009 18:56:40 +0000 Jeremy Thurgood Took equipment display off the TODO list.
Thu, 03 Sep 2009 18:46:38 +0000 Jeremy Thurgood Equipment images.
Thu, 03 Sep 2009 15:14:13 +0000 Neil Muller Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
Thu, 03 Sep 2009 14:59:13 +0000 Neil Muller Add define for henhouses & egg laying.
Thu, 03 Sep 2009 10:56:38 +0000 Simon Cross Couple more items for the TODO list from this mornings IRC chatting.
Wed, 02 Sep 2009 23:08:29 +0000 Neil Muller Disable timer when game is over
Wed, 02 Sep 2009 23:01:50 +0000 Neil Muller Fix crash.
Wed, 02 Sep 2009 22:57:26 +0000 Simon Cross The elusive ninja fox in action.
Wed, 02 Sep 2009 22:48:39 +0000 Neil Muller Add basic game over screen
Wed, 02 Sep 2009 22:45:58 +0000 Simon Cross Splash screen screenshot.
Wed, 02 Sep 2009 22:38:27 +0000 Simon Cross TODO loosely based on IRC discussion at end of 2 September.
Wed, 02 Sep 2009 22:14:55 +0000 Simon Cross Fix orientation of places in buildings.
Wed, 02 Sep 2009 22:14:33 +0000 Simon Cross Check that there is enough cash before logging.
Wed, 02 Sep 2009 22:11:55 +0000 Adrianna Pińska armour
Wed, 02 Sep 2009 22:02:20 +0000 Simon Cross Add Hendominium image support.
Wed, 02 Sep 2009 21:58:08 +0000 Adrianna Pińska hedominium
Wed, 02 Sep 2009 21:52:52 +0000 Simon Cross Add lumberjacks.
Wed, 02 Sep 2009 21:40:47 +0000 Jeremy Thurgood NINJA FOXES!
Wed, 02 Sep 2009 21:36:20 +0000 Adrianna Pińska added title to splash
Wed, 02 Sep 2009 21:33:53 +0000 Simon Cross Beware the ninja fox.
Wed, 02 Sep 2009 21:31:24 +0000 Simon Cross Fix abode clearing bug.
Wed, 02 Sep 2009 21:29:25 +0000 Adrianna Pińska equipped weapons; ninja fox
Wed, 02 Sep 2009 21:28:04 +0000 Simon Cross Chickens in buildings\!
Wed, 02 Sep 2009 21:14:05 +0000 Jeremy Thurgood Display splash screen and replace window title.
Wed, 02 Sep 2009 21:00:15 +0000 Simon Cross Load icons via imagecache.
Wed, 02 Sep 2009 20:54:47 +0000 Neil Muller Don't continue the night if we're not doing anything anymore
Wed, 02 Sep 2009 20:54:45 +0000 Adrianna Pińska splash png
Wed, 02 Sep 2009 20:34:21 +0000 Jeremy Thurgood Added knives, increased rifle prices.
Wed, 02 Sep 2009 20:31:50 +0000 Neil Muller Remove debugging prints
Wed, 02 Sep 2009 20:28:03 +0000 Neil Muller Remove chicken respawn at day start. Handle eaten chickens in henhouses better
Wed, 02 Sep 2009 20:20:06 +0000 Adrianna Pińska nests
Wed, 02 Sep 2009 20:04:47 +0000 Neil Muller Add basic chicken->egg cycle
Wed, 02 Sep 2009 19:40:28 +0000 Simon Cross Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
Wed, 02 Sep 2009 19:17:26 +0000 Jeremy Thurgood Foxes are stealthy now.
Wed, 02 Sep 2009 19:13:54 +0000 David Fraser Renamed fire-rifle to fire-machinegun, and added a single-shot rifle
Wed, 02 Sep 2009 18:55:46 +0000 David Fraser Removed Creative Commons Sampling licensed files as they are GPL-incompatible and we have alternatives now
Wed, 02 Sep 2009 18:52:21 +0000 Adrianna Pińska splash screen plus tweaks
Wed, 02 Sep 2009 18:47:15 +0000 David Fraser Added sounds for firing of rifle
Wed, 02 Sep 2009 18:46:10 +0000 Jeremy Thurgood Equipment purchasing and some toolbar tweaks.
Wed, 02 Sep 2009 18:42:00 +0000 Simon Cross Add occupants and abodes. Allowing moving chickens around.
Wed, 02 Sep 2009 18:26:15 +0000 Neil Muller Fix dist metric
Wed, 02 Sep 2009 18:19:03 +0000 Adrianna Pińska knife
Wed, 02 Sep 2009 18:10:52 +0000 Simon Cross Add chicken moving tool and start of animal placement.
Wed, 02 Sep 2009 18:09:57 +0000 Simon Cross Add .covers(tile_pos) to animals (to match similar function on buildings).
Wed, 02 Sep 2009 18:05:04 +0000 Adrianna Pińska rifle
Wed, 02 Sep 2009 17:55:24 +0000 Adrianna Pińska new dead fox icon
Wed, 02 Sep 2009 17:26:01 +0000 Simon Cross Add missing sys import.
Wed, 02 Sep 2009 17:24:58 +0000 Simon Cross Re-indent to four spaces.
Wed, 02 Sep 2009 12:50:28 +0000 David Fraser Added background music support, and daytime and night time music (really animal sounds, not music)
Wed, 02 Sep 2009 12:14:24 +0000 David Fraser Added sounds killing foxes and chickens, and nightfall
Wed, 02 Sep 2009 11:52:02 +0000 David Fraser Rather use sound playing (we don't need to stream sound effects from disk), and cache sounds
Wed, 02 Sep 2009 11:40:51 +0000 Neil Muller Iterate over a copy of the loop when changing it
Wed, 02 Sep 2009 11:28:00 +0000 David Fraser Added the CC-BY licensed sound files so people don't have to download them
Wed, 02 Sep 2009 11:25:42 +0000 David Fraser Added some sounds
Wed, 02 Sep 2009 11:19:18 +0000 David Fraser Added ability to handle extracting from zip archives after download, although the code is becoming slightly hairy as a result
Wed, 02 Sep 2009 10:47:46 +0000 Neil Muller Refactor Fox so we can have different types. Add a greedy fox
Wed, 02 Sep 2009 10:45:33 +0000 Neil Muller Make night length a more easily discoverable parameter
Wed, 02 Sep 2009 10:34:22 +0000 David Fraser Added ability to initialize sound and play sounds, and handle sound not working / file being missing etc
Wed, 02 Sep 2009 10:33:35 +0000 David Fraser Support multiple arguments using os.path.join - better to pass filepath('a', 'b') than filepath('a/b')
Wed, 02 Sep 2009 10:14:51 +0000 David Fraser Added lazy login capability so we don't login unless downloading
Wed, 02 Sep 2009 10:09:34 +0000 David Fraser Improved login, added sampleswap-sourced public domain sound, handle aiff conversion, don't parse parameters in config files
Wed, 02 Sep 2009 09:36:38 +0000 David Fraser Added sample web.ini, and README explaining how it all works
Wed, 02 Sep 2009 09:33:55 +0000 David Fraser Adds directory for sounds, and script to download them based on sources.txt (and web.ini, which contains password info for freesound.org) despite licensing disputes
Tue, 01 Sep 2009 21:31:08 +0000 Jeremy Thurgood Chickens with rifles!
Tue, 01 Sep 2009 19:40:08 +0000 Jeremy Thurgood Cleaned up some toolbar code a bit.
Tue, 01 Sep 2009 14:35:22 +0000 Neil Muller Tweak fox avoidance behaviour
Tue, 01 Sep 2009 13:09:52 +0000 Neil Muller regenerate icons as well
Tue, 01 Sep 2009 11:21:43 +0000 Neil Muller Kill foxes that don't reach safety
Tue, 01 Sep 2009 11:20:14 +0000 Neil Muller Add chicken counter
Tue, 01 Sep 2009 11:18:08 +0000 Neil Muller Add icons for the menu
Tue, 01 Sep 2009 10:40:57 +0000 Simon Cross Implement separate fence repair cost (currently 25 groats).
Tue, 01 Sep 2009 10:15:21 +0000 Simon Cross Make integer data keys (i.e. the API version number) work.
Tue, 01 Sep 2009 09:53:14 +0000 Simon Cross Screenshots.
Tue, 01 Sep 2009 09:48:18 +0000 Simon Cross Mark run_game as executable.
Mon, 31 Aug 2009 22:44:37 +0000 Neil Muller Spawn foxes jsut outside the map
Mon, 31 Aug 2009 22:44:21 +0000 Neil Muller Fix some bound checking and tweak movement costs
Mon, 31 Aug 2009 22:20:27 +0000 Neil Muller Expand comment
Mon, 31 Aug 2009 22:14:41 +0000 Neil Muller Make foxes move 'better' and break fences
Mon, 31 Aug 2009 22:14:12 +0000 Neil Muller Move spawing code from engine to gameboard - seems more natural.
Mon, 31 Aug 2009 21:41:34 +0000 Simon Cross Add button for finishing day. Remove debugging print.
Mon, 31 Aug 2009 21:22:10 +0000 Simon Cross Sanity check and fix up buildings on map after loading.
Mon, 31 Aug 2009 20:57:20 +0000 Simon Cross Implement fence selling (a bit hackish, but fine for now).
Mon, 31 Aug 2009 20:44:00 +0000 Simon Cross Implement building selling.
Mon, 31 Aug 2009 20:25:11 +0000 Simon Cross Refactor buildings so that new ones can be added just by adding a class to buildings.py.
Mon, 31 Aug 2009 19:32:42 +0000 Simon Cross Switch guard tower to new watchtower.png image.