Wed, 25 Nov 2009 17:08:17 +0000 |
Jeremy Thurgood |
Rinkhals eats eggs, along with associated changes.
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Wed, 25 Nov 2009 16:42:28 +0000 |
Neil Muller |
Allow moving multiple animals more easily
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Wed, 25 Nov 2009 15:25:29 +0000 |
Neil Muller |
don't crash when selling eggs from selected chickens
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Wed, 25 Nov 2009 14:32:40 +0000 |
Neil Muller |
Partially working (but much less crashy) multiple select support
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Wed, 25 Nov 2009 14:24:35 +0000 |
Neil Muller |
Tweak help info
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Tue, 24 Nov 2009 22:21:06 +0000 |
Simon Cross |
Alter day counter logic a bit to cater for the case when it stops being the last day.
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Tue, 24 Nov 2009 22:19:53 +0000 |
Simon Cross |
Reference gameboard.level rather than game.level where appropriate. Saving and restoring games appears to largely work now (even if the level of the restored game is different to the current one).
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Tue, 24 Nov 2009 21:20:38 +0000 |
Simon Cross |
Start of support for restoring level information.
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Tue, 24 Nov 2009 21:20:12 +0000 |
Simon Cross |
Clearer error messages we unsimplify fails.
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Tue, 24 Nov 2009 20:53:54 +0000 |
Simon Cross |
Add version number to saved games.
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Tue, 24 Nov 2009 09:53:00 +0000 |
Neil Muller |
Add support for multiple pages to help screen
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Tue, 24 Nov 2009 09:51:56 +0000 |
Neil Muller |
Tweak load screen buttons
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Mon, 23 Nov 2009 22:43:55 +0000 |
Simon Cross |
Save and restore tilevid when loading / saving games.
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Mon, 23 Nov 2009 21:06:16 +0000 |
Adrianna Pińska |
avoid division by zero
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Mon, 23 Nov 2009 21:01:15 +0000 |
Adrianna Pińska |
exchange rate should be per tree, not per plank
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Mon, 23 Nov 2009 20:53:11 +0000 |
Adrianna Pińska |
Wood market!
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Mon, 23 Nov 2009 20:12:03 +0000 |
Adrianna Pińska |
picture icons for all counters
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Mon, 23 Nov 2009 16:15:37 +0000 |
Neil Muller |
Reorder toolbar. Fix 'Finished Day' position
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Mon, 23 Nov 2009 16:12:37 +0000 |
Jeremy Thurgood |
Fix position cache removal, slightly optimise chicken range check.
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Mon, 23 Nov 2009 10:30:22 +0000 |
Jeremy Thurgood |
Factor position cache out into its own class, make Position more useful.
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Sun, 22 Nov 2009 17:56:41 +0000 |
Neil Muller |
remove unued import
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Sun, 22 Nov 2009 17:55:28 +0000 |
Neil Muller |
Make selling things sub-toolbar
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Sat, 21 Nov 2009 20:32:26 +0000 |
Simon Cross |
Redraw counters after restoring game.
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Sat, 21 Nov 2009 20:24:51 +0000 |
Neil Muller |
Seperate counter redrawing as seperate method
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Sat, 21 Nov 2009 20:20:59 +0000 |
Neil Muller |
Redraw counters when changing toolbars
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Sat, 21 Nov 2009 20:11:40 +0000 |
Simon Cross |
Switch to XML (RPC) for save game encoding.
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Sat, 21 Nov 2009 20:11:08 +0000 |
Neil Muller |
Fix toolbar alignment
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Sat, 21 Nov 2009 20:02:33 +0000 |
Adrianna Pińska |
added units to price list
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Sat, 21 Nov 2009 19:58:49 +0000 |
Neil Muller |
The sub-toolbar rewrite, the finally not crashing version
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Sat, 21 Nov 2009 19:33:12 +0000 |
Simon Cross |
Basic load and save dialogs.
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Sat, 21 Nov 2009 19:12:02 +0000 |
Simon Cross |
Fix check for axes.
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Sat, 21 Nov 2009 19:08:22 +0000 |
Simon Cross |
Support for saving and loading games (toolbar entries commented out for lack of space).
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Sat, 21 Nov 2009 18:59:23 +0000 |
Jeremy Thurgood |
Anything off the board is invisible.
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Sat, 21 Nov 2009 18:56:59 +0000 |
Adrianna Pińska |
addedmore icons for use in toolbar
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Sat, 21 Nov 2009 18:55:58 +0000 |
Adrianna Pińska |
fixed unarmed logging bug
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Sat, 21 Nov 2009 18:42:15 +0000 |
Simon Cross |
Restore buildings properly.
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Sat, 21 Nov 2009 18:34:36 +0000 |
Simon Cross |
Start of serializer for buildings and support for reference cycles.
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Sat, 21 Nov 2009 18:15:01 +0000 |
Jeremy Thurgood |
Trees provide a modicum of cover.
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Sat, 21 Nov 2009 17:55:28 +0000 |
Jeremy Thurgood |
Buildings block line-of-sight, except for occupants.
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Sat, 21 Nov 2009 17:47:27 +0000 |
Neil Muller |
Better approximate constant framerate on move events, etc.
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Sat, 21 Nov 2009 17:41:21 +0000 |
Neil Muller |
Remove references to ANIM timer, so no longer relevant
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Sat, 21 Nov 2009 17:33:49 +0000 |
Neil Muller |
Disable non-selectable toolbar widgets at night
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Sat, 21 Nov 2009 16:59:49 +0000 |
Neil Muller |
Seperate toolbar and gameboard
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Sat, 21 Nov 2009 16:54:05 +0000 |
Adrianna Pińska |
oops! forgot to commit the actual images.
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Sat, 21 Nov 2009 16:46:12 +0000 |
Jeremy Thurgood |
Moved intermediate position generation to a more suitable location.
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Sat, 21 Nov 2009 16:43:03 +0000 |
Adrianna Pińska |
sniper rifle graphics
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Sat, 21 Nov 2009 16:28:27 +0000 |
Simon Cross |
Add ammo to things serialized and deserialized.
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Sat, 21 Nov 2009 16:21:38 +0000 |
Adrianna Pińska |
buildings cost wood
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Sat, 21 Nov 2009 16:17:48 +0000 |
Simon Cross |
Make Position simplifiable. Override unsimplify for animals to update their image after recreating.
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Sat, 21 Nov 2009 15:58:54 +0000 |
Simon Cross |
Fix SIMPLIFY for chickens and eggs. Clean-up greedy fox cost overriding.
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Sat, 21 Nov 2009 15:55:32 +0000 |
Simon Cross |
Add method for clearing all chickens (will be useful later). Cache animal positions only just before night starts. Range-check position before adding it to the cache.
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Sat, 21 Nov 2009 15:53:17 +0000 |
Neil Muller |
Use fully rendered map in gameboard choosing screen
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Sat, 21 Nov 2009 15:39:49 +0000 |
Simon Cross |
Override make methods for simplifiable objects.
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Sat, 21 Nov 2009 15:35:23 +0000 |
Adrianna Pińska |
chickens scatter; chop wood
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Sat, 21 Nov 2009 15:24:56 +0000 |
Simon Cross |
Remove unused imports.
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Sat, 21 Nov 2009 15:24:43 +0000 |
Simon Cross |
Rework Animal.__init__ to make it easier to unsimplify them.
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Sat, 21 Nov 2009 15:22:41 +0000 |
Jeremy Thurgood |
Move hatching logic into chickens.
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Sat, 21 Nov 2009 13:14:47 +0000 |
Neil Muller |
Fix the shifting load screen
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Sat, 21 Nov 2009 13:12:04 +0000 |
Neil Muller |
The buggy load level screen lands
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Sat, 21 Nov 2009 12:58:19 +0000 |
Neil Muller |
The buggy load level screen lands
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