Thu, 03 Sep 2009 23:00:29 +0000 |
Neil Muller |
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
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Thu, 03 Sep 2009 22:59:30 +0000 |
Simon Cross |
Switch building to selected image when building is selected.
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Thu, 03 Sep 2009 22:44:20 +0000 |
Simon Cross |
Make equipment dialog close after selecting an item to sell.
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Thu, 03 Sep 2009 22:42:22 +0000 |
Jeremy Thurgood |
Fixed label alignment.
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Thu, 03 Sep 2009 22:40:20 +0000 |
Adrianna Pińska |
one helmet and vest per chicken
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Thu, 03 Sep 2009 22:38:18 +0000 |
Simon Cross |
Rename get_chicken to get_outside_chicken.
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Thu, 03 Sep 2009 22:35:22 +0000 |
Neil Muller |
Minor cursor bugfixes
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Thu, 03 Sep 2009 22:34:26 +0000 |
Simon Cross |
Implement equipment selling.
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Thu, 03 Sep 2009 22:22:57 +0000 |
Adrianna Pińska |
fixed redrawing
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Thu, 03 Sep 2009 22:19:34 +0000 |
Neil Muller |
Basic cursor support
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Thu, 03 Sep 2009 22:16:09 +0000 |
Adrianna Pińska |
improved equipment layers; unequip method on animal
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Thu, 03 Sep 2009 22:15:35 +0000 |
Neil Muller |
Add support for creting xbm cursors
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Thu, 03 Sep 2009 22:00:28 +0000 |
Simon Cross |
Darken center of game over splash screen to make text legible.
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Thu, 03 Sep 2009 21:50:49 +0000 |
Adrianna Pińska |
armour works now
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Thu, 03 Sep 2009 21:45:57 +0000 |
Simon Cross |
Add splash images to game over screen.
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Thu, 03 Sep 2009 21:23:34 +0000 |
Simon Cross |
Stop background music whenever state changes.
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Thu, 03 Sep 2009 21:15:04 +0000 |
Adrianna Pińska |
game over splash screens
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Thu, 03 Sep 2009 21:09:49 +0000 |
Simon Cross |
Neaten up toolbar.
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Thu, 03 Sep 2009 20:58:34 +0000 |
Simon Cross |
Damn you invisible chickens\!
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Thu, 03 Sep 2009 20:55:12 +0000 |
Simon Cross |
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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Thu, 03 Sep 2009 20:32:56 +0000 |
Simon Cross |
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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Thu, 03 Sep 2009 20:24:37 +0000 |
Adrianna Pińska |
select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flash
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Thu, 03 Sep 2009 20:12:54 +0000 |
Neil Muller |
More memory for the foxes, to ensure we avoid short loops
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Thu, 03 Sep 2009 20:00:10 +0000 |
Neil Muller |
Reduce gui glitch effect
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Thu, 03 Sep 2009 18:56:40 +0000 |
Jeremy Thurgood |
Took equipment display off the TODO list.
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Thu, 03 Sep 2009 18:46:38 +0000 |
Jeremy Thurgood |
Equipment images.
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Thu, 03 Sep 2009 15:14:13 +0000 |
Neil Muller |
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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Thu, 03 Sep 2009 14:59:13 +0000 |
Neil Muller |
Add define for henhouses & egg laying.
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