Sat, 28 Nov 2009 18:42:39 +0000 |
Simon Cross |
Neaten up gameover screen.
|
Sat, 28 Nov 2009 18:40:04 +0000 |
Neil Muller |
Show count of selected chickens in buildings
|
Sat, 28 Nov 2009 18:27:59 +0000 |
Simon Cross |
Allow ESC to exit high score menu and then still exit game if pressed a second time.
|
Sat, 28 Nov 2009 18:27:02 +0000 |
Adrianna Pińska |
planks which look like planks
|
Sat, 28 Nov 2009 18:20:55 +0000 |
Jeremy Thurgood |
Botanical biodiversity.
|
Sat, 28 Nov 2009 18:20:46 +0000 |
Neil Muller |
Add gameboard to buildings. Update save version as this breaks old save games
|
Sat, 28 Nov 2009 18:04:28 +0000 |
Neil Muller |
Add warning dialogs for dangerous operations
|
Sat, 28 Nov 2009 17:53:42 +0000 |
Simon Cross |
Add high score dialog to main menu.
|
Sat, 28 Nov 2009 17:53:25 +0000 |
Simon Cross |
Add nicks to author list.
|
Sat, 28 Nov 2009 17:45:28 +0000 |
Neil Muller |
Make checkdialog take strings to show as input. Add possiblity of 3rd button on dialog
|
Sat, 28 Nov 2009 17:37:13 +0000 |
Jeremy Thurgood |
Preparatory work for woodland biodiversity.
|
Sat, 28 Nov 2009 17:37:10 +0000 |
Adrianna Pińska |
other trees
|
Sat, 28 Nov 2009 16:59:57 +0000 |
Neil Muller |
Make easy level start with more wood
|
Sat, 28 Nov 2009 16:58:40 +0000 |
Neil Muller |
Make default starting wood 50, not 0
|
Sat, 28 Nov 2009 11:25:56 +0000 |
Simon Cross |
Remove gameboard and dialog event flow hacks.
|
Sat, 28 Nov 2009 11:12:45 +0000 |
Simon Cross |
Allow cancelling of save game dialog with ESC.
|
Sat, 28 Nov 2009 11:09:01 +0000 |
Jeremy Thurgood |
And fix headings, now that it's easy to do so.
|
Sat, 28 Nov 2009 11:00:14 +0000 |
Jeremy Thurgood |
Centre counter values, by means of the power of MATHS!
|
Sat, 28 Nov 2009 10:46:19 +0000 |
Jeremy Thurgood |
Counter display more compact, although not as pretty as it should be.
|
Sat, 28 Nov 2009 10:12:00 +0000 |
Simon Cross |
Add better support for dicts to simplifier (now handles simple non-integer keys for xmlrpclib).
|
Sat, 28 Nov 2009 10:11:57 +0000 |
Jeremy Thurgood |
Shift+group to add to current selection.
|
Sat, 28 Nov 2009 10:02:38 +0000 |
Neil Muller |
Move gameboard event prodding into the widgets - better matches pgu internals
|
Sat, 28 Nov 2009 09:58:40 +0000 |
Simon Cross |
Remove down wrapping of exceptions.
|
Sat, 28 Nov 2009 09:52:08 +0000 |
Jeremy Thurgood |
Lumberjacks only wander off when their work is done.
|
Sat, 28 Nov 2009 08:59:00 +0000 |
Adrianna Pińska |
put back code to highlight move/select button appropriately
|
Sat, 28 Nov 2009 08:52:12 +0000 |
Simon Cross |
Spaces around equals.
|
Fri, 27 Nov 2009 23:29:32 +0000 |
Neil Muller |
Correctly set the position of newly hatched chickens in buildings
|
Fri, 27 Nov 2009 22:34:56 +0000 |
Adrianna Pińska |
improved rinkhals
|
Fri, 27 Nov 2009 22:12:20 +0000 |
Simon Cross |
Make price and control reference dialogs a little shinier.
|
Fri, 27 Nov 2009 22:09:54 +0000 |
Neil Muller |
Allow backtracking on ladders
|
Fri, 27 Nov 2009 21:28:20 +0000 |
Simon Cross |
New load level dialog.
|
Fri, 27 Nov 2009 21:18:18 +0000 |
Neil Muller |
Fix order of checks to avoid unneeded work
|
Fri, 27 Nov 2009 21:13:43 +0000 |
Neil Muller |
Avoid buglet where sprite isn't properly removed for a safe fox
|
Fri, 27 Nov 2009 20:44:39 +0000 |
Jeremy Thurgood |
Updated (but no prettier) control dialog.
|
Fri, 27 Nov 2009 19:56:08 +0000 |
Jeremy Thurgood |
Alt also sets groups, because jerith has a weird OS setup.
|
Fri, 27 Nov 2009 19:41:30 +0000 |
Simon Cross |
Don't try to open non-abodes.
|
Fri, 27 Nov 2009 15:00:47 +0000 |
Neil Muller |
Remove debugging print (oops)
|
Fri, 27 Nov 2009 15:00:13 +0000 |
Neil Muller |
Hack middle-click clearing selection into the building_dialog
|
Fri, 27 Nov 2009 14:44:38 +0000 |
Neil Muller |
Fix some indentation weirdnesses that have crept in
|
Fri, 27 Nov 2009 14:40:33 +0000 |
Neil Muller |
Apply action to all selected chickens in building dialog
|
Fri, 27 Nov 2009 14:31:44 +0000 |
Neil Muller |
Add 'select all' button
|
Fri, 27 Nov 2009 14:08:28 +0000 |
Neil Muller |
Cursor hint for Ctrl-click move
|
Fri, 27 Nov 2009 14:01:29 +0000 |
Neil Muller |
Tweak controls dialog
|
Fri, 27 Nov 2009 13:55:07 +0000 |
Neil Muller |
Remove move tool. Add basic controls reference dialog
|
Fri, 27 Nov 2009 13:34:50 +0000 |
Neil Muller |
Rework prey selection. Greedy Foxes are less inclined to attack the same chicken multiple times
|
Fri, 27 Nov 2009 13:20:52 +0000 |
Jeremy Thurgood |
Axes are slightly better weapons than they were.
|
Fri, 27 Nov 2009 12:08:55 +0000 |
Neil Muller |
Reset cursor as well when changing tool. Avoid crash with non-default toolbar
|
Fri, 27 Nov 2009 11:34:59 +0000 |
Neil Muller |
Fix buggy test
|
Fri, 27 Nov 2009 10:06:28 +0000 |
David Fraser |
On move, revert to the select tool - why would you want to move the same chicken twice?
|
Thu, 26 Nov 2009 23:56:28 +0000 |
Neil Muller |
Fix corner case timer fiddling bug
|
Thu, 26 Nov 2009 23:36:20 +0000 |
Simon Cross |
Add restore game button to main menu.
|
Thu, 26 Nov 2009 23:33:49 +0000 |
Neil Muller |
Remove some left-over code.
|
Thu, 26 Nov 2009 23:15:04 +0000 |
Simon Cross |
Lazy loading of save game snapshots.
|
Thu, 26 Nov 2009 23:02:10 +0000 |
Simon Cross |
Add level name and timestamp to save games.
|
Thu, 26 Nov 2009 22:55:26 +0000 |
Neil Muller |
Remove debugging print
|
Thu, 26 Nov 2009 22:52:31 +0000 |
Neil Muller |
The fox move rewrite
|
Thu, 26 Nov 2009 22:50:57 +0000 |
Adrianna Pińska |
fixed selling of equipment from selected chickens
|
Thu, 26 Nov 2009 22:34:58 +0000 |
Simon Cross |
Switch to classmethod decorators.
|
Thu, 26 Nov 2009 22:28:22 +0000 |
Simon Cross |
Save game loading working again.
|
Thu, 26 Nov 2009 22:26:08 +0000 |
Neil Muller |
Make MOVE_SELECTED_PERMITTED default, as seems the right thing
|