Sat, 05 Sep 2009 19:30:22 +0000 |
Simon Cross |
Minor tweak to add newline after building.
|
Sat, 05 Sep 2009 19:26:01 +0000 |
Neil Muller |
Switch between 'Finished Day' and 'Fast Forward' modes
|
Sat, 05 Sep 2009 19:22:58 +0000 |
Simon Cross |
Update usage and copyright strings in wine-py2exe.
|
Sat, 05 Sep 2009 19:20:01 +0000 |
Simon Cross |
Remove .svgs from py2exe distribution.
|
Sat, 05 Sep 2009 19:10:33 +0000 |
Simon Cross |
Remove dependence on py2exe template.
|
Sat, 05 Sep 2009 18:56:59 +0000 |
Neil Muller |
Fix test for time limit
|
Sat, 05 Sep 2009 18:56:33 +0000 |
Neil Muller |
Check whether we've made the list before submitting the score
|
Sat, 05 Sep 2009 18:41:04 +0000 |
Simon Cross |
Tweak excludes and ignores.
|
Sat, 05 Sep 2009 18:40:36 +0000 |
Simon Cross |
Some fixes and tweaks to wine-py2exe.
|
Sat, 05 Sep 2009 18:30:51 +0000 |
Neil Muller |
Use different score tables fot the different modes. Refactor game modes code as a result
|
Sat, 05 Sep 2009 18:08:17 +0000 |
Adrianna Pińska |
better buttons
|
Sat, 05 Sep 2009 18:05:58 +0000 |
Neil Muller |
Refactor sell_callback, so sell_equipment work
|
Sat, 05 Sep 2009 18:05:21 +0000 |
Adrianna Pińska |
cosmetic string change
|
Sat, 05 Sep 2009 18:03:55 +0000 |
Adrianna Pińska |
updated help information re: three game states
|
Sat, 05 Sep 2009 18:01:37 +0000 |
Adrianna Pińska |
three game modes: fortnight, quarter, fox extinction
|
Sat, 05 Sep 2009 17:36:53 +0000 |
Simon Cross |
Ignore build/ and dist/.
|
Sat, 05 Sep 2009 17:36:36 +0000 |
Jeremy Thurgood |
Capitalised all equipment names.
|
Sat, 05 Sep 2009 17:35:51 +0000 |
Simon Cross |
Script for running py2exe on Fox Assault under Wine.
|
Sat, 05 Sep 2009 17:35:17 +0000 |
Simon Cross |
Fix up data module unix-to-local path fixing. Fix similar problems in tile importing.
|
Sat, 05 Sep 2009 17:18:14 +0000 |
Neil Muller |
Mostly working selling equipment in buildings
|
Sat, 05 Sep 2009 16:47:10 +0000 |
Simon Cross |
Initial stab at setup.py.
|
Sat, 05 Sep 2009 16:46:15 +0000 |
Jeremy Thurgood |
Update TODO.
|
Sat, 05 Sep 2009 16:43:16 +0000 |
Neil Muller |
Update TODO
|
Sat, 05 Sep 2009 16:42:32 +0000 |
Neil Muller |
Buy equipment for chickens in buildings
|
Sat, 05 Sep 2009 16:27:55 +0000 |
Neil Muller |
Update todo
|
Sat, 05 Sep 2009 16:27:31 +0000 |
Neil Muller |
Add killed fox count to gameover. Tweak spacing
|
Sat, 05 Sep 2009 16:19:38 +0000 |
Jeremy Thurgood |
Some endgame message changes.
|
Sat, 05 Sep 2009 16:19:16 +0000 |
Neil Muller |
Explain horrible hack
|
Sat, 05 Sep 2009 16:15:17 +0000 |
Adrianna Pińska |
oops - bugfix
|
Sat, 05 Sep 2009 16:14:23 +0000 |
Neil Muller |
Clear tool when calling price dialog
|
Sat, 05 Sep 2009 16:12:22 +0000 |
Adrianna Pińska |
added chicken feet move cursor; removed unused cursors and cursor generation code
|
Sat, 05 Sep 2009 16:07:48 +0000 |
Jeremy Thurgood |
Fences are eclectic.
|
Sat, 05 Sep 2009 16:05:41 +0000 |
Neil Muller |
Tweak toolbar spacing
|
Sat, 05 Sep 2009 16:00:30 +0000 |
Neil Muller |
Clear tool selection status when cancelling a tool
|
Sat, 05 Sep 2009 16:00:01 +0000 |
Neil Muller |
Add close button to price dialog
|
Sat, 05 Sep 2009 15:41:48 +0000 |
Neil Muller |
Price reference dialog - without close button
|
Sat, 05 Sep 2009 15:36:37 +0000 |
Simon Cross |
Use insert instead of pop, append, append to insert sprite beneath cursor.
|
Sat, 05 Sep 2009 15:25:57 +0000 |
Simon Cross |
Add copyright notices.
|
Sat, 05 Sep 2009 15:18:17 +0000 |
Simon Cross |
Start of file with version and maintainer information.
|
Sat, 05 Sep 2009 15:17:08 +0000 |
Simon Cross |
Add scripts folder.
|
Sat, 05 Sep 2009 14:51:56 +0000 |
Simon Cross |
Set excutable flag on regenerate_level_data.py
|
Sat, 05 Sep 2009 14:45:47 +0000 |
Jeremy Thurgood |
Update TODO.
|
Sat, 05 Sep 2009 14:44:12 +0000 |
Jeremy Thurgood |
Nuked leftover cruft.
|
Sat, 05 Sep 2009 14:40:58 +0000 |
Jeremy Thurgood |
Better tile/level tools. Also better game board.
|
Sat, 05 Sep 2009 14:32:01 +0000 |
Simon Cross |
Update TODO.
|
Sat, 05 Sep 2009 14:17:52 +0000 |
Simon Cross |
Update TODOs.
|
Sat, 05 Sep 2009 14:15:35 +0000 |
Simon Cross |
Fix minor bug in clearing of tool state on right-click.
|
Sat, 05 Sep 2009 14:13:40 +0000 |
Adrianna Pińska |
custom sell cursor
|
Sat, 05 Sep 2009 14:13:16 +0000 |
Simon Cross |
Update TODO.
|
Sat, 05 Sep 2009 14:12:29 +0000 |
Simon Cross |
Use (wrecking) ball for smashing down trees.
|
Sat, 05 Sep 2009 14:11:02 +0000 |
Simon Cross |
Remove boom animations from TODO list.
|
Sat, 05 Sep 2009 14:09:44 +0000 |
Simon Cross |
Add prices to all tools where is makes sense to do so.
|
Sat, 05 Sep 2009 14:06:53 +0000 |
Neil Muller |
Tweak sapper fox path weighting
|
Sat, 05 Sep 2009 14:02:25 +0000 |
Simon Cross |
Remove unnecessary pygame.font import.
|
Sat, 05 Sep 2009 14:02:04 +0000 |
Simon Cross |
Refactor sprite cursor a bit to make sub-classing easier. Add (unused) SmallSpriteCursor sub-class. Remove unnecessary pygame.font import.
|
Sat, 05 Sep 2009 14:01:14 +0000 |
Neil Muller |
Update TODO
|
Sat, 05 Sep 2009 13:57:17 +0000 |
Adrianna Pińska |
updated fence explosion animation
|
Sat, 05 Sep 2009 13:56:43 +0000 |
Neil Muller |
evict button
|
Sat, 05 Sep 2009 13:51:49 +0000 |
Adrianna Pińska |
boom
|
Sat, 05 Sep 2009 13:36:00 +0000 |
Neil Muller |
avoid passing events in twice
|
Sat, 05 Sep 2009 13:20:59 +0000 |
Jeremy Thurgood |
Make regenerate_pngs more import-friendly.
|
Sat, 05 Sep 2009 13:16:43 +0000 |
Simon Cross |
Add who is working on what to the TODOs.
|
Sat, 05 Sep 2009 13:13:22 +0000 |
Simon Cross |
Clean-up animation TODOs.
|
Sat, 05 Sep 2009 13:11:55 +0000 |
Simon Cross |
Add sell xbm cursor.
|
Sat, 05 Sep 2009 13:00:09 +0000 |
Neil Muller |
Make foxes less determistic when avoiding other foxes
|
Sat, 05 Sep 2009 12:51:20 +0000 |
Adrianna Pińska |
removed unused cursors / generated sprites
|
Sat, 05 Sep 2009 12:44:56 +0000 |
Simon Cross |
Remove old tiles.
|
Sat, 05 Sep 2009 12:44:53 +0000 |
Neil Muller |
Fix events getting sent to the gameboard
|
Sat, 05 Sep 2009 12:40:13 +0000 |
Simon Cross |
Remove examples from data folder.
|
Sat, 05 Sep 2009 12:38:04 +0000 |
Simon Cross |
Make sell equipment use the select cursor for consistency with the other sell tools.
|
Sat, 05 Sep 2009 12:35:37 +0000 |
Jeremy Thurgood |
Refactored animal death and added death animations.
|
Sat, 05 Sep 2009 12:34:32 +0000 |
Adrianna Pińska |
made helmet biggerer
|
Sat, 05 Sep 2009 12:31:37 +0000 |
Simon Cross |
Clean-up cursor and price display related TODOs.
|
Sat, 05 Sep 2009 12:30:16 +0000 |
Neil Muller |
Move persistent high score to post pyweek
|
Sat, 05 Sep 2009 12:28:21 +0000 |
Simon Cross |
Add sprite cursors for equipment buying.
|
Sat, 05 Sep 2009 12:27:08 +0000 |
Neil Muller |
Add 'You left' game over mode
|
Sat, 05 Sep 2009 12:15:46 +0000 |
Simon Cross |
Change toolbar to gui.Toolbar -- gives nicer highlighting.
|
Sat, 05 Sep 2009 12:11:58 +0000 |
Adrianna Pińska |
weapon layering with wing / eye
|
Sat, 05 Sep 2009 12:05:08 +0000 |
Neil Muller |
Variable number of eggs for chickens
|
Sat, 05 Sep 2009 11:37:03 +0000 |
Simon Cross |
Clean up TODO list.
|
Sat, 05 Sep 2009 11:19:26 +0000 |
Jeremy Thurgood |
Demolition foxes, including better fox selection.
|
Sat, 05 Sep 2009 10:37:43 +0000 |
Adrianna Pińska |
the rinkhals has eclectic tastes
|
Sat, 05 Sep 2009 10:04:32 +0000 |
Neil Muller |
Foxes tend to increase with time
|
Sat, 05 Sep 2009 09:54:47 +0000 |
Neil Muller |
Try harder to have 10 chickens at the start
|
Sat, 05 Sep 2009 09:48:48 +0000 |
Neil Muller |
Twiddle animation cycle
|
Sat, 05 Sep 2009 09:46:29 +0000 |
Adrianna Pińska |
chickens turn to face target foxes
|
Sat, 05 Sep 2009 09:23:16 +0000 |
Neil Muller |
Hold flash for a bit longer
|
Sat, 05 Sep 2009 09:23:11 +0000 |
Neil Muller |
Fix drawing bug with multiframe animations
|
Sat, 05 Sep 2009 09:00:12 +0000 |
Neil Muller |
Twek speed loop. Document animation assumptions
|
Fri, 04 Sep 2009 23:59:52 +0000 |
Simon Cross |
Overlay cost on building sprite cursors.
|
Fri, 04 Sep 2009 23:59:28 +0000 |
Simon Cross |
Note why we're disabling a warning.
|
Fri, 04 Sep 2009 23:41:42 +0000 |
Simon Cross |
Update instructions to match new chick hatching behaviour.
|
Fri, 04 Sep 2009 23:40:13 +0000 |
Neil Muller |
Non-permenant high score table
|
Fri, 04 Sep 2009 23:32:32 +0000 |
Simon Cross |
Sell chicken's equipment when you sell the chicken.
|
Fri, 04 Sep 2009 23:26:25 +0000 |
Simon Cross |
Allow selling of broken fences.
|
Fri, 04 Sep 2009 23:20:40 +0000 |
Simon Cross |
Fix outdoor chicken selling bug.
|
Fri, 04 Sep 2009 23:18:06 +0000 |
Simon Cross |
Add sprite cursor for fence buying.
|
Fri, 04 Sep 2009 22:59:14 +0000 |
Simon Cross |
Chicks fill hen house, then adjacent spaces, then die.
|
Fri, 04 Sep 2009 22:39:19 +0000 |
Simon Cross |
Disable tools at night.
|
Fri, 04 Sep 2009 22:38:48 +0000 |
Neil Muller |
Turn 'd' into a fast forward / normal speed toggle at night
|
Fri, 04 Sep 2009 22:31:16 +0000 |
Simon Cross |
Accept that new chicks die if you don't treat them properly.
|
Fri, 04 Sep 2009 22:27:34 +0000 |
Simon Cross |
Updating TODO: Cursor sprite layering done. Muzzle flashes done.
|
Fri, 04 Sep 2009 22:18:23 +0000 |
Neil Muller |
Remove eggs from chickens placed outside. Fix some bugs with setting the correct image on buttons
|
Fri, 04 Sep 2009 22:12:47 +0000 |
Simon Cross |
Make sprite cursors stay on top by fudging the sprite list. :/
|
Fri, 04 Sep 2009 22:11:47 +0000 |
Adrianna Pińska |
bugfix: deselect selected chicken at night
|
Fri, 04 Sep 2009 22:04:04 +0000 |
Neil Muller |
Implement UI part of egg selling
|
Fri, 04 Sep 2009 22:01:20 +0000 |
Adrianna Pińska |
bugfix: deselect eaten chickens
|
Fri, 04 Sep 2009 21:53:19 +0000 |
Adrianna Pińska |
sapper fox
|
Fri, 04 Sep 2009 21:49:32 +0000 |
Neil Muller |
Ensure we clean up highlights, etc.
|
Fri, 04 Sep 2009 21:35:40 +0000 |
Neil Muller |
Fix missed status flag in animations
|
Fri, 04 Sep 2009 21:30:33 +0000 |
Simon Cross |
CIA hook tested.
|
Fri, 04 Sep 2009 21:25:04 +0000 |
Adrianna Pińska |
egg equipment
|
Fri, 04 Sep 2009 21:24:35 +0000 |
Simon Cross |
Tweak TODO list to test commit hook.
|
Fri, 04 Sep 2009 21:12:16 +0000 |
Simon Cross |
Fix bugs in clicking around inside buildings while moving chickens.
|
Fri, 04 Sep 2009 21:06:08 +0000 |
Jeremy Thurgood |
Added cursor work to TODO.
|
Fri, 04 Sep 2009 20:38:17 +0000 |
Simon Cross |
Note progress on muzzle flash in TODOs.
|
Fri, 04 Sep 2009 20:35:55 +0000 |
Simon Cross |
Remove some completed TODOs.
|
Fri, 04 Sep 2009 20:31:16 +0000 |
Simon Cross |
Add counts to buildings.
|
Fri, 04 Sep 2009 20:25:32 +0000 |
Jeremy Thurgood |
Fixed dangling cursor sprite and did some TODO list maintenance.
|
Fri, 04 Sep 2009 20:23:30 +0000 |
Neil Muller |
Animation support
|
Fri, 04 Sep 2009 20:16:51 +0000 |
Adrianna Pińska |
layering bugfix; indoor chickens now use normal chicken icons
|
Fri, 04 Sep 2009 19:51:19 +0000 |
Adrianna Pińska |
selected chickens are selected
|
Fri, 04 Sep 2009 19:49:30 +0000 |
Jeremy Thurgood |
Buildings can affect visual acuity.
|
Fri, 04 Sep 2009 19:34:01 +0000 |
Jeremy Thurgood |
Buildings now affect weapon range and accuracy.
|
Fri, 04 Sep 2009 19:32:30 +0000 |
Simon Cross |
Put chickens into first empty space in buildings to make it easier to add lots of chickens.
|
Fri, 04 Sep 2009 19:27:26 +0000 |
Jeremy Thurgood |
If the closest chicken is gone, clear it.
|
Fri, 04 Sep 2009 19:26:02 +0000 |
Adrianna Pińska |
refactor of layers drawn on chicken, to allow for extended functionality
|
Fri, 04 Sep 2009 18:45:45 +0000 |
Neil Muller |
Selling eggs at the right price
|
Fri, 04 Sep 2009 18:45:06 +0000 |
Neil Muller |
Selling eggs now works
|
Fri, 04 Sep 2009 18:17:55 +0000 |
Neil Muller |
Allow selling of chickens in henhouses
|
Fri, 04 Sep 2009 18:17:17 +0000 |
Simon Cross |
Don't allow buildings and fences to be built on top of chickens.
|
Fri, 04 Sep 2009 18:09:37 +0000 |
Simon Cross |
Commit regenerated splash images.
|
Fri, 04 Sep 2009 18:00:59 +0000 |
Jeremy Thurgood |
Use tool with left button, cancel tool with right button.
|
Fri, 04 Sep 2009 17:55:16 +0000 |
Adrianna Pińska |
better henhouse
|
Fri, 04 Sep 2009 17:53:21 +0000 |
Neil Muller |
Remove hatched eggs
|
Fri, 04 Sep 2009 17:49:37 +0000 |
Simon Cross |
Add sprite cursors for building placement.
|
Fri, 04 Sep 2009 17:39:29 +0000 |
Adrianna Pińska |
hopefully more obvious building boundaries; fixed building selection sprites
|
Fri, 04 Sep 2009 17:17:17 +0000 |
Adrianna Pińska |
better nest
|
Fri, 04 Sep 2009 17:12:12 +0000 |
Simon Cross |
Move cursor reset to start of night so it also triggers on using 'n' to finish day.
|
Fri, 04 Sep 2009 16:49:38 +0000 |
Simon Cross |
Make 'i' take you from the main menu to the instructions.
|
Fri, 04 Sep 2009 16:48:01 +0000 |
Simon Cross |
Lighten help screen. Fix some oddities in darken modifier.
|
Fri, 04 Sep 2009 16:35:00 +0000 |
Simon Cross |
Fix typo in reference to MainMenuState.
|
Fri, 04 Sep 2009 15:00:54 +0000 |
Neil Muller |
Add basic help screen
|
Fri, 04 Sep 2009 07:19:58 +0000 |
Neil Muller |
Some updated notes
|
Thu, 03 Sep 2009 23:23:45 +0000 |
Adrianna Pińska |
pedantic building renaming
|
Thu, 03 Sep 2009 23:15:08 +0000 |
Simon Cross |
End of day screenshots.
|
Thu, 03 Sep 2009 23:12:54 +0000 |
Simon Cross |
Fix tile image for guardtower.
|
Thu, 03 Sep 2009 23:11:11 +0000 |
Adrianna Pińska |
armour gets damaged
|
Thu, 03 Sep 2009 23:05:36 +0000 |
Simon Cross |
Remove some completed TODO items.
|
Thu, 03 Sep 2009 23:03:39 +0000 |
Simon Cross |
Don't allow occupied buildings to be sold (dialog can probably be dropped once buildings show their number of occupants).
|
Thu, 03 Sep 2009 23:00:29 +0000 |
Neil Muller |
Make Animals accept Positions when created. move hatch watching from Chicken to Egg
|
Thu, 03 Sep 2009 22:59:30 +0000 |
Simon Cross |
Switch building to selected image when building is selected.
|
Thu, 03 Sep 2009 22:44:20 +0000 |
Simon Cross |
Make equipment dialog close after selecting an item to sell.
|
Thu, 03 Sep 2009 22:42:22 +0000 |
Jeremy Thurgood |
Fixed label alignment.
|
Thu, 03 Sep 2009 22:40:20 +0000 |
Adrianna Pińska |
one helmet and vest per chicken
|
Thu, 03 Sep 2009 22:38:18 +0000 |
Simon Cross |
Rename get_chicken to get_outside_chicken.
|
Thu, 03 Sep 2009 22:35:22 +0000 |
Neil Muller |
Minor cursor bugfixes
|
Thu, 03 Sep 2009 22:34:26 +0000 |
Simon Cross |
Implement equipment selling.
|
Thu, 03 Sep 2009 22:22:57 +0000 |
Adrianna Pińska |
fixed redrawing
|
Thu, 03 Sep 2009 22:19:34 +0000 |
Neil Muller |
Basic cursor support
|
Thu, 03 Sep 2009 22:16:09 +0000 |
Adrianna Pińska |
improved equipment layers; unequip method on animal
|
Thu, 03 Sep 2009 22:15:35 +0000 |
Neil Muller |
Add support for creting xbm cursors
|
Thu, 03 Sep 2009 22:00:28 +0000 |
Simon Cross |
Darken center of game over splash screen to make text legible.
|
Thu, 03 Sep 2009 21:50:49 +0000 |
Adrianna Pińska |
armour works now
|
Thu, 03 Sep 2009 21:45:57 +0000 |
Simon Cross |
Add splash images to game over screen.
|
Thu, 03 Sep 2009 21:23:34 +0000 |
Simon Cross |
Stop background music whenever state changes.
|
Thu, 03 Sep 2009 21:15:04 +0000 |
Adrianna Pińska |
game over splash screens
|
Thu, 03 Sep 2009 21:09:49 +0000 |
Simon Cross |
Neaten up toolbar.
|
Thu, 03 Sep 2009 20:58:34 +0000 |
Simon Cross |
Damn you invisible chickens\!
|
Thu, 03 Sep 2009 20:55:12 +0000 |
Simon Cross |
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
|
Thu, 03 Sep 2009 20:32:56 +0000 |
Simon Cross |
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
|
Thu, 03 Sep 2009 20:24:37 +0000 |
Adrianna Pińska |
select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flash
|
Thu, 03 Sep 2009 20:12:54 +0000 |
Neil Muller |
More memory for the foxes, to ensure we avoid short loops
|
Thu, 03 Sep 2009 20:00:10 +0000 |
Neil Muller |
Reduce gui glitch effect
|
Thu, 03 Sep 2009 18:56:40 +0000 |
Jeremy Thurgood |
Took equipment display off the TODO list.
|
Thu, 03 Sep 2009 18:46:38 +0000 |
Jeremy Thurgood |
Equipment images.
|
Thu, 03 Sep 2009 15:14:13 +0000 |
Neil Muller |
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
|
Thu, 03 Sep 2009 14:59:13 +0000 |
Neil Muller |
Add define for henhouses & egg laying.
|
Thu, 03 Sep 2009 10:56:38 +0000 |
Simon Cross |
Couple more items for the TODO list from this mornings IRC chatting.
|
Wed, 02 Sep 2009 23:08:29 +0000 |
Neil Muller |
Disable timer when game is over
|
Wed, 02 Sep 2009 23:01:50 +0000 |
Neil Muller |
Fix crash.
|
Wed, 02 Sep 2009 22:57:26 +0000 |
Simon Cross |
The elusive ninja fox in action.
|
Wed, 02 Sep 2009 22:48:39 +0000 |
Neil Muller |
Add basic game over screen
|
Wed, 02 Sep 2009 22:45:58 +0000 |
Simon Cross |
Splash screen screenshot.
|
Wed, 02 Sep 2009 22:38:27 +0000 |
Simon Cross |
TODO loosely based on IRC discussion at end of 2 September.
|
Wed, 02 Sep 2009 22:14:55 +0000 |
Simon Cross |
Fix orientation of places in buildings.
|
Wed, 02 Sep 2009 22:14:33 +0000 |
Simon Cross |
Check that there is enough cash before logging.
|
Wed, 02 Sep 2009 22:11:55 +0000 |
Adrianna Pińska |
armour
|
Wed, 02 Sep 2009 22:02:20 +0000 |
Simon Cross |
Add Hendominium image support.
|
Wed, 02 Sep 2009 21:58:08 +0000 |
Adrianna Pińska |
hedominium
|
Wed, 02 Sep 2009 21:52:52 +0000 |
Simon Cross |
Add lumberjacks.
|
Wed, 02 Sep 2009 21:40:47 +0000 |
Jeremy Thurgood |
NINJA FOXES!
|
Wed, 02 Sep 2009 21:36:20 +0000 |
Adrianna Pińska |
added title to splash
|
Wed, 02 Sep 2009 21:33:53 +0000 |
Simon Cross |
Beware the ninja fox.
|
Wed, 02 Sep 2009 21:31:24 +0000 |
Simon Cross |
Fix abode clearing bug.
|
Wed, 02 Sep 2009 21:29:25 +0000 |
Adrianna Pińska |
equipped weapons; ninja fox
|
Wed, 02 Sep 2009 21:28:04 +0000 |
Simon Cross |
Chickens in buildings\!
|
Wed, 02 Sep 2009 21:14:05 +0000 |
Jeremy Thurgood |
Display splash screen and replace window title.
|
Wed, 02 Sep 2009 21:00:15 +0000 |
Simon Cross |
Load icons via imagecache.
|
Wed, 02 Sep 2009 20:54:47 +0000 |
Neil Muller |
Don't continue the night if we're not doing anything anymore
|
Wed, 02 Sep 2009 20:54:45 +0000 |
Adrianna Pińska |
splash png
|
Wed, 02 Sep 2009 20:34:21 +0000 |
Jeremy Thurgood |
Added knives, increased rifle prices.
|
Wed, 02 Sep 2009 20:31:50 +0000 |
Neil Muller |
Remove debugging prints
|
Wed, 02 Sep 2009 20:28:03 +0000 |
Neil Muller |
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
|
Wed, 02 Sep 2009 20:20:06 +0000 |
Adrianna Pińska |
nests
|
Wed, 02 Sep 2009 20:04:47 +0000 |
Neil Muller |
Add basic chicken->egg cycle
|
Wed, 02 Sep 2009 19:40:28 +0000 |
Simon Cross |
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
|
Wed, 02 Sep 2009 19:17:26 +0000 |
Jeremy Thurgood |
Foxes are stealthy now.
|
Wed, 02 Sep 2009 19:13:54 +0000 |
David Fraser |
Renamed fire-rifle to fire-machinegun, and added a single-shot rifle
|
Wed, 02 Sep 2009 18:55:46 +0000 |
David Fraser |
Removed Creative Commons Sampling licensed files as they are GPL-incompatible and we have alternatives now
|
Wed, 02 Sep 2009 18:52:21 +0000 |
Adrianna Pińska |
splash screen plus tweaks
|
Wed, 02 Sep 2009 18:47:15 +0000 |
David Fraser |
Added sounds for firing of rifle
|
Wed, 02 Sep 2009 18:46:10 +0000 |
Jeremy Thurgood |
Equipment purchasing and some toolbar tweaks.
|
Wed, 02 Sep 2009 18:42:00 +0000 |
Simon Cross |
Add occupants and abodes. Allowing moving chickens around.
|
Wed, 02 Sep 2009 18:26:15 +0000 |
Neil Muller |
Fix dist metric
|
Wed, 02 Sep 2009 18:19:03 +0000 |
Adrianna Pińska |
knife
|
Wed, 02 Sep 2009 18:10:52 +0000 |
Simon Cross |
Add chicken moving tool and start of animal placement.
|
Wed, 02 Sep 2009 18:09:57 +0000 |
Simon Cross |
Add .covers(tile_pos) to animals (to match similar function on buildings).
|
Wed, 02 Sep 2009 18:05:04 +0000 |
Adrianna Pińska |
rifle
|
Wed, 02 Sep 2009 17:55:24 +0000 |
Adrianna Pińska |
new dead fox icon
|
Wed, 02 Sep 2009 17:26:01 +0000 |
Simon Cross |
Add missing sys import.
|
Wed, 02 Sep 2009 17:24:58 +0000 |
Simon Cross |
Re-indent to four spaces.
|
Wed, 02 Sep 2009 12:50:28 +0000 |
David Fraser |
Added background music support, and daytime and night time music (really animal sounds, not music)
|
Wed, 02 Sep 2009 12:14:24 +0000 |
David Fraser |
Added sounds killing foxes and chickens, and nightfall
|
Wed, 02 Sep 2009 11:52:02 +0000 |
David Fraser |
Rather use sound playing (we don't need to stream sound effects from disk), and cache sounds
|
Wed, 02 Sep 2009 11:40:51 +0000 |
Neil Muller |
Iterate over a copy of the loop when changing it
|
Wed, 02 Sep 2009 11:28:00 +0000 |
David Fraser |
Added the CC-BY licensed sound files so people don't have to download them
|
Wed, 02 Sep 2009 11:25:42 +0000 |
David Fraser |
Added some sounds
|
Wed, 02 Sep 2009 11:19:18 +0000 |
David Fraser |
Added ability to handle extracting from zip archives after download, although the code is becoming slightly hairy as a result
|
Wed, 02 Sep 2009 10:47:46 +0000 |
Neil Muller |
Refactor Fox so we can have different types. Add a greedy fox
|
Wed, 02 Sep 2009 10:45:33 +0000 |
Neil Muller |
Make night length a more easily discoverable parameter
|
Wed, 02 Sep 2009 10:34:22 +0000 |
David Fraser |
Added ability to initialize sound and play sounds, and handle sound not working / file being missing etc
|
Wed, 02 Sep 2009 10:33:35 +0000 |
David Fraser |
Support multiple arguments using os.path.join - better to pass filepath('a', 'b') than filepath('a/b')
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Wed, 02 Sep 2009 10:14:51 +0000 |
David Fraser |
Added lazy login capability so we don't login unless downloading
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Wed, 02 Sep 2009 10:09:34 +0000 |
David Fraser |
Improved login, added sampleswap-sourced public domain sound, handle aiff conversion, don't parse parameters in config files
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Wed, 02 Sep 2009 09:36:38 +0000 |
David Fraser |
Added sample web.ini, and README explaining how it all works
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Wed, 02 Sep 2009 09:33:55 +0000 |
David Fraser |
Adds directory for sounds, and script to download them based on sources.txt (and web.ini, which contains password info for freesound.org) despite licensing disputes
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Tue, 01 Sep 2009 21:31:08 +0000 |
Jeremy Thurgood |
Chickens with rifles!
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Tue, 01 Sep 2009 19:40:08 +0000 |
Jeremy Thurgood |
Cleaned up some toolbar code a bit.
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Tue, 01 Sep 2009 14:35:22 +0000 |
Neil Muller |
Tweak fox avoidance behaviour
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Tue, 01 Sep 2009 13:09:52 +0000 |
Neil Muller |
regenerate icons as well
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Tue, 01 Sep 2009 11:21:43 +0000 |
Neil Muller |
Kill foxes that don't reach safety
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Tue, 01 Sep 2009 11:20:14 +0000 |
Neil Muller |
Add chicken counter
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Tue, 01 Sep 2009 11:18:08 +0000 |
Neil Muller |
Add icons for the menu
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Tue, 01 Sep 2009 10:40:57 +0000 |
Simon Cross |
Implement separate fence repair cost (currently 25 groats).
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Tue, 01 Sep 2009 10:15:21 +0000 |
Simon Cross |
Make integer data keys (i.e. the API version number) work.
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Tue, 01 Sep 2009 09:53:14 +0000 |
Simon Cross |
Screenshots.
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Tue, 01 Sep 2009 09:48:18 +0000 |
Simon Cross |
Mark run_game as executable.
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Mon, 31 Aug 2009 22:44:37 +0000 |
Neil Muller |
Spawn foxes jsut outside the map
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Mon, 31 Aug 2009 22:44:21 +0000 |
Neil Muller |
Fix some bound checking and tweak movement costs
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Mon, 31 Aug 2009 22:20:27 +0000 |
Neil Muller |
Expand comment
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Mon, 31 Aug 2009 22:14:41 +0000 |
Neil Muller |
Make foxes move 'better' and break fences
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Mon, 31 Aug 2009 22:14:12 +0000 |
Neil Muller |
Move spawing code from engine to gameboard - seems more natural.
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Mon, 31 Aug 2009 21:41:34 +0000 |
Simon Cross |
Add button for finishing day. Remove debugging print.
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Mon, 31 Aug 2009 21:22:10 +0000 |
Simon Cross |
Sanity check and fix up buildings on map after loading.
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Mon, 31 Aug 2009 20:57:20 +0000 |
Simon Cross |
Implement fence selling (a bit hackish, but fine for now).
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Mon, 31 Aug 2009 20:44:00 +0000 |
Simon Cross |
Implement building selling.
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Mon, 31 Aug 2009 20:25:11 +0000 |
Simon Cross |
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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Mon, 31 Aug 2009 19:32:42 +0000 |
Simon Cross |
Switch guard tower to new watchtower.png image.
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Mon, 31 Aug 2009 19:32:02 +0000 |
Neil Muller |
Add broken fence tile
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Mon, 31 Aug 2009 19:27:53 +0000 |
Adrianna Pińska |
watchtower
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Mon, 31 Aug 2009 19:10:31 +0000 |
Simon Cross |
Implement guard towers (with temporary sprite PNG).
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Mon, 31 Aug 2009 19:04:00 +0000 |
Adrianna Pińska |
better tree
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Mon, 31 Aug 2009 18:55:18 +0000 |
Simon Cross |
Hide keyboard interrupt message on Ctrl-C exit.
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Mon, 31 Aug 2009 18:34:10 +0000 |
Simon Cross |
Implement henhouses and henhouse adding.
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Mon, 31 Aug 2009 18:33:33 +0000 |
Simon Cross |
Replace TILE_MAP with richer (but backwards compatible) structure. Record tile number and tile name on tile object.
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Mon, 31 Aug 2009 18:30:02 +0000 |
Simon Cross |
Up starting cash and add henhouse price.
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Mon, 31 Aug 2009 17:56:13 +0000 |
Jeremy Thurgood |
Cleaned up buying and selling a bit.
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Mon, 31 Aug 2009 17:47:10 +0000 |
Adrianna Pińska |
foxes don't run backwards
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Mon, 31 Aug 2009 17:37:20 +0000 |
Jeremy Thurgood |
Sell chickens and buy fences.
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Mon, 31 Aug 2009 17:18:03 +0000 |
Simon Cross |
Add missing call to vid.Tile.__init__ to FarmTile.
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Mon, 31 Aug 2009 17:07:01 +0000 |
Adrianna Pińska |
flipped fox
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Mon, 31 Aug 2009 17:01:59 +0000 |
Simon Cross |
Update tile loading to use imagecache and new data.py auto-converting of paths.
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Mon, 31 Aug 2009 16:58:03 +0000 |
Simon Cross |
Add egg to sprite images generated.
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Mon, 31 Aug 2009 16:57:39 +0000 |
Simon Cross |
Add egg image to egg sprite.
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Mon, 31 Aug 2009 16:56:33 +0000 |
Simon Cross |
Add egg PNG.
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Mon, 31 Aug 2009 16:55:34 +0000 |
Adrianna Pińska |
egg
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Mon, 31 Aug 2009 16:49:59 +0000 |
Simon Cross |
Move animal sprites to imagecache.
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Mon, 31 Aug 2009 16:49:12 +0000 |
Simon Cross |
Start of building sprites.
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Mon, 31 Aug 2009 16:48:47 +0000 |
Simon Cross |
Auto-convert unix / http path separators to platform appropriate ones -- we should now just be able to use slash as the path separator through-out our own code.
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Mon, 31 Aug 2009 16:47:54 +0000 |
Simon Cross |
Add image cache (with support for modified versions of an image).
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Mon, 31 Aug 2009 16:33:51 +0000 |
Jeremy Thurgood |
Money counter with very ugly display hack.
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Mon, 31 Aug 2009 14:19:13 +0000 |
Jeremy Thurgood |
Scroll game window with arrow keys.
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Mon, 31 Aug 2009 13:28:59 +0000 |
Neil Muller |
Make the secret foxes really secret
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Mon, 31 Aug 2009 13:27:27 +0000 |
Jeremy Thurgood |
Always update the vidwidget.
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Mon, 31 Aug 2009 12:55:00 +0000 |
Jeremy Thurgood |
Display cleanup and rationalisation.
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Mon, 31 Aug 2009 12:40:05 +0000 |
Jeremy Thurgood |
Fixed gameboard display.
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Sun, 30 Aug 2009 19:06:20 +0000 |
Simon Cross |
Correctly-sized henhouse PNG.
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Sun, 30 Aug 2009 19:05:31 +0000 |
Simon Cross |
Add special handling for different sized sprites.
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Sun, 30 Aug 2009 18:59:12 +0000 |
Neil Muller |
Discourage foxes from stepping on each other
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Sun, 30 Aug 2009 18:56:09 +0000 |
Simon Cross |
Add 's' as a key for starting the game from the menu.
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Sun, 30 Aug 2009 18:51:28 +0000 |
Simon Cross |
Color night and day.
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Sun, 30 Aug 2009 18:46:46 +0000 |
Neil Muller |
Minimal fox raid logic
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Sun, 30 Aug 2009 18:23:40 +0000 |
Simon Cross |
Change animal.py to four space indents.
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Sun, 30 Aug 2009 18:23:15 +0000 |
Adrianna Pińska |
lightened greens
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Sun, 30 Aug 2009 18:17:46 +0000 |
Adrianna Pińska |
fixed henhouse; woodland
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Sun, 30 Aug 2009 18:14:07 +0000 |
Neil Muller |
Add placing some chickens and foxes
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Sun, 30 Aug 2009 18:11:30 +0000 |
Simon Cross |
Add support for PNG tiles.
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Sun, 30 Aug 2009 18:00:44 +0000 |
Adrianna Pińska |
fence
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Sun, 30 Aug 2009 17:59:11 +0000 |
Adrianna Pińska |
fixed grassland
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Sun, 30 Aug 2009 17:50:29 +0000 |
Simon Cross |
Commit PNG versions of tiles.
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Sun, 30 Aug 2009 17:48:13 +0000 |
Adrianna Pińska |
terrain
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Sun, 30 Aug 2009 17:27:01 +0000 |
Simon Cross |
Generated PNGs.
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Sun, 30 Aug 2009 17:26:05 +0000 |
Simon Cross |
Script for generating .png images from .svg.
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Sun, 30 Aug 2009 17:15:23 +0000 |
Jeremy Thurgood |
Interaction with the game board.
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Sun, 30 Aug 2009 16:58:38 +0000 |
Adrianna Pińska |
henhouse
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Sun, 30 Aug 2009 16:47:17 +0000 |
Neil Muller |
Add update call to main menu event
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Sun, 30 Aug 2009 16:42:44 +0000 |
Jeremy Thurgood |
Split gameboard screen.
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Sun, 30 Aug 2009 15:23:53 +0000 |
Adrianna Pińska |
improved fox
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Sun, 30 Aug 2009 15:20:17 +0000 |
Jeremy Thurgood |
Hooked in the game board.
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Sun, 30 Aug 2009 15:11:44 +0000 |
Simon Cross |
Extremely rudimentary game engine.
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Sun, 30 Aug 2009 15:11:21 +0000 |
Adrianna Pińska |
fox
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Sun, 30 Aug 2009 14:52:25 +0000 |
Jeremy Thurgood |
Basic game board logic.
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Sun, 30 Aug 2009 13:49:04 +0000 |
Adrianna Pińska |
chicken
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Sun, 30 Aug 2009 13:34:02 +0000 |
Simon Cross |
Add padding, centre menu.
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Sun, 30 Aug 2009 13:25:04 +0000 |
Simon Cross |
Add start, quit and toggle fullscreen buttons to menu.
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Sun, 30 Aug 2009 13:04:24 +0000 |
Simon Cross |
Refactor and simplify menu.
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Sun, 30 Aug 2009 12:48:02 +0000 |
Jeremy Thurgood |
Silly (and broken) first stab at menu thing.
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Sun, 30 Aug 2009 12:17:15 +0000 |
Simon Cross |
Fold temporary README into README.txt template.
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Sun, 30 Aug 2009 11:58:53 +0000 |
Jeremy Thurgood |
Added pyweek skellington.
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Sun, 30 Aug 2009 00:28:54 +0000 |
Simon Cross |
The theme is 'Feather'.
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Fri, 28 Aug 2009 16:23:09 +0000 |
Simon Cross |
A short README so there is something to check out.
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