Thu, 03 Sep 2009 20:58:34 +0000 |
Simon Cross |
Damn you invisible chickens\!
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Thu, 03 Sep 2009 20:55:12 +0000 |
Simon Cross |
Fix Toolbar width to TOOLBAR_WIDTH by not allowing it to resize.
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Thu, 03 Sep 2009 20:32:56 +0000 |
Simon Cross |
Refactor UI so that only a single gui.App is used. Pass all UI events via main_app. Change Toolbar table to use .td() everywhere. Move toolbar to top.
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Thu, 03 Sep 2009 20:24:37 +0000 |
Adrianna Pińska |
select chicken, henhouse, hendominium or watchtower; fox death, chicken death; muzzle flash
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Thu, 03 Sep 2009 20:12:54 +0000 |
Neil Muller |
More memory for the foxes, to ensure we avoid short loops
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Thu, 03 Sep 2009 20:00:10 +0000 |
Neil Muller |
Reduce gui glitch effect
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Thu, 03 Sep 2009 18:56:40 +0000 |
Jeremy Thurgood |
Took equipment display off the TODO list.
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Thu, 03 Sep 2009 18:46:38 +0000 |
Jeremy Thurgood |
Equipment images.
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Thu, 03 Sep 2009 15:14:13 +0000 |
Neil Muller |
Tweak fox behaviour around henhouses. Add some memory to avoid the indecisive fox loop
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Thu, 03 Sep 2009 14:59:13 +0000 |
Neil Muller |
Add define for henhouses & egg laying.
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Thu, 03 Sep 2009 10:56:38 +0000 |
Simon Cross |
Couple more items for the TODO list from this mornings IRC chatting.
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Wed, 02 Sep 2009 23:08:29 +0000 |
Neil Muller |
Disable timer when game is over
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Wed, 02 Sep 2009 23:01:50 +0000 |
Neil Muller |
Fix crash.
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Wed, 02 Sep 2009 22:57:26 +0000 |
Simon Cross |
The elusive ninja fox in action.
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Wed, 02 Sep 2009 22:48:39 +0000 |
Neil Muller |
Add basic game over screen
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Wed, 02 Sep 2009 22:45:58 +0000 |
Simon Cross |
Splash screen screenshot.
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Wed, 02 Sep 2009 22:38:27 +0000 |
Simon Cross |
TODO loosely based on IRC discussion at end of 2 September.
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Wed, 02 Sep 2009 22:14:55 +0000 |
Simon Cross |
Fix orientation of places in buildings.
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Wed, 02 Sep 2009 22:14:33 +0000 |
Simon Cross |
Check that there is enough cash before logging.
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Wed, 02 Sep 2009 22:11:55 +0000 |
Adrianna Pińska |
armour
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Wed, 02 Sep 2009 22:02:20 +0000 |
Simon Cross |
Add Hendominium image support.
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Wed, 02 Sep 2009 21:58:08 +0000 |
Adrianna Pińska |
hedominium
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Wed, 02 Sep 2009 21:52:52 +0000 |
Simon Cross |
Add lumberjacks.
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Wed, 02 Sep 2009 21:40:47 +0000 |
Jeremy Thurgood |
NINJA FOXES!
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Wed, 02 Sep 2009 21:36:20 +0000 |
Adrianna Pińska |
added title to splash
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Wed, 02 Sep 2009 21:33:53 +0000 |
Simon Cross |
Beware the ninja fox.
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Wed, 02 Sep 2009 21:31:24 +0000 |
Simon Cross |
Fix abode clearing bug.
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Wed, 02 Sep 2009 21:29:25 +0000 |
Adrianna Pińska |
equipped weapons; ninja fox
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Wed, 02 Sep 2009 21:28:04 +0000 |
Simon Cross |
Chickens in buildings\!
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Wed, 02 Sep 2009 21:14:05 +0000 |
Jeremy Thurgood |
Display splash screen and replace window title.
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Wed, 02 Sep 2009 21:00:15 +0000 |
Simon Cross |
Load icons via imagecache.
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Wed, 02 Sep 2009 20:54:47 +0000 |
Neil Muller |
Don't continue the night if we're not doing anything anymore
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Wed, 02 Sep 2009 20:54:45 +0000 |
Adrianna Pińska |
splash png
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Wed, 02 Sep 2009 20:34:21 +0000 |
Jeremy Thurgood |
Added knives, increased rifle prices.
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Wed, 02 Sep 2009 20:31:50 +0000 |
Neil Muller |
Remove debugging prints
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Wed, 02 Sep 2009 20:28:03 +0000 |
Neil Muller |
Remove chicken respawn at day start. Handle eaten chickens in henhouses better
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Wed, 02 Sep 2009 20:20:06 +0000 |
Adrianna Pińska |
nests
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Wed, 02 Sep 2009 20:04:47 +0000 |
Neil Muller |
Add basic chicken->egg cycle
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Wed, 02 Sep 2009 19:40:28 +0000 |
Simon Cross |
Start of dialog for placing chickens in buildings. Remove chicken in hen house bug by not allowing chickens in hen houses.
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Wed, 02 Sep 2009 19:17:26 +0000 |
Jeremy Thurgood |
Foxes are stealthy now.
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Wed, 02 Sep 2009 19:13:54 +0000 |
David Fraser |
Renamed fire-rifle to fire-machinegun, and added a single-shot rifle
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Wed, 02 Sep 2009 18:55:46 +0000 |
David Fraser |
Removed Creative Commons Sampling licensed files as they are GPL-incompatible and we have alternatives now
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Wed, 02 Sep 2009 18:52:21 +0000 |
Adrianna Pińska |
splash screen plus tweaks
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Wed, 02 Sep 2009 18:47:15 +0000 |
David Fraser |
Added sounds for firing of rifle
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Wed, 02 Sep 2009 18:46:10 +0000 |
Jeremy Thurgood |
Equipment purchasing and some toolbar tweaks.
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Wed, 02 Sep 2009 18:42:00 +0000 |
Simon Cross |
Add occupants and abodes. Allowing moving chickens around.
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Wed, 02 Sep 2009 18:26:15 +0000 |
Neil Muller |
Fix dist metric
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Wed, 02 Sep 2009 18:19:03 +0000 |
Adrianna Pińska |
knife
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Wed, 02 Sep 2009 18:10:52 +0000 |
Simon Cross |
Add chicken moving tool and start of animal placement.
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Wed, 02 Sep 2009 18:09:57 +0000 |
Simon Cross |
Add .covers(tile_pos) to animals (to match similar function on buildings).
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Wed, 02 Sep 2009 18:05:04 +0000 |
Adrianna Pińska |
rifle
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Wed, 02 Sep 2009 17:55:24 +0000 |
Adrianna Pińska |
new dead fox icon
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Wed, 02 Sep 2009 17:26:01 +0000 |
Simon Cross |
Add missing sys import.
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Wed, 02 Sep 2009 17:24:58 +0000 |
Simon Cross |
Re-indent to four spaces.
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Wed, 02 Sep 2009 12:50:28 +0000 |
David Fraser |
Added background music support, and daytime and night time music (really animal sounds, not music)
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Wed, 02 Sep 2009 12:14:24 +0000 |
David Fraser |
Added sounds killing foxes and chickens, and nightfall
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Wed, 02 Sep 2009 11:52:02 +0000 |
David Fraser |
Rather use sound playing (we don't need to stream sound effects from disk), and cache sounds
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Wed, 02 Sep 2009 11:40:51 +0000 |
Neil Muller |
Iterate over a copy of the loop when changing it
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Wed, 02 Sep 2009 11:28:00 +0000 |
David Fraser |
Added the CC-BY licensed sound files so people don't have to download them
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Wed, 02 Sep 2009 11:25:42 +0000 |
David Fraser |
Added some sounds
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Wed, 02 Sep 2009 11:19:18 +0000 |
David Fraser |
Added ability to handle extracting from zip archives after download, although the code is becoming slightly hairy as a result
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Wed, 02 Sep 2009 10:47:46 +0000 |
Neil Muller |
Refactor Fox so we can have different types. Add a greedy fox
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Wed, 02 Sep 2009 10:45:33 +0000 |
Neil Muller |
Make night length a more easily discoverable parameter
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Wed, 02 Sep 2009 10:34:22 +0000 |
David Fraser |
Added ability to initialize sound and play sounds, and handle sound not working / file being missing etc
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Wed, 02 Sep 2009 10:33:35 +0000 |
David Fraser |
Support multiple arguments using os.path.join - better to pass filepath('a', 'b') than filepath('a/b')
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Wed, 02 Sep 2009 10:14:51 +0000 |
David Fraser |
Added lazy login capability so we don't login unless downloading
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Wed, 02 Sep 2009 10:09:34 +0000 |
David Fraser |
Improved login, added sampleswap-sourced public domain sound, handle aiff conversion, don't parse parameters in config files
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Wed, 02 Sep 2009 09:36:38 +0000 |
David Fraser |
Added sample web.ini, and README explaining how it all works
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Wed, 02 Sep 2009 09:33:55 +0000 |
David Fraser |
Adds directory for sounds, and script to download them based on sources.txt (and web.ini, which contains password info for freesound.org) despite licensing disputes
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Tue, 01 Sep 2009 21:31:08 +0000 |
Jeremy Thurgood |
Chickens with rifles!
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Tue, 01 Sep 2009 19:40:08 +0000 |
Jeremy Thurgood |
Cleaned up some toolbar code a bit.
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Tue, 01 Sep 2009 14:35:22 +0000 |
Neil Muller |
Tweak fox avoidance behaviour
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Tue, 01 Sep 2009 13:09:52 +0000 |
Neil Muller |
regenerate icons as well
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Tue, 01 Sep 2009 11:21:43 +0000 |
Neil Muller |
Kill foxes that don't reach safety
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Tue, 01 Sep 2009 11:20:14 +0000 |
Neil Muller |
Add chicken counter
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Tue, 01 Sep 2009 11:18:08 +0000 |
Neil Muller |
Add icons for the menu
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Tue, 01 Sep 2009 10:40:57 +0000 |
Simon Cross |
Implement separate fence repair cost (currently 25 groats).
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Tue, 01 Sep 2009 10:15:21 +0000 |
Simon Cross |
Make integer data keys (i.e. the API version number) work.
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Tue, 01 Sep 2009 09:53:14 +0000 |
Simon Cross |
Screenshots.
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Tue, 01 Sep 2009 09:48:18 +0000 |
Simon Cross |
Mark run_game as executable.
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Mon, 31 Aug 2009 22:44:37 +0000 |
Neil Muller |
Spawn foxes jsut outside the map
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Mon, 31 Aug 2009 22:44:21 +0000 |
Neil Muller |
Fix some bound checking and tweak movement costs
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Mon, 31 Aug 2009 22:20:27 +0000 |
Neil Muller |
Expand comment
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Mon, 31 Aug 2009 22:14:41 +0000 |
Neil Muller |
Make foxes move 'better' and break fences
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Mon, 31 Aug 2009 22:14:12 +0000 |
Neil Muller |
Move spawing code from engine to gameboard - seems more natural.
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Mon, 31 Aug 2009 21:41:34 +0000 |
Simon Cross |
Add button for finishing day. Remove debugging print.
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Mon, 31 Aug 2009 21:22:10 +0000 |
Simon Cross |
Sanity check and fix up buildings on map after loading.
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Mon, 31 Aug 2009 20:57:20 +0000 |
Simon Cross |
Implement fence selling (a bit hackish, but fine for now).
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Mon, 31 Aug 2009 20:44:00 +0000 |
Simon Cross |
Implement building selling.
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Mon, 31 Aug 2009 20:25:11 +0000 |
Simon Cross |
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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Mon, 31 Aug 2009 19:32:42 +0000 |
Simon Cross |
Switch guard tower to new watchtower.png image.
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Mon, 31 Aug 2009 19:32:02 +0000 |
Neil Muller |
Add broken fence tile
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Mon, 31 Aug 2009 19:27:53 +0000 |
Adrianna Pińska |
watchtower
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Mon, 31 Aug 2009 19:10:31 +0000 |
Simon Cross |
Implement guard towers (with temporary sprite PNG).
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Mon, 31 Aug 2009 19:04:00 +0000 |
Adrianna Pińska |
better tree
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Mon, 31 Aug 2009 18:55:18 +0000 |
Simon Cross |
Hide keyboard interrupt message on Ctrl-C exit.
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Mon, 31 Aug 2009 18:34:10 +0000 |
Simon Cross |
Implement henhouses and henhouse adding.
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Mon, 31 Aug 2009 18:33:33 +0000 |
Simon Cross |
Replace TILE_MAP with richer (but backwards compatible) structure. Record tile number and tile name on tile object.
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Mon, 31 Aug 2009 18:30:02 +0000 |
Simon Cross |
Up starting cash and add henhouse price.
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Mon, 31 Aug 2009 17:56:13 +0000 |
Jeremy Thurgood |
Cleaned up buying and selling a bit.
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Mon, 31 Aug 2009 17:47:10 +0000 |
Adrianna Pińska |
foxes don't run backwards
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Mon, 31 Aug 2009 17:37:20 +0000 |
Jeremy Thurgood |
Sell chickens and buy fences.
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Mon, 31 Aug 2009 17:18:03 +0000 |
Simon Cross |
Add missing call to vid.Tile.__init__ to FarmTile.
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Mon, 31 Aug 2009 17:07:01 +0000 |
Adrianna Pińska |
flipped fox
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Mon, 31 Aug 2009 17:01:59 +0000 |
Simon Cross |
Update tile loading to use imagecache and new data.py auto-converting of paths.
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Mon, 31 Aug 2009 16:58:03 +0000 |
Simon Cross |
Add egg to sprite images generated.
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Mon, 31 Aug 2009 16:57:39 +0000 |
Simon Cross |
Add egg image to egg sprite.
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Mon, 31 Aug 2009 16:56:33 +0000 |
Simon Cross |
Add egg PNG.
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Mon, 31 Aug 2009 16:55:34 +0000 |
Adrianna Pińska |
egg
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Mon, 31 Aug 2009 16:49:59 +0000 |
Simon Cross |
Move animal sprites to imagecache.
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Mon, 31 Aug 2009 16:49:12 +0000 |
Simon Cross |
Start of building sprites.
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Mon, 31 Aug 2009 16:48:47 +0000 |
Simon Cross |
Auto-convert unix / http path separators to platform appropriate ones -- we should now just be able to use slash as the path separator through-out our own code.
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Mon, 31 Aug 2009 16:47:54 +0000 |
Simon Cross |
Add image cache (with support for modified versions of an image).
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Mon, 31 Aug 2009 16:33:51 +0000 |
Jeremy Thurgood |
Money counter with very ugly display hack.
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Mon, 31 Aug 2009 14:19:13 +0000 |
Jeremy Thurgood |
Scroll game window with arrow keys.
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Mon, 31 Aug 2009 13:28:59 +0000 |
Neil Muller |
Make the secret foxes really secret
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Mon, 31 Aug 2009 13:27:27 +0000 |
Jeremy Thurgood |
Always update the vidwidget.
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Mon, 31 Aug 2009 12:55:00 +0000 |
Jeremy Thurgood |
Display cleanup and rationalisation.
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Mon, 31 Aug 2009 12:40:05 +0000 |
Jeremy Thurgood |
Fixed gameboard display.
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Sun, 30 Aug 2009 19:06:20 +0000 |
Simon Cross |
Correctly-sized henhouse PNG.
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