Mon, 31 Aug 2009 22:20:27 +0000 |
Neil Muller |
Expand comment
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Mon, 31 Aug 2009 22:14:41 +0000 |
Neil Muller |
Make foxes move 'better' and break fences
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Mon, 31 Aug 2009 22:14:12 +0000 |
Neil Muller |
Move spawing code from engine to gameboard - seems more natural.
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Mon, 31 Aug 2009 21:41:34 +0000 |
Simon Cross |
Add button for finishing day. Remove debugging print.
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Mon, 31 Aug 2009 21:22:10 +0000 |
Simon Cross |
Sanity check and fix up buildings on map after loading.
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Mon, 31 Aug 2009 20:57:20 +0000 |
Simon Cross |
Implement fence selling (a bit hackish, but fine for now).
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Mon, 31 Aug 2009 20:44:00 +0000 |
Simon Cross |
Implement building selling.
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Mon, 31 Aug 2009 20:25:11 +0000 |
Simon Cross |
Refactor buildings so that new ones can be added just by adding a class to buildings.py.
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Mon, 31 Aug 2009 19:32:42 +0000 |
Simon Cross |
Switch guard tower to new watchtower.png image.
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Mon, 31 Aug 2009 19:32:02 +0000 |
Neil Muller |
Add broken fence tile
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Mon, 31 Aug 2009 19:27:53 +0000 |
Adrianna Pińska |
watchtower
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Mon, 31 Aug 2009 19:10:31 +0000 |
Simon Cross |
Implement guard towers (with temporary sprite PNG).
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Mon, 31 Aug 2009 19:04:00 +0000 |
Adrianna Pińska |
better tree
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Mon, 31 Aug 2009 18:55:18 +0000 |
Simon Cross |
Hide keyboard interrupt message on Ctrl-C exit.
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