Mercurial > rinkhals
changeset 493:ee883d390ff0
cleaned up tool reset / preservation on toolbar change so that it all happens in one place
author | Adrianna Pińska <adrianna.pinska@gmail.com> |
---|---|
date | Wed, 25 Nov 2009 22:26:31 +0000 |
parents | e8430f93b23a |
children | efb5ce9d1a89 |
files | gamelib/gameboard.py gamelib/toolbar.py |
diffstat | 2 files changed, 7 insertions(+), 12 deletions(-) [+] |
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line diff
--- a/gamelib/gameboard.py Wed Nov 25 22:15:29 2009 +0000 +++ b/gamelib/gameboard.py Wed Nov 25 22:26:31 2009 +0000 @@ -154,6 +154,13 @@ self.redraw_counters() td.repaint() + if new_toolbar.MOVE_SELECT_PERMITTED: + if self.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]: + self.set_selected_tool(None, None) + else: + self.set_selected_tool(None, None) + self.unselect_all() + def redraw_counters(self): self.toolbar.update_egg_counter(self.eggs) if self.level.is_last_day(self.days):
--- a/gamelib/toolbar.py Wed Nov 25 22:15:29 2009 +0000 +++ b/gamelib/toolbar.py Wed Nov 25 22:26:31 2009 +0000 @@ -285,8 +285,6 @@ self.toggle_move_on() elif self.gameboard.selected_tool == constants.TOOL_SELECT_CHICKENS: self.toggle_select_on() - else: - self.gameboard.set_selected_tool(None, None) def toggle_move_on(self): self._select_tool.group.value = self._move_tool.value @@ -301,12 +299,10 @@ def add_building_toolbar(self): self.gameboard.change_toolbar(BuildingToolBar(self.gameboard, width=self.style.width)) - self.gameboard.unselect_all() def add_sell_toolbar(self): self.gameboard.change_toolbar(SellToolBar(self.gameboard, width=self.style.width)) - self.gameboard.unselect_all() def add_wood_toolbar(self): self.gameboard.change_toolbar(WoodToolBar(self.gameboard, @@ -329,7 +325,6 @@ self.make_toolbar() def make_toolbar(self): - self.gameboard.set_selected_tool(None, None) for building_cls in buildings.BUILDINGS: self.add_tool_button(building_cls.NAME.title(), building_cls, None, cursors.cursors.get('build', None)) @@ -350,8 +345,6 @@ self.make_toolbar() def make_toolbar(self): - if self.gameboard.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]: - self.gameboard.set_selected_tool(None, None) for equipment_cls in equipment.EQUIPMENT: self.add_tool_button(equipment_cls.NAME.title(), equipment_cls, @@ -371,8 +364,6 @@ self.make_toolbar() def make_toolbar(self): - self.gameboard.set_selected_tool(None, None) - self.add_heading("Sell ...") self.add_tool_button("Chicken", constants.TOOL_SELL_CHICKEN, self.gameboard.level.sell_price_chicken, cursors.cursors['sell']) @@ -397,9 +388,6 @@ self.make_toolbar() def make_toolbar(self): - if self.gameboard.selected_tool not in [constants.TOOL_SELECT_CHICKENS, constants.TOOL_PLACE_ANIMALS]: - self.gameboard.set_selected_tool(None, None) - self.add_heading("Trade...") self.add_tool("Buy 5 planks (%s)" % self.gameboard.wood_buy_price, self.buy_wood) self.add_tool("Sell 5 planks (%s)" % self.gameboard.wood_sell_price, self.sell_wood)